Adventure

Temple Run: Danger Chase

All the Speed and Thrills of the Temple Run App in a Multi-Player Board Game! You've got the Golden Idol in hand -- but the Evil Demon Monkey is on your tail! Roll the dice and race against the clock to move ahead. Outrun the demon monkey and outlast the other players to win! - From the Publisher

Merchants & Marauders

Merchants & Marauders lets you live the life of an influential merchant or a dreaded pirate in the Caribbean during the Golden Age of Piracy. Seek your fortune through trade, rumor hunting, missions, and of course, plundering. Modify your ship, buy impressive vessels, load deadly special ammunition, and hire specialist crew members. Will your captain gain eternal glory and immense wealth - or find his wet grave under the stormy surface of the Caribbean Sea?

In Merchants and Marauders, players take on the role of a captain of a small vessel in the Caribbean. The goal is to be the first to achieve 10 "glory" points through performing daring deeds (through the completion of missions or rumors), crushing your enemies (through defeating opponents and NPCs in combat), amassing gold, performing an epic plunder or pulling off the trade of a lifetime, and buying a grand ship. While some points earned from performing various tasks are permanent, players earn points for amassing gold, which can be stolen or lost (or at least diminished) if their captain is killed. Points due to gold are hidden so there's some uncertainty about when the game will end.

A big component of the game is whether (or when) to turn "pirate" or remain as a trader or neutral party. Both careers are fraught with danger: pirates are hunted by NPCs (and other players) for their bounty and blocked to certain ports while traders are hunted by non-player pirates as well as their opponents and generally have to sacrifice combat capability for cargo capacity. Although players can kill each other, there is no player elimination as players may draw a new captain (with a penalty) so it's possible to come back from defeat.

Monster Town

Ever dreamt that you were fighting monsters in a B-grade horror film? Maybe you had just encountered Monster Town.

Monster Town is an action/adventure card game which places each player in control of their very own gang of classic horror movie monsters. Each gang needs to survive monster bites, fallen angels, parasitic demons, deadly weapons and ferocious gang warfare.

Conquest of Monster Town is achieved by wiping out all opposing gangs or by being the first player to collect 10 conquest points by capturing locations and killing opposing gang members.

Each successful battle brings you closer to claiming victory in the End Game finale, where all surviving gangs compete for control of Monster Town in one last free-for-all battle until conquest has been achieved.

The hair on the back of your neck will raise as you feel the breath of a werewolf stalking you from behind. Your heart will race as a blood-thirsty vampire attempts to control your mind. Your legs will turn to jelly as you are ambushed by a horde of zombies. Animal instincts will take over as you battle the human militia.

Monster Town is a game for 2 to 4 players sure to bring out your survival instincts no matter what gang you lead.

Dragon Strike

Dragon Strike has similar game play to Milton Bradley's HeroQuest.

One player acts as the "Dragon Master" (i.e., the DM) and controls the placement, movement, and action of the villains. The rest of the players control one of five different hero types (Warrior, Wizard, Thief, Elf, or Dwarf) and attempt to complete various adventure goals. Dragon Strike takes the HeroQuest game play and goes a step further in a few directions:

1) The Wizard and Elf have more spells at their disposal and a greater variety to choose from,

2) Dragon Strike comes with 4 different game boards (vs. HeroQuest's single board), one of which is outdoors,

3) a slightly more advanced combat system which uses different polyhedral dice (instead of all six-siders) and has concepts like flying creatures which can only be hit with spells and missile weapons, and

4) a (cheezy) 30 minute VHS video tape which introduces players to the game and sets the "mood" for playing.

Note: This game is available by request only and requires having a membership to play.
See game associate for details.

Stowaway 52

You have gotten yourself onboard an alien ship on its way to attack Earth. You need to sneak around the aliens, learn your way around the ship, and sabotage their evil plans. Can you sabotage the ship in time without getting caught?

Stowaway 52 is a choose your path gamebook in a deck of cards. You can start your adventure on any card, and on each card the choice you make tells you which card to go to next. The goal is to find the path through the adventure that visits all 52 cards.

There are five game modes:
Too Many Stowaways - 2-5 players are chasing each other around the ship, trying not to get caught!
Two Stowaways - A 2-player race through the ship to get the highest score.
One Stowaway - A solitaire adventure trying to get the high score(a perfect score is 52).
Stowaway Rummy - A rummy variant using story segments as melds for up to 4 players.
Alien Treasure Hunting - A 2 Player game where one player hides treasures and the other player one tries to find the best one.