Reviews

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Title Title Comment Post date Rating
Ingenious Simple quick game. Offers a

Simple quick game. Offers a lot of replayability. It also offers you the ability to be nice to your fellow players or block them and keep the points for yourself.

Sat, 2014-03-08 16:09
3
Axis & Allies Great game with lots of

Great game with lots of interesting strategy. The only downside to the game is the setup. It has good game-play and is easy to learn.

Sat, 2014-03-08 15:59
4
7 Wonders Fun drafting based game. It

Fun drafting based game. It takes a play-through to get used to the game, but it is very fun and fairly easy to play.

Sat, 2014-03-08 15:51
5
Mice and Mystics Lighter Story-based Progression Game

Mice and Mystics is one of a new wave of board games borrowing progression-based play from what was traditionally Role-Playing Game's domain. If you're only planning on playing once, you should probably look for a different game. But if you have the time to play this a few times in succession, or plan to come back and play it regularly, the way you can grow your characters and follow the story makes this an incredible experience. This is probably the lightest of the bunch (others that do progression well are the Pathfinder Adventure Card Game, Myth, and Descent), so playing this is a great way to try progression out and see if it's a mechanic you'll like or not. This is also a good game to introduce kids to a dungeon-crawl type of game. It's very simple, story-driven, and has some cutsie characters, items and events, but there's still enough of a game here for players of all ages to enjoy.

Sun, 2014-02-09 13:27
0
Ghost Stories The mark of a good game is...

...always losing, and still wanting to play again.
This game is hard. Really hard. And that's just the normal difficulty. There are was to make it even more difficult for the truly masochistic among us. I've played this several times, and have only won once, and that was only after getting lucky at a die roll. The thrill of winning that game was incredible, and not something I expect to get again anytime soon. Yet I'd still be up for playing this anytime. There's something to be said for making a last desperate stand with a few friends against an endless onslaught of evil. The camaraderie that grows out of that shared experience makes an indelible mark in your memory that I think is what elevates this game above a lot of the other co-ops out there.

Sun, 2014-02-09 13:26
0
Legends of Andor Fun story driven co-op

You might not be familiar with the designer Michael Menzel, but chances are you've come across his work before. He's been the illustrator for lots of well-known games, but this is his first foray into game design, and it's very well done. As is to be expected, the artwork for this game is gorgeous, but past that, there's a solid game underneath.

The story progresses the game, and as you play, your game play progresses the story. This can be a little bit of a problem. If you progress the story too quickly, you can force it to its conclusion before you're ready. So there's a little bit of a puzzle aspect to this. You need to figure out what exactly you need to do (and NOT do) in order to keep pace with the story events.

The theme is pretty standard fantasy adventure, with four different archetypes players can choose between, most being pretty different. As you play, you can grow your character's attributes, equip items, etc. The game comes with 5 scenarios that all tie together, but there are a lot of other scenarios available both from the publisher and fans available online, so there can be a lot of replay-ability in here.

One of the biggest pros to this game is the ease of learning it. There's an introductory scenario that comes with an excellent quick start guide which makes this a breeze to just sit down and start playing. It's pretty similar to video game tutorial levels, where you get introduced to a new concept, get to play with and get familiar with it, then shown the next steps. Before you realize it, you'll understand the game completely without ever having cracked open the rule book.

Sun, 2014-02-09 13:23
0
Love Letter A hidden-identity filler game

An incredibly easy to learn game (it just takes a minute, or watching a couple rounds) that helps pass the time between other games. It's easy to drop in on or walk away form between rounds, each of which will only take a couple mins. There is an overall winner who wins a certain number of rounds, but that doesn't seem too important, and I think it serves better as a background game that just keeps running round after round as people come & go.

Thu, 2014-01-30 19:36
0
Dungeon Roll A push-your-luck filler game with theme

There are plenty of "filler" games out there. Games you can play while waiting for people to show up for your "main" game. These aren't the types of games you plan ahead for, go out of your way to invite people to, or tell epic stories about afterwards. But you will have fun passing the time, and this is probably my favorite game in that category. The theme is nice, but pretty loose. It mostly consists of seeing what dice your opponent rolls, resolving them, and deciding if it's worth risking what you've earned to delve deeper into the dungeon with your remaining dice. Switch sides, repeat 3 times, and see who won. Good game for what it is.

Thu, 2014-01-30 19:30
0
Castle Panic Good intro/easy co-op

Anyone looking for a good introductory cooperative game should probably go play Forbidden Island. But anyone looking for another good introductory co-op with more theme, planning, and killing of monsters should play this. Enemies keep coming at your castle from all directions. You need to figure out who needs which cards when in order to stop them. This game can suffer the alpha-gamer problem a lot of co-ops have where one player that knows the game well can dictate to everyone else exactly what to do in order to win. That can be a good thing when playing with newcomers, and especially with kids, which this game is great for. If you don't like having someone take control, everyone can always hide their hand of cards, but that will probably make the game harder, and seems silly in a game everyone's supposed to be on the same side in.
Playing with the expansion (Wizard's Tower) makes this game a lot more fun, but also slightly more complicated, so for a first game you should probably stick with just the base.

Thu, 2014-01-30 19:12
0
Axis & Allies You'll never enjoy Risk again

If Risk seems like a pretty ok game to you, then I'd wager money you haven't played this before. Think of risk, but with differentiation between the units that can form the basis of your strategy. Also, controlling Australia doesn't win you the game here.
This game is accessible enough for anyone, and deep enough for veterans to enjoy. WWII buffs will also enjoy playing this as a "what-if" game set around 1941. The Axis players (Germany and Japan) start with a pretty big military edge, as in history, they were the ones preparing for war. If they want to win, they need to take advantage of their early strength and blitz as much territory as possible. The Allies (U.S., U.K. & U.S.S.R.) start with the most territory and resource production, but are caught kind of flat-footed in the military department. Their goal is to hold onto as much of their starting territory as they can (or perhaps make some strikes where the Axis are weak) in order to use that production edge to slowly turn the game in their favor, if the Axis aren't able to capture enough quickly.
There are two major knocks against the game. First is its long setup time. If everyone knows the game, this probably won't be as much of an issue, but if only one or two people know the game going in, it's going to take them a while to setup the board. The other is the fact it only plays with 5. If there aren't 5 people present, than some people just end up playing more than one faction. The play time could also be a negative, but it seems like that's something everyone would be aware of going in. It's probably actually shorter than most Risk games (the ones that actually go to the end, not the ones where everyone gives up once Australia is conquered).

Thu, 2014-01-30 18:59
0