variable player powers

Dungeons and Feelings

Dungeons & Feelings is the strategy / social board game hybrid where the only way to conquer your dungeon is to open up, dig deep, and share your opinions, stories, and feelings. Dungeons & Feelings is inspired by classic adventure video games and distills their mechanics into easily accessible board game form.

In Dungeons & Feelings, you will proceed through a dungeon of your own design. Along the way, you will fight monsters, avoid traps, and discover treasure as you gain experience, level up, and acquire loot. When you are ready, you will fight the Dragon and emerge victorious!

You will have many items at your disposal to conquer your dungeon, but to craft them, you will need to ask your fellow players to answer an interesting, thought-provoking question about themselves. Laugh, cry, and start a deeper conversation with your friends in Dungeons & Feelings.

Dungeons & Feelings is a 3-4 player, non aggressive board game designed to be played in one sitting. It fuses elements of tile placing, crafting, role playing, with get-to-know-you ice breaker question mechanics quite unlike any game you've played before.

—description from the designer

The Red Dragon Inn 5: The Character Trove

The Red Dragon Inn 5: The Character Trove is a fast-paced, light-hearted card game for two or more players. You and your increasingly mighty party of adventuring companions have spent all day slogging through the dungeon, killing monsters and taking their stuff. Now you’re back in town, healed up, cleaned up, and ready to party at the Red Dragon Inn. Drink, gamble, and roughhouse with your friends. But don’t forget to keep an eye on your gold. If you run out, you’ll have to spend the night in the stables. Oh… and try not to get too beaten up or too drunk. If you black out, your friends will continue the party without you… after they loot your body for gold, of course! The last conscious adventurer with gold wins the game!

The Red Dragon Inn 5: The Character Trove is a standalone game for 2-4 players. It expands on "The Red Dragon Inn" family of box sets and single-character expansions called Allies. You can mix and match characters from any of these sets, letting you build the party composition of your choice! Each of the box sets includes four unique characters, a drink deck, gold pieces, and all the parts for 2-4 players to play right out of the box. Each of the Allies expansions includes a character deck as well as gold pieces and bits so you can add another character to a box set (thus making a 2-4 player collection playable by 2-5 players).

Sera the Fleetfooted: Sera is a stealthy rogue whose speed and agility allow her to take down roomfuls of bad guys before they even know what’s happening. The dungeon’s beefiest monsters are no match for her flying daggers! She didn’t get so skilled by slacking off, though. Even while she’s partying, she continues training to make sure she’s always at the top of her game.

The Good: She hones her skills by sparring with her friends.
The Bad: Sometimes she does this without warning them first…

Lizwick the Collector: Lizwick is a consummate problem solver with an unrivaled collection of gear. Her wondrous Bag of Holding contains rare and peculiar items of all descriptions. She is always on the lookout for the next amazing whatchamacallit to add to her collection. Lizwick has gotten The Party out of many a jam with the clever application of the wrong tool at the right time.

The Good: Lizwick’s collection is the envy of academies, guilds and hoarders alike!
The Bad: …and they’d like their stuff back.

Joran the Trickster: Joran’s penchant for pranks earned him a student “sabbatical” from the Mage’s Collegium. Fortunately, Zot saw some potential in the boy, and decided to take him adventuring for some valuable field experience. The young mage’s humor has proven to be mostly harmless to his new friends. He puts his clever brain to good use by pulling fast ones on the bad guys.

The Good: Joran’s talent for misdirection makes him the perfect weapon against enemy spell-casters.
The Bad: It also makes him the perfect weapon against his friends’ gold, their sobriety, their patience…

Zakhan the Drunken Master: Zakhan’s father is a solemn elven noble and a guru of meditative martial combat techniques. His mother was a rowdy barbarian warchief with a penchant for throwing wild parties. This unique heritage has allowed Zakhan to hone a seemingly reckless hybrid fighting style of his own. His opponents who underestimate his “drunken” martial arts do so at their own peril!

The Good: Zakhan’s drunken fighting techniques make him a formidable foe.
The Bad: Sometimes he’s actually just drunk.

But wait, there's more! The Red Dragon Inn 5: The Character Trove is also a massive storage solution for all previous sets (with room for more). You get a massive storage box plus dividers, new play mats for all previously released characters, updated tokens and more! Check it out:

6 Unique Decks (4 40-card Character Decks, 1 18-card Item Deck, 1 30-card Drink Deck)
29 Character-specific Player Mats (with replacements for all previous sets!)
35 Cardboard Deck Dividers
1 Cardboard Chi Marker
4 Glass Fortitude Markers
4 Glass Alcohol Content Markers
9 Remastered Cardboard Fortitude Markers
9 Remastered Cardboard Alcohol Content Markers
55 Remastered Gold Coin Tokens
9 New Platinum Coin Tokens
10 Foam Spacer Blocks
2 Cloth Drawstring Bags
Ziptop Baggies
Rules for playing The Red Dragon Inn

Namiji

In Namiji, you are fishers from the Japan of yesteryear, navigating south of the Japanese archipelago, a few kilometers from the famous Tokaido road. You will need to have a fruitful day at sea to win the game.

