Solo / Solitaire Game

The Lord of the Rings: The Card Game – Revised Core Set

Sometimes, in order to truly appreciate a tale, one must first go back to its beginning. Grand adventures and strong fellowships are important and wonderful, but the first step of any journey is just as important as the last. With that in mind, it’s time to return to the beginning of one of the most epic adventures of all…

With increased contents and some quality-of-life improvements, this new version of the classic LCG’s core set is the perfect opportunity for a new player to dive into the game.

The Revised Core Set includes cards to allow Campaign Mode (previous core set was strictly standalone scenarios), entirely new Boon and Burden mechanics that add cards that persist with the players from scenario to scenario, and full support for 4 players in the core box.

-description from publisher

What Next?

Introducing What Next, the brand new 'Pick-Your-Path' adventure game where you never know what's waiting around the corner. Could be a gigantic koala, a fleet of rampaging robots or an old lady with a rocket launcher — there's just no telling.

Working together with the rest of the players, your goal is to navigate your way through the adventure, conquer any obstacle you encounter and make it to the end in one piece. Oh. and you'll want to keep an eye on that Tower of Peril too. Let it topple before you reach the end and it'll be game over for everyone.

Unlike most adventure games, What Next isn't just about picking the right path. Buried inside these adventures, you'll find over 60 dexterity challenges, each one designed to stop you dead In your tracks. Want to grab a vine and swing from the trees? You'll need to throw a card into the air and catch it first. Decide to walk over that old rope bridge? Well, first you'll need to flick the wooden puck across the table, without it falling off. It's important to master every mini-game you come across in these adventures — or you might not make it to the finish line.

The players turn over the next location card, read out the story and then choose which path to take next. If there is an event, the player reading the card must complete the dexterity challenge.

The game ends when either the players reach the end of the adventure (win), or the tower of peril collapses (lose).

Zapotec

The Zapotec were a pre-Columbian civilization that flourished in the Valley of Oaxaca in Mesoamerica. Archaeological evidence reveal their culture going back at least 2,500 years. Remnants of the ancient city of Monte Albán in the form of buildings, ball courts, magnificent tombs, and finely worked gold jewelry testify of this once great civilization. Monte Albán was one of the first major cities in Mesoamerica and the center of the Zapotec state that dominated much of the territory that today belongs to the Mexican state of Oaxaca.

In a game of Zapotec, you build temples, cornfields and villages in the three valleys surrounding the capital to generate resources needed for building pyramids, making sacrifices to the gods, and performing rituals.

Each round, players simultaneously pick a card from their hand to determine their turn order and the resources they collect. Players then perform individual turns and spend resources to build new houses, gain access to special abilities, make sacrifices to the gods and build pyramids. The played action card determines three important aspects of each player's turn:

The resource printed at the top of the card determines the row or column to activate on the resource grid to collect income.

The icon in the middle of the card matches one of the nine properties of the building spaces on the map (one of three building types, one of three regions, or one of three terrain types). On their turn, players may build only on spaces that match that icon.

The number at the bottom of the card dictates the turn order for the round when the card is played.

At the end of the round, players draft new cards from the central offer, with the final undrafted card becoming the scoring bonus card for the following round.

After five rounds, players score points for pyramids, for their position on the sacrifice track, and for their ritual cards. The player with the most victory points wins.

—description from publisher

Bitoku

In Bitoku, the players take on the roles of Bitoku spirits of the forest in their path towards transcendence, with the goal of elevating themselves and becoming the next great spirit of the forest. To do so, they will have the help of the yōkai, the kodamas and the different pilgrims that accompany them on their path. This is a hand-management, engine-building game with multiple paths to victory.

Players will have yōkai represented by the cards that make up their hand, which must be placed in the right places at the right times in order to obtain the maximum benefit from the abilities they offer. Furthermore, during the game players can earn more yōkai cards for their deck, thereby increasing their playing options and achieving a higher score. Each player also has three yōkai guardians (in the form of dice) that they can send to the large regions of the forest on the main board in order to obtain all kinds of new options that they can play during the game. These options can be structures they build in certain areas of the forest, soul crystals that generate resources when certain actions are carried out, and many others as well. The players also have the chance to help the mitamas, lost souls in search of redemption by using the chinkon fireflies.

There is truly a wide range of actions to carry out, and this is without taking into account the personal domain where the players can lay out another layer of additional strategy while managing the pilgrims. Pilgrims are followers of the player who embark upon journeys of contemplation and reflection who then share the experiences and learning they can along the spirit path with the Bitoku.

—description from the publisher

Welcome to the Moon

You've built housing for humanity in neighborhoods and New Las Vegas. Now you need to save humanity through space colonization...

Welcome to the Moon uses the same flip-and-write game mechanisms as the earlier title Welcome To..., but now you can play in a campaign across eight adventure sheets. On a turn, you flip cards from three stacks to create three different combinations of a starship number and a corresponding action, then all players choose one of these three combinations. You use the number to fill a space in a zone on your adventure sheet in numerical order, and everyone is racing to be the first to complete common missions.

The eight adventure sheets feature very different mechanisms from the classic Welcome To... concept, and when you play in campaign mode, you'll make choices that change the next adventure, which means that each campaign will differ from the previous one.