Solo / Solitaire Game

Star Trek: Captain's Chair

In Star Trek: Captain's Chair, you will go head-to-head with an opponent, each stepping into the shoes of an iconic captain from across Star Trek's galaxy and history. Command ships, crew, and away teams while you manage resources and alliances!

Each of the six captains comes with a unique, asymmetric deck of cards themed to that captain's personality strategies, allies, and assets. Each deck creates different strategic directions based on which common cards are available and what strategy your opponent deploys. The captains to choose from are:

Jean-Luc Picard
Benjamin Sisko
Michael Burnham
Koloth, The Dahar Master
Sela
Thy'lek Shran

True to Star Trek, antagonism will not win every game. You will need to pursue diplomacy, exploration, and science, with different captains excelling at different paths. With hundreds of unique, deeply thematic cards, you'll want to explore the galaxy again and again! The chair is yours, Captain!

—description from the publisher

Minos: Dawn of the Bronze Age

In the ancient realm of Crete, amidst the sun-drenched shores and labyrinthine corridors of Knossos, the fate of the Minoan civilization is yet to be determined. As a member of one of the four illustrious Minoan clans, your destiny beckons you to vie for the prestigious title of Minos, the ultimate leader of your people.

But keep in mind - unlike the tumultuous conquests of other civilizations, the Minoans are renowned for their pursuit of peace and prosperity. In this captivating journey, the essence of your quest lies not in the clash of swords, but in the art of governance and the cultivation of your clan’s unique identity.

As leaders of Minoan clans players are in charge of the first European civilization. Build cities, monuments and other structures, open new trade routes, expand and fight off outsiders out of your land, plan your actions with your clan council, research and issue decrees so your actions will be more powerful than your opponents! You have only 4 rounds to prove you are worthy of the legendary Minos title.

Draft and assign the dice to the programming board. With lower value dice you can secure stronger actions but the higher value dice will help you climb on the tracks and gain their benefits. During the action phase each player takes their dice in order from highest to lowest and performing the pre-planned actions. Players also build their tableau - each card has an instant effect and a triggered reward connected to the specific action or die value they can use to make the action more powerful. Moreover, twice in the game players get Victory Points for their civilization progress in the region.

—description from the publisher

Nemesis

Playing Nemesis will take you into the heart of sci-fi survival horror in all its terror. A soldier fires blindly down a corridor, trying to stop the alien advance. A scientist races to find a solution in his makeshift lab. A traitor steals the last escape pod in the very last moment. Intruders you meet on the ship are not only reacting to the noise you make but also evolve as the time goes by. The longer the game takes, the stronger they become. During the game, you control one of the crew members with a unique set of skills, personal deck of cards, and individual starting equipment. These heroes cover all your basic SF horror needs. For example, the scientist is great with computers and research, but will have a hard time in combat. The soldier, on the other hand...

Nemesis is a semi-cooperative game in which you and your crewmates must survive on a ship infested with hostile organisms. To win the game, you have to complete one of the two objectives dealt to you at the start of the game and get back to Earth in one piece. You will find many obstacles on your way: swarms of Intruders (the name given to the alien organisms by the ship AI), the poor physical condition of the ship, agendas held by your fellow players, and sometimes just cruel fate.

The gameplay of Nemesis is designed to be full of climactic moments which, hopefully, you will find rewarding even when your best plans are ruined and your character meets a terrible fate.

Tabriz

Weave and sell luxurious carpets in the bustling Persian market city of Tabriz. Fill commissions for the commoners and before long the merchants and royals will take notice as well. Earn the most prestige from completed commissions to win the game and become known as the undisputed master of your craft.

On your turn, you move one of 3 assistant meeples through the Grand Bazaar and take the action where it lands. Actions include buying, trading, and rolling dice for wool, camel hair, silk, plant dye, and carmine dye. Each assistant has limited range, but with careful planning you can set up a quick and efficient series of actions to net you all the materials you need for your commissions before another player completes theirs.

At the end of each turn, if you have the necessary materials, you may complete 1 commission you have in hand.

Resources are limited and the market fluctuates every round. Watch for opportunities to grab more for less, and be careful to avoid moments when the resource you need is out of stock everywhere. Gain skill to attract better commissions, move your assistants further in each round, claim and complete multiple commissions at once, and earn bonus prestige. Optionally, play with the Advanced Workshop Mode so every weaver has their own unique ability taken at the start of the game and at the end of every round.

When any player completes 9 or more commissions, or gains the maximum of 14 skill, the current round is finished and the player with the most prestige wins!

Includes a robust solo mode with multiple AI opponents.

House of Fado

In Portugal, some restaurants serve traditional Portuguese food alongside performances of fado, a music genre that can be traced to the 1820s in Lisbon, Portugal and is often characterized by mournful tunes and lyrics, often about the sea or the life of the poor, while being infused with a sentiment of resignation, fate, and melancholy.

People spend their entire evenings in these restaurants, called Casa de Fado ("House of Fado"), dining and listening to the music, which speaks about "saudade", a Portuguese word meaning "longing, nostalgia, yearning, missing something or someone". Typically, there isn't any rotation of the tables. Once you enter the restaurant, you stay until it's closed.

In its traditional form, fado is played by a trio of musicians: a guitarist plays "Guitarra Portuguesa" (a twelve-string Portuguese Guitar); a singer, that is, a "fadista"; and a guitarist playing "Viola de Fado" (classical guitar). The Portuguese guitar has a unique sound, and the chords are played in different bars from those of the classical guitar.

In the game House of Fado, players have to manage their restaurant, attract customers, and contract and promote fadistas and musicians, thus gaining prestige for their fado house. Managers will move their staff members to different places to perform some actions, using the same bump action as in The Gallerist.