variable player powers

Dom Pierre

At the end of the 17th century, a French Benedictine monk in charge of the cellar at Hautvillers Abbey made an important contribution to differentiate wines from that region. As a result, it became possible to produce wines of superior quality, particularly in white wines made from black grape varieties. While Dom Pierre Pérignon initially felt the sparkling of the wine was a negative feature, the consequent increase in both quality and quantity created the path that lead to the appreciation and recognition of champagne.

Throughout the 18th century, several "champagne houses" — or Champagne Maisons — were founded, and a new business dynamic grew in the region. These houses replaced small farm and monastery production in leading the evolutionary process of champagne, and by planting more vineyards or buying grapes from other producers or both, they mastered the specialization. To promote their product, the houses hired sales agents to take samples of their champagne wines to the Royal Courts of Europe, a crucial factor in generating the glamorous fashion of drinking champagne.

Despite production growth, improved quality, and increasing popularity, trade did not reach spectacular rates during the 19th century — which is why the game Dom Pierre is much more about winning prestige than earning money. In the game, you are responsible for one of the oldest Champagne Maisons, producing and selling wine all over Europe, not to mention the other side of the Atlantic. The local economy will be boosted, employment increased, and your brand will become universally recognized.

To make all this happen will require a chain of actions that starts in your vineyard. You will need to look for continuous improvement, constantly react to your opponents, and optimize your choices to build the most prestigious Champagne Maison. In game terms, on a turn you move up a disc on the winery game board and perform an action, with the actions become more powerful as the game progresses. You will plant in the vineyards, harvest crops, buy grapes from neighbors, make wines in your cellar (some more valuable than others), allocate salespeople on four market routes and workers in the vineyard and cellar, and acquire the necessary accessories to improve production.

TRICKTAKERs

TRICKTAKERs is a...trick-taking game featuring role selection. After being dealt a hand of cards, the players choose from various characters (such as King or Gambler) that change how they will participate in the game.

The basic game consists of three rounds of trick-taking, and the winner will be the person that wins the most tricks in two of the three rounds. Alternatively, if no one achieves that condition, if a player has taken no tricks in all three rounds, they will be the winner.

Not mentioned above, the game also has a higher priority victory condition and a lower one. Each character in the game grants the player holding it a special "immediate victory" condition that could be achieved. The characters also give the players ways to earn points, and this is the lowest tier of victory determination: who has the most points.

To illustrate some of the character abilities, the Gambler can discard cards from the initial hand to draw replacements, and will bid for how many tricks they take, possibly granting them extra points if successful. The Resistance has the potential to cause a "revolution" which reverses the strength of the ranks, and earns more points if they can win tricks with what would normally be the "high" cards.

Horrified: Greek Monsters

Pandora's Box has been opened, and Greece's most notorious monsters have escaped.

Horrified: Greek Monsters is a standalone game that features gameplay similar to 2019's Horrified. In this co-operative game, players become avatars of the Greek gods and must work together to re-capture these monsters.

To do that, they must first uncover the monsters' lairs. Medusa, Cerberus, Chimera, and Minotaur are hidden in locations that must be discovered: the Statue Garden, Underworld Door, Chimera's Cave, and Labyrinth. Similar to the myths that inspired the game, uncovering the lairs comes with a cost: Players must discard three color items before the lair token can be flipped over to reveal which monster's hideout they've discovered.

Horrified: Greek Monsters includes six monsters, each with unique abilities, and the more monsters in the game, the harder the challenge, with players needing to use their unique powers to figure out how to defeat each monster.

Match of the Century

In the summer of 1972, the final match of the World Chess Championship in Reykjavik saw the ultimate showdown: American Bobby Fischer challenged the reigning world champion, Boris Spassky from the Soviet Union. Touted by the media as the most important sporting event of the Cold War, an incomparable thriller unfolded...and now, you can be right in the middle of it.

In Match of the Century, you play one another over a series of games, just as in a real championship match. However, here each game lasts only a few short and intense turns, so every decision counts in pulling off the win. As you play cards with unique effects from your asymmetrical decks, each of you manipulates the mental endurance of the other and the outcome of each quick game, but weigh your options carefully because only by giving up the advantage can you use your cards' effects.

—description from the publisher

Daybreak

Daybreak is a co-operative game about climate action. Each player controls a world power, deploying policies and technologies to both dismantle the engine of global heating and to build resilient societies that protect people from life-threatening crises.

If the global temperature gets too high, or if too many people from any world power are in crisis, everyone loses. But if you work together to draw down global emissions to net-zero, you all win!