Science Fiction

Zoneplex

In the far future, humanoid empires of the universe turned to an intense study of ancient civilizations that existed on a planet known as Earth. They learned that these ancients simultaneously built pyramids towards the sky and had an extensive knowledge of the stars. It was rumored that perhaps they were the original colonizers and space-farers of the first human age.

Now, at the edge of a colossal black hole, a pyramid-craft known as the Zoneplex has emerged with legendary markings and glyphs of the deep past. The known empires have sent their elite warrior-monk mystics on a one-way mission to gain control of the Zoneplex, to emerge victorious and ultimately control the pathways of the universe and time itself.

Zoneplex is a game that combines a tile-laying/exploration mechanism, a collaborative battle system and a zone control system to create an intriguing adventure in an alien pyramid.

The game works in 2 phases with the first phase players not counting Influence points until the pyramid is completed.

In phase 1 players strategically lay tiles determined by action cards to build their pathway through the Zoneplex pyramid whilst being cognizant of the Sacred Symbol card that they are bestowed with before the game begins. While building strategically players also confront creatures within the pyramid which they must collect to become worthy to enter the Eye and win the game. The players control the Zoneplex by gaining Influence points which occurs when a Player places a spirit-stone on the board. Spirit Stones not only sustain one's Influence points but can also be removed to gain bonuses in combat.

In phase 2 after exploring the pyramid, the players reveal their Sacred Symbol cards and count influence points, then a cutthroat race for survival and worthiness begins as players vie to enter "The Eye of The Zoneplex" to become the decisive winner or stand their ground with the most influence points as the action cards run out.

Merchant of Venus

Merchant of Venus uses many elements which come together to form a very interesting game. Players take on the roles of space traders who move their ships through interconnected systems discovering new alien worlds to trade with. As players start to make money delivering commodities in a unique supply-and-demand system, their earnings can be used to purchase better ships and equipment (shields, lasers, engines, etc...) and construct their own spaceports (which speed up trading) and factories (which create better commodities). Variations included in the rulebook allow for interplayer combat. The player who first acquires enough total value ($1000, $2000, $3000, $4000) in cash and port/factory deeds takes the day.

For the 2012 edition of Merchant of Venus from Fantasy Flight Games, the company promises that this revision "remains true to its magnificently campy core while updating the map and game components and expanding game play in surprising ways that will cause even the most hardcore fan to celebrate." That said, the player count has been lowered from six (in the Avalon Hill edition) to four, with the four races in the game being Human, Whynom, Qossuth, and Eeepeeep.

Ricochet Rock Jockeys

Greetings Semi-Intelligence: 221-B, and welcome to sentience. Upon completion of your training download, you will commence operation of Mining and Delivery Probe 4. Your task is to extract valuable materials from extrasolar planetoids and deliver the appropriate amounts of each to their target locations. It is imperative that these deliveries be made at any cost.

In the uncertain days leading up to the destructive Cataclysm of Earth, humans have settled other worlds and created robotic vessels to perform manual labor throughout their civilization. You will take on the role of one of these artificial intelligences tasked with mining asteroids for rare minerals and ice water, and delivering them to the colonies of humanity.

The goal of Ricochet Rock Jockeys is to retrieve goods from the Asteroid Fields between Earth and its colonies, and deliver them. You will explore the space surrounding Earth, mine asteroids, and make deliveries – all while vying for position with other players attempting to mine those same asteroids and make those same deliveries. Ricochet Rock Jockeys is an extremely fast-paced game of chance, delivery, and crashing spaceships.

Players start with a ship on Earth, then move that ship to explore, mine, and deliver mined goods. Players can bump into other players' ships, taking or losing goods based upon the strength of the impact. Players gain victory points for each successful delivery. Once the pool of victory points is exhausted, the player with the most VPs wins!

Disaster Looms!: CEOs and Corporations

Disaster Looms!: CEOs & Corporations, is the first expansion for Disaster Looms!. In addition to providing pieces necessary to play with five or six people, it introduces two brand new gameplay concepts as well as providing additional tiles and new technologies for Disaster Looms!

The CEO and Corporation cards alter game play and strategy, and they can offer different and challenging ways to play the game. They are an optional expansion and can be set aside if you only want to play the 5-6 player base game.

Neuroshima Hex!

Neuroshima Hex! is a strategy game set in the post-apocalyptic world of Neuroshima, a Polish role-playing game. Each player leads one of four armies: Borgo, Hegemonia (Hegemony), Moloch, and Posterunek (Outpost). Each army deck consists of 34 tiles: soldiers, support tiles, and special actions. You win when all enemy headquarters are destroyed or when your headquarters is the least damaged at the end of the game.

The second edition of Neuroshima Hex!, released at Spiel 2007, had updated graphics and a new, larger board; a special expansion pack sold at the same time included the Neuroshima Hex! Doomsday Machine, a fifth army that could be used against any of the other ones.

The first French edition of Neuroshima Hex!, released in 2008, included an additional four Mercenary tiles. The first English edition from Z-Man Games that same year includes the Mercenary tiles and the Mad Bomber tile.

Neuroshima Hex! 3.0, released in 2013, includes rule corrections, the Doomsday Machine army (for five armies in the NH base game), a solo variant with 55 puzzle cards that present you with challenging situations, and new three-player variants: Deathmatch; Deathmatch with scores; one player vs. a team; and a team match (with one player playing two armies).

The game is also expanded by Unofficial Neuroshima Hex! expansions, available here on BGG.

Integrates with

Neuroshima Hex! Duel