Reviews
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Title | Title | Comment | Post date | Rating |
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Ingenious | Simple quick game. Offers a |
Simple quick game. Offers a lot of replayability. It also offers you the ability to be nice to your fellow players or block them and keep the points for yourself. |
Sat, 2014-03-08 16:09 |
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Axis & Allies | Great game with lots of |
Great game with lots of interesting strategy. The only downside to the game is the setup. It has good game-play and is easy to learn. |
Sat, 2014-03-08 15:59 |
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7 Wonders | Fun drafting based game. It |
Fun drafting based game. It takes a play-through to get used to the game, but it is very fun and fairly easy to play. |
Sat, 2014-03-08 15:51 |
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Mice and Mystics | Lighter Story-based Progression Game |
Mice and Mystics is one of a new wave of board games borrowing progression-based play from what was traditionally Role-Playing Game's domain. If you're only planning on playing once, you should probably look for a different game. But if you have the time to play this a few times in succession, or plan to come back and play it regularly, the way you can grow your characters and follow the story makes this an incredible experience. This is probably the lightest of the bunch (others that do progression well are the Pathfinder Adventure Card Game, Myth, and Descent), so playing this is a great way to try progression out and see if it's a mechanic you'll like or not. This is also a good game to introduce kids to a dungeon-crawl type of game. It's very simple, story-driven, and has some cutsie characters, items and events, but there's still enough of a game here for players of all ages to enjoy. |
Sun, 2014-02-09 13:27 |
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Ghost Stories | The mark of a good game is... |
...always losing, and still wanting to play again. |
Sun, 2014-02-09 13:26 |
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Legends of Andor | Fun story driven co-op |
You might not be familiar with the designer Michael Menzel, but chances are you've come across his work before. He's been the illustrator for lots of well-known games, but this is his first foray into game design, and it's very well done. As is to be expected, the artwork for this game is gorgeous, but past that, there's a solid game underneath. The story progresses the game, and as you play, your game play progresses the story. This can be a little bit of a problem. If you progress the story too quickly, you can force it to its conclusion before you're ready. So there's a little bit of a puzzle aspect to this. You need to figure out what exactly you need to do (and NOT do) in order to keep pace with the story events. The theme is pretty standard fantasy adventure, with four different archetypes players can choose between, most being pretty different. As you play, you can grow your character's attributes, equip items, etc. The game comes with 5 scenarios that all tie together, but there are a lot of other scenarios available both from the publisher and fans available online, so there can be a lot of replay-ability in here. One of the biggest pros to this game is the ease of learning it. There's an introductory scenario that comes with an excellent quick start guide which makes this a breeze to just sit down and start playing. It's pretty similar to video game tutorial levels, where you get introduced to a new concept, get to play with and get familiar with it, then shown the next steps. Before you realize it, you'll understand the game completely without ever having cracked open the rule book. |
Sun, 2014-02-09 13:23 |
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Love Letter | A hidden-identity filler game |
An incredibly easy to learn game (it just takes a minute, or watching a couple rounds) that helps pass the time between other games. It's easy to drop in on or walk away form between rounds, each of which will only take a couple mins. There is an overall winner who wins a certain number of rounds, but that doesn't seem too important, and I think it serves better as a background game that just keeps running round after round as people come & go. |
Thu, 2014-01-30 19:36 |
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Dungeon Roll | A push-your-luck filler game with theme |
There are plenty of "filler" games out there. Games you can play while waiting for people to show up for your "main" game. These aren't the types of games you plan ahead for, go out of your way to invite people to, or tell epic stories about afterwards. But you will have fun passing the time, and this is probably my favorite game in that category. The theme is nice, but pretty loose. It mostly consists of seeing what dice your opponent rolls, resolving them, and deciding if it's worth risking what you've earned to delve deeper into the dungeon with your remaining dice. Switch sides, repeat 3 times, and see who won. Good game for what it is. |
Thu, 2014-01-30 19:30 |
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Castle Panic | Good intro/easy co-op |
Anyone looking for a good introductory cooperative game should probably go play Forbidden Island. But anyone looking for another good introductory co-op with more theme, planning, and killing of monsters should play this. Enemies keep coming at your castle from all directions. You need to figure out who needs which cards when in order to stop them. This game can suffer the alpha-gamer problem a lot of co-ops have where one player that knows the game well can dictate to everyone else exactly what to do in order to win. That can be a good thing when playing with newcomers, and especially with kids, which this game is great for. If you don't like having someone take control, everyone can always hide their hand of cards, but that will probably make the game harder, and seems silly in a game everyone's supposed to be on the same side in. |
Thu, 2014-01-30 19:12 |
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Axis & Allies | You'll never enjoy Risk again |
If Risk seems like a pretty ok game to you, then I'd wager money you haven't played this before. Think of risk, but with differentiation between the units that can form the basis of your strategy. Also, controlling Australia doesn't win you the game here. |
Thu, 2014-01-30 18:59 |
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