Space Exploration

Age of Galaxy (Second Edition)

Age of Galaxy is a strategic 4X game that places you in control of an interstellar alliance consisting of three factions with unique powers. You can explore systems, colonize planets, research technologies, build galactic cruisers, and much more. You have many potential paths to victory based on how your factions work together and the main ideology of your alliance. The five ideologies:

Supporters of Science commit themselves to lifelong research on new technologies, convinced that knowledge is the only way forward.
Upholders of Militarism are merciless aggressors who conquer by might, regarding wars as a means to an end.
Keen adopters of Diplomacy prioritize relations between factions, acting tactfully while competing to become the head of the Congress.
Factions that value Industrialism undertake ambitious construction schemes to turn planets into highly-developed cities and industrial complexes.
As for factions that advocate Culturalism, they take pride in cultivating spiritual and cultural growth, always curious about the insights the mysterious "relics" might offer.

Faction cards can be played in multiple ways, with players either integrating them into their empire or sacrificing them for one-time benefits through agreements. More than thirty factions are included in the game.

This second edition of Age of Galaxy introduces an enhanced solo mode, new graphic design, and improved components to enrich the gameplay experience.

Meteor Shower

Meteor Shower it’s a fresh, fast-paced experience built for players who love smart tactics, unexpected twists, and just a little bit of chaos. Every session is different, thanks to falling meteorites and dynamic strategies that keep everyone guessing (and plotting) until the very last move.

The goal of Meteor Shower is to be the first player to build an unbroken line (curve/polygonal/straight) of meteorites from the starting point to the opposite side of the board. For this purpose, players move the stones available on the game board to the cells they need. Initially, there are no meteorites on the game board, they will fall during the game.

Two gameplay modes:
Quick Play Mode: Finished in about 10 minutes.
Extended Play Mode: Runs 30 minutes or more.

—description from the designer

Shackleton Base: A Journey to the Moon

A permanent base is being built in the Shackleton crater at the Moon's South Pole. You're leading one of the space agencies that are working together to expand their presence on the base, while at the same time the three major corporations sponsoring the mission are each pursuing their own agenda. In Shackleton Base: A Journey to the Moon, you will build structures on the base, while also funding projects from the corporations that provide special abilities and scoring opportunities.

At the start of the game, pick three corporations randomly from the seven available. Each corporation introduces new projects, actions, and scoring opportunities, along with their specific mechanisms. The game is played over three rounds, each divided into three phases:

• Shuttle phase: Each player drafts a shuttle tile from an open display to determine which type of astronauts and resources they can use that round, as well as the turn order for the next phase.

• Action phase: Players take turns deploying their astronauts on the moon to collect resources, build structures, or fund projects. Depending on which corporations were selected, different types of resources will be available, resources that can be used in various ways for the projects or to build structures. Each project provides ongoing abilities and scoring opportunities. Each corporation provides different ways to score points, which could be during the action phase, the maintenance phase, or at game's end.

• Maintenance phase: Deployed astronauts are assigned to work on the structures (providing a bonus to the player owning them), then players collect income and pay maintenance costs. If corporations in play have end-round effects, those effects take place.

The end of the game brings a final scoring, then the player with the most points wins.

Mars Expedition: SOL43

Mars Expedition: SOL43 features 43 Martian days full of scientific journeys and discoveries. Forty-three missions during which you will experience being a cryptographer, navigator, geologist, mineralogist, geochemist, physicist, and futurist.

In Mars Expedition: SOL43, the first challenge is to decode the mission task. The task is encoded in a special code that was transferred to us by scientists-marsologists from the future. Then the player gets to the surface of the red planet, where the task has already been stated. It is necessary to learn how to handle the drone. At first, the landscape is simple because the operator is a novice, but the deeper you immerse into the game, the more complex and diverse the Mars terrain becomes. Finally, it is necessary to warn our cosmologists about geomagnetic anomalies and unusual nanomaterials, such as aerographene, found on the surface of Mars.

The forces of the natural elements come to life in this game, bringing extra hues to the overall panorama of the game board. Natural element of wind is concentrated in one cube. Is it possible to control it? Can it bring the astronauts’ plans to nothing? How to counteract the wind? How to make friendship with it? Science versus chance! This is a riddle that players will have to solve.

Terraforming Mars: The Dice Game

Terraforming Mars: The Dice Game is a card-driven dice game in which players use special dice to develop their corporations and terraform Mars into a new home for humanity. The dice represent resources that players spend to play cards and perform other actions. During the game, you increase your production of dice, terraform, place cities and greenery tiles on the board, and gain various bonuses. Each turn, you either produce new dice (Production Turn) or perform actions (Action Turn).

Whenever you terraform Mars (raise oxygen or temperature, or place an ocean tile), you gain 2 Victory Points (VP). You can also gain VP for placing tiles and playing cards, as well as winning Awards and Milestones.

The game ends when two of the three global parameters — oxygen/temperature/ocean — have been completed. The player with most VP wins.