Space Exploration

Transgalactica

The Galactic Senate has launched the "Transgalactica Decree" in order to increase their knowledge and influence beyond the already well-known fringes of the galaxy. Fleets from every planet have been launched to the stars in search of adventure, riches, and (hopefully) an influential seat in the governing spheres that lie beyond the known space.

Transgalactica is a worker-placement and engine-building game with a high level of interaction between the players. In order to thrive in this game, you will travel the far reaches of the galaxy, improve your fleet's influence in all galactic matters, compete with other fleets for technological advancements, build a commercial network, and possibly even send representatives to the Galactic Senate to claim political advantages.

The game is divided into five rounds. In each round, players use their Captains to perform powerful actions in their own operations panel. Then, the other players may follow taking the same action using their crew, but without gaining a bonus. Little by little, players will increase their military power, political influence, or technology level, and earn victory points by exploring, trading, mining or completing missions. May the best spacefarer win!

—description from the publisher

Aldebaran Duel

In the glow of the rays of the orange giant, an interplanetary clash of two empires is approaching...

In Aldebaran Duel, you are the leader of a space fleet with which you want to control as much of a newly available planetary system as possible. Over three epochs, you will discover new planets, populate them, use their mineral wealth to build spaceships, and try to gain superiority over your opponent.

During the game, you obtain cards that represent planets, shuttles, mining stations, and colonized parts of planets. Planet building is one of the game's key mechanisms, and using it correctly can be a crucial winning strategy. By building a fleet of merchant, diplomatic, and battle ships, you gain influence in the explored universe — and in the laboratories, your scientists might discover new technologies that can turn the duel in your favor at the right moment.

At the same time, however, you can — and must! — use cards as raw materials to build your empire, so during the game you are always considering how to use them most effectively. Is it better to play out the card — or pay with it? Laying out the right combinations of cards will allow you to have better and more varied options in subsequent turns. Whoever builds the best functioning new civilization after three epochs wins.

Aldebaran Duel includes a variant for solo play.

Galactic Cruise

Hello, and welcome to Galactic Cruise. Here, we offer our guests something special: the comfort of a luxury cruise with the innovation of space travel. As the first company to offer extended-stay space vacations, we are excited to have you working for us! As a supervisor of this company, you’ll be expected to not only build these ships and satisfy our guests, but also to help the company thrive by enhancing our company network, inventing new technologies, and growing our workforce. We are a united company, and you’ll often find that what another supervisor does will make your job easier. Let me be clear, though, this is a competition. Our current CEO will be stepping down in three years, and the supervisor who comes out on top will take his place.

On your turn, you will either place a worker to take two actions in the ever-expanding network, launch a ship and send one of your workers to space as a pilot, or recall all your earthbound workers to collect funding bonuses. Actions include acquiring blueprints, constructing ships, attracting guests, and building developments–connections between locations that increase action selection throughout the game. You will also be affecting resource markets that ebb and flow with the actions of all the players.

Throughout the game, you will also be competing with your fellow supervisors to complete company goals, which will earn you progress cubes throughout the game. Progress cubes are also placed when you launch ships, and when a certain number of cubes are placed onto the company’s progress track, the game ends, and the player with the most Victory Points becomes the new CEO of Galactic Cruise.

Do you still think you have what it takes to work for us? You do? Great. Let’s get started.

—description from the publisher

Star Trek: Captain's Chair

In Star Trek: Captain's Chair, you will go head-to-head with an opponent, each stepping into the shoes of an iconic captain from across Star Trek's galaxy and history. Command ships, crew, and away teams while you manage resources and alliances!

Each of the six captains comes with a unique, asymmetric deck of cards themed to that captain's personality strategies, allies, and assets. Each deck creates different strategic directions based on which common cards are available and what strategy your opponent deploys. The captains to choose from are:

Jean-Luc Picard
Benjamin Sisko
Michael Burnham
Koloth, The Dahar Master
Sela
Thy'lek Shran

True to Star Trek, antagonism will not win every game. You will need to pursue diplomacy, exploration, and science, with different captains excelling at different paths. With hundreds of unique, deeply thematic cards, you'll want to explore the galaxy again and again! The chair is yours, Captain!

—description from the publisher

Star Wars: Bounty Hunters

Star Wars: Bounty Hunters is a light strategy game, in which players compete to be the best bounty hunter in the galaxy. Players have three goals which will help them earn points: capturing targets, completing contracts, and purchasing droids and crates at the Jawa market.

There is no down-time in this drafting game: everyone plays at the same time. Players start with 4 cards in hand. Each turn, players pick a card from one of the available piles (targets, hunters, contracts, and Jawa market). Then, they can choose to either play or sell a card. Finally, they pass their remaining hand to their left-hand neighbor.

Target cards have defense values, while hunter and droid cards have attack values. To capture a target, players must equal or exceed the target’s defense values by placing hunter and droid cards in front of their targets. Once a target is defeated, it is placed horizontally.

Players may also fill contracts by choosing contract cards. These grant bonus points for capturing specific targets and purchasing crates.

The first player to capture 4 targets earns bonuses, and this triggers the final 2 turns. Using the scorepad, players count the points they earned from capturing targets, filling contracts, and purchasing crates, and they deduce points they spent to hire hunters. The player with the most points is declared the best bounty hunter in the galaxy!

—description from the publisher