Adventure

Winds of Numa Sera

A Kingdom-Building Strategy Board Game for 3-4 players that shares the same world and characters as the acclaimed graphic novel from Dark Horse.

Each player controls a different asymmetric kingdom that comes with a trio of unique heroes to play as and customize. There are four distinct paths to victory, and whoever is first to achieve any 2 of them, wins the game.

Vast, beautiful, and dangerous, the world of Ethera is full of unique cultures and kingdoms all vying for control of the landscape. From the ordained bloodline of Numa Sera to the valiant knights of Dena Vale, the majestic “cat people” of Meran, and the pillaging hordes of Siaa De’e, each force will stop at nothing to advance its power.

As the leader of your people, your goal is to amass resources and create the most powerful kingdom in all of Ethera so your name will be remembered long after you are gone. There are several ways to achieve this: by conquering strongholds, slaying your
opponents’ heroes, mastering skills, or earning new class titles. You can rule benevolently, cruelly, or anything in between. The choice is yours.

Whichever path you take, you will need to acquire assets to advance your heroes and grow your kingdom. Through exploration of Ethera’s many distinct environments, you will uncover rare items and enlist new allies to assist in your campaign. But exploration also has its risks: Ethera is a dangerous place, full of ancient secrets and hidden obstacles.

So be ever vigilant…

The winds of Numa Sera are blowing.

Karak II

Karak II is a standalone sequel to Karak, and this second installment adds a more complex layer of gameplay while staying approachable for kids. Each player becomes a hero, trying to defeat monsters and their leader: the Dark General. To achieve that, they have to collect resources, build and develop their cities, and train new units (represented by dice) to add to their army. Over the course of the game, players will defeat monsters carrying powerful soul stones – and the player with the most soul stones at the end of the game wins.

Temple Code

Face rival archeologists in a race to unlock an ancient temple's forgotten secrets. Before you can lay hands on the invaluable treasure it's holding, you have to deduce the combinations of statuettes unlocking the hidden vault!

At the beginning of Temple Code, each player receives a combination card with a series of three unique statuettes that everyone can see but themselves. Each round, two combination cards are dealt face-up in front of each player. On your turn, pick a set of cards in front of another player, then take one for yourself and give them the other one. By aligning this card next to the one you're trying to guess, you will get hints about the matching statuettes: each blue circle indicates a statuette that is on both cards at the same place, and each orange triangle stands for a statuette that is on both cards, but in different positions.

At any time during the game, a player can guess the card in front of them. Whether they guessed correctly or not, they receive a new combination card to guess.

Whoever first correctly guesses two combinations wins.

Pagan: Fate of Roanoke

Pagan: Fate of Roanoke is an expandable deduction card game set in the colonial America of 1587.

The essence of this asymmetrical game is a witch's struggle against a witch hunter. As the witch strives to complete a ritual of renaturation, the hunter tries to discover her true identity among nine villagers. Each turn, the two players use their action pawns on active villagers to draw cards, play cards, and gain influence. Each player has their own variable card deck of fifty cards; with these cards, the witch can brew powerful potions, improve their familiar, and cast enchantments and charms, while the witch hunter enlists allies, claim strategic locations, and ruthlessly investigates the villagers.

As the witch, your objective is to collect enough secrets to perform a ritual so potent that the entire region will fall under your spell and Mother Nature will reclaim the island. As the hunter, you gather all the allies and support you can muster to bring the witch to justice before her fatal ritual comes to fruition.

The prototype won the Danish design award Otto at the Fastaval for best game of show in 2018.

Run Run Run! (2nd Edition)

While exploring a mysterious Egyptian pyramid, you discover a huge vault. There lie the Ancient Relics of Tutankhanine, the Cursed Pharaoh! Were the legends true?

Examining the symbols on the Pharaoh’s sarcophagus triggers a hidden mechanism. The ground shakes and heavy stone doors start to descend. You escape being sealed inside the vault by dashing further into the pyramid, but now you’re cut off from the exit. You’re trapped!

In the distance, you hear frightening growls, as if angry mummies are waking up to punish those who entered their tomb. It seems the legends are indeed true!

Your only way forward is the stone hallway leading off into the darkness.

Your objective is now clear:
Prevent the mummies from touching the Relics of the Pharaoh (they would gain immense power, threatening all mankind).
Activate the hidden mechanisms to wake the most powerful mummy in the pyramid, then defeat all the mummies to lift the curse once and for all!
You have 5 torches left - Run! Run! RUN!