To do this, you will have the opportunity to contemplate magnificent marine species, to fish with a line or a net to fill your racks with colorful fish, and haul in your crustacean traps.

You can benefit from stops to improve your fishing equipment, and you will also have to contend with the gods of the sea by setting offerings afloat, or by fulfilling their wishes that they express during your contemplation with the Sacred Rocks, for which they will reward you.

Namiji features gameplay similar to Tokaido. The action spaces are laid out on the game board in a linear track, with players advancing down this track to take actions. The player who is currently last on the track takes a turn by advancing forward on the track to their desired action and taking that action, so players must choose whether to advance slowly in order to get more turns, or to travel more rapidly to beat other players to their desired action spaces. What players are doing on the track differs from what they do in Tokaido.

Tokaido Collector's Edition

TOKAIDO is a game for 2 to 5 players, with unique atmosphere and aesthetics, in which the players are pilgrims on a journey along the legendary East Sea Road of Japan. Along the way, you will try to collect the most beautiful souvenirs, discover glorious vistas, enjoy enriching encounters, soak in soothing hot springs, sample sumptuous cuisine, and much more! Because the Collector’s Edition will incorporate the already famous “Crossroads” expansion, it allows you to savor your journey even more while unveiling new secrets such as lucky charms, lovely calligraphy, or you can even try your luck in the Yakuza game rooms.

With unrivaled setting and aesthetics, TOKAIDO transports you, your family, and your friends to Japan. For all ages: From the youngest to the most experienced, everyone can gather for an ever-fresh gaming experience; it is extremely easy to get started, thanks to its fluid, simple, and tactical rules.

Although TOKAIDO has been acclaimed for its design and artistic qualities ever since its initial release, we at FUNFORGE never settle for just “good”: We are always thinking of how we can do “better”.

After more than a year of discussions with enthusiastic players, who are always asking for more, we decided to transform this work of art into a masterpiece. This long period of reflection has allowed us to design a very unique edition that keeps the advantages of the classic edition, but adds plenty of elements that will make it an exceptional game.

Kickstarter Yakuza/Pilgrim Level- This game contains 34 character tiles (Tokaido + Crossroads + Kickstarter characters) and 16 unpainted miniatures
Kickstarter Ronin Level- This game contains 35 character tiles (Tokaido + Crossroads + Eriku + Kickstarter characters) and 17 unpainted miniatures +4 Encounter Cards
Kickstarter Samurai Level- This game contains 35 character tiles (Tokaido + Crossroads + Eriku + Kickstarter characters) and 35 painted miniatures +4 Encounter Cards

Revive

Revive civilization, 5000 years after everything was destroyed. Lead your tribe and explore the frozen earth. Harness its resources. Recruit surface survivors to your cause. Build factories with powerful machines. And populate ancient sites to relearn your tribe's forgotten technologies.
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Revive is a game for 1-4 players with asymmetric player powers, highly variable setup, and no fighting or direct conflict. Playing through the 5-part campaign unlocks additional contents, and once all contents have been unlocked, the game can be replayed indefinitely.
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At the beginning of the game, each player gets a set of citizen cards, a tribe board, as well as a huge dual-layer player board. The tribe board shows your unique tribe ability and the ancient technologies that you may relearn during the game. The dual-layer player board is where you place your custom machines and upgrade your card slots.

A main goal of the game is to reach and populate the large ancient sites. These ancient locations are randomized, and as they are important sources of victory points, they will shape your strategy differently each game.

On your turn you take two actions:

Play a card (its effect is determined by which card slot you use)
Explore (reveal an area tile and recruit a new citizen card)
Populate (populate an ancient location to learn a new technology)
Build factory (the adjacent terrains determine which machine tracks you advance)

In addition you may use power to activate any number of your machines, modifying your actions.

Instead of taking two actions you may Hibernate. This will circulate your cards, moving your played cards to your resting area, and releasing the cards in your resting area back to you. In addition you regain your used power, so that you may activate your machines again.

The multi-use cards play an important role: Each card shows a resource ability (on the top) and a special ability (on the lower part). Playing a card in one of your top slots activates the resource action; In a lower slot you activate the special ability. You may install slot modules in the card slots, and these are activated whenever you play a card matching its color. It is possible to find combinations that lets you chain cards, triggering several slot modules and abilities in one action.

Building factories harness the power of the surrounding terrains, advancing your marker on one of three machine tracks. This may unlock machines that can be activated, using energy.

Reaching certain milestones lets you take an artifact from the main board. Each artifact boosts one of the three scoring categories on your personal scoring card.

The game ends when all artifacts have been taken, and the player with the most points wins.