Wargame

StarCraft: The Board Game

Publisher blurb

Including a total of 180 plastic figures and dozens of unit types, Starcraft: The Board Game features an innovative modular board of varying sizes, which guarantees a new experience each and every game. An exciting card driven combat system allows players to modify and upgrade their faction with a wealth of powerful technologies. Players can unleash a Zergling rush, use powerful Protoss shields to halt an enemy invasion, or even send cloaked Ghosts out to guide nuclear missiles to their target.

Description

In StarCraft: The Board Game, players battle for galactic domination on a dynamic board of interconnected planets. Planetary setup is already part of the game - every player gets two planets to place, and will place their starting base on one of them. Planets are connected with direct and "Z-Axis" connections that are placed during setup, but can sometimes later be modified during the game, and movement is only possible within planets and through those connections (by means of purpose-built transports).

Each player controls a faction out of six, that belongs to one race out of three - Humans, Zerg, and Protoss. Each faction has a unique special victory condition, but all factions can also win through victory points that are gained by controlling special areas on some of the planets. Players build units and base upgrades with the resources they gather from the planetary areas that they control, and gain access to additional unit types through those upgrades.

Each turn is subdivided into first a planning phase, then an execution phase, and finally a regrouping phase (used for cleanup). In the planning phase, players take turns playing a number of order tokens into stacks on each planet, with orders placed later obstructing the ones that were placed before them. This allows players to set up combos of their own, but also to obstruct plans of other players. In the execution phase then, players take turns again, and when a player's turn comes up he can choose one of his order tokens on top of any stack and execute that one - if all of their orders are obstructed, they skip their action and draw an event card instead. The execution phase isn't over until all players executed all of their orders. Possible orders are Build (used for building both units and buildings), Mobilize (used for moving units and attacking enemies) and Research (see below), and orders can always be Standard Orders or Special Orders, with the special orders having prerequisites but stronger effects.

Players can also research new technologies and thus improve their combat deck in a precursor to more recent deck building mechanisms. Each player is given a combat deck unique for their race at the start of the game, and when they research new technologies then matching cards are added to that deck. This allows the players to customize what cards they will draw; when the last card of the deck is drawn, the deck is reshuffled. Most cards remain in the combat deck once researched, though some researched technologies add effects that are always in play, while some particularly strong combat cards are discarded after one use.

Note: This game is available by request only and requires having a membership to play.
See game associate for details.

Axis & Allies: 1942

Game description from the publisher:

It's Spring 1942, and the world is at war. Five major powers struggle for supremacy: Germany and Japan are aligned against the great alliance of the United Kingdom, the Soviet Union, and the United States.

Designed for 2-5 players, Axis & Allies: 1942 takes place at the historical high-water mark of Axis expansion. Controlling one of the Axis or Allied powers, players command both their country's military forces and its war-time economy, with the chance to plan attacks, marshal forces into embattled territories, and resolve conflicts. Victory will go to the side that conquers its opponents on the field of battle and liberates or occupies the greatest cities of the world. Change the course of history in a few short hours!

•••

The second edition of Axis & Allies: 1942 features an expanded game board (40"x26"), a change to the unit set-up, five new sculpts (UK artillery, submarine & destroyer units; German artillery; a Russian submarine; and antiaircraft artillery), and a few rules changes, e.g., AA-Guns have been replaced by AAA Guns, ICs have integrated air defense against strategic bombing raids, and Honolulu is now a victory city.

Halo Interactive Strategy Game

Halo is one of the most recognizable and successful video game franchise of all time and boasts a tremendous worldwide presence that continues to grow," said Trevor Drinkwater, President and CEO of Genius Products. "Fans of all ages are going to love this extension of the popular brand that offers endless game play. B1 Games has created an incredibly innovative game that mirrors the hit franchise and will truly resonate with fans."

Featuring the same premise and characters as the video game - including Master Chief, A.I. and Covenant - the 'Halo Interactive Strategy Game' offers a modular board that can be re-configured to create a virtually limitless game play experience. In recreating the video game's signature three dimension graphic design, the game pulls fan-favorite elements from Halo 1, 2, and 3 along with music from the video game's award-winning soundtrack and features unseen exclusive DVD content to enhance game play.

In the game, players will command armies of three-dimensional collectible character pieces for two different levels of play: Heroic for faster, more casual game play and Legendary for more strategic advanced gamers. Fans can follow story lines that expand the Halo experience in Campaign mode or go head-to-head in interactive battle sequences with Slayer or Capture the Flag modes. The battle options are endless with future add-ons of new adventures, vehicles, characters and weapons to expand the experience.

'The Halo: Interactive Strategy Game' is suitable for ages 10+ and will be available at retailers nationwide.

Battleship Galaxies: The Saturn Offensive Game Set

Battleship Galaxies is a space combat miniatures board game that is a distant cousin to the original Battleship game. The two opposing forces represented in the game, the human Intergalactic Space Navy and the alien Wretcheridians, are represented by 20 highly-detailed starship miniatures. There are figures for several different ship types and each has an individual reference card that defines the characteristics of that ship (e.g. weapons, movement, shields). The game is played on a star field hex board.

The game is scenario driven and each scenario will define the goal of the game as well as initial board set-up. Each turn, players have a certain number of energy points that can be spent to perform actions, such as movement or fire. Combat is resolved by rolling special dice, a ten-sided die with letters and an eight-sided die with numbers. The resulting letter-number combination is compared to the target ship’s reference card to determine the result. Hits on a ship are indicated by placing colored pegs in the figure’s base.

Dungeons & Dragons: Conquest of Nerath Board Game

From the publisher:

"War has come to the Dungeons & Dragons world! In the north, the undead legions of the Dark Empire of Karkoth march against the fragile League of Nerath, determined to sweep away the human kingdoms forever. To the south, the infernal Iron Circle launches its own goblin hordes in a campaign of conquest against the elves and corsairs of Vailin. From the snowy expanse of the Winterbole Forest to the sun-warmed coasts of ancient Vailin, four great powers struggle for survival."

Conquest of Nerath is a fantasy conquest game. 2-4 players muster armies of foot soldiers, siege engines, monsters, warships, elementals, and dragons to attack their opponents. Players employ heroes such as knights and wizards to lead their troops and explore dungeons in the search of magical artifacts and treasures to increase their power in combat.

The game includes the following components:
* Rulebook
* Dice
* Game board
* 110 cards, size "standard American board game"
** 80 Event Cards (20 per faction)
** 30 Treasure cards
* 252 plastic playing pieces representing the champions and armies of Nerath, Karkoth, the Iron Circle, and Vailin