Science Fiction

RIFTS: Machinations of Doom

Rifts® Machinations of Doom - Graphic Novel & Sourcebook

At long last, Palladium is collecting Ramon Perez's Lone Star comic strip from the pages of The Rifter®, and adding 30-40 pages of RPG sourcebook material. Includes stats on all the characters in the comic strip (villains, heroes and monsters), as well as ideas for new adventures.

72 page comic, plus pinups and concept sketches by Ramon Perez.

30-40 pages of gaming source material for Rifts® by Kevin Siembieda.

128 pages.

RIFTS: Lemuria

Rifts® Lemuria is packed with new magic, weapons, living power armor, monstrous war steeds, weapons, and gear suitable for landlubbers and aquatic adventurers alike.

The Lemurians are an amphibious people with floating cities and magic-based technology that allows for land and underwater adventures alike. Discover the secrets and people of this lost and forgotten civilization of magic and wonder. Add amphibious capabilities to your Rifts® campaigns and discover new menaces under the sea. Amphibious in nature, Lemurians wage war against the demonic on dry land and under the waves. Their exotic riding animals, weapons, armor and magic are suitable for use on land and underwater.

The Lemurians, their race, history and society.

5 aquatic races: Lemurians, Junk Crabs, Ichthyleans, Merans and Milu.
5 Sea Dragons.
5 Symbiotic Stone Vehicles (and a drone scout).
8 expansive, new O.C.C.s including the Serpent Hunter, Spouter, Oceanic Guardsman, Biomancer Gene-Mage, Birdman and others.
9 monstrous and wondrous Lemurian War Steeds.
10 suits of living Bio-Armor, plus the Wave Strider and Bio-Skins.
10 Biomancy plants and creatures from the Lemurian Gardens.
16 strange and exotic animals.
19 types of Lemurian weapons.
21 new Hydro-Psionic abilities for the Spouter and Hydros Sea Dragon.
50+ new Biomancy spells and a handful of new Ocean Magic spells.
Biomancer Gardens, herbs and magic.
The Stone Guardians of Easter Island and other mysteries.
Symbiotic creatures and Biomancy constructs; some that enable air-breathers to survive underwater indefinitely.
New dangers, new challenges, adventure ideas and more.
Written by Greg Diaczyk with additional material by Matthew Clements and Kevin Siembieda.
224 pages.

RIFTS: D-Bees of North America

A dozen freelancers contributed to create a book with 30+ new D-Bees along with updated stats and information on 60+ D-Bees of North America collected from other Rifts® World Books.

This will be a handy reference for players (especially those looking to play a particular D-Bee) and Game Masters.

35 new D-Bees, around 100 in all.

Written by Kevin Siembieda and others.
224 pages.

RIFTS: Book of Magic

This is the ultimate guide to magic for Rifts Earth. All the magic spells, magic tattoos, Techno-Wizard items, magic weapons, equipment, body armor, restraints, parasites, symbiotes, magic items, Automatons, Iron Juggernauts, and more from Rifts® World Books 1-23, Sourcebooks 1-4, and Siege on Tolkeen 1-6, collected into one big reference.

850+ spells of great variety.

370+ magic items, weapons and devices.

Elemental Magic, Temporal Magic, Ley Line Magic, Cloud Magic and Necromancy.

Tattoo Magic, Nazca Line Magic, Nature Magic, Whalesongs and Ocean Magic, and more.

Magic Songs, Chants, Biomancy, Magic Herbs, and Iron Juggernauts.

Techno-Wizard weapons and devices, Rune Weapons, Millennium Tree wands and other magic items.

Magic herbs, plants, components and Symbiotes.

Shamanistic magic, Fetishes, Talismans and more.

Comprehensive index of Practitioners of Magic.

Designer notes, comments, tips & hints for running magic characters.

Written by Kevin Siembieda and others.
352 pages.

RIFTS: Sourcebook One

Rifts® Sourcebook One, Revised and Expanded will surprise and delight Rifts® fans. The new ideas, new vehicles, and new art are going to blow people away, especially the new A.R.C.H.I.E. Three and Republican material.

More of A.R.C.H.I.E. Three's history is revealed (and hints about his future), the Republicans (throwbacks to NEMA and Chaos Earth) are revealed at last, and... well, check it out and see for yourself.

Includes never-before-revealed information on A.R.C.H.I.E. Three and for the first time ever - The Republicans and their link to A.R.C.H.I.E. Three.
Robot creation rules.

New and old weapons, power armor & equipment.

Triax weapons & power armor.

A.R.C.H.I.E. Three, Hagan Lonovich and robotic minions.

The Republicans revealed at last and their secret war with A.R.C.H.I.E. 3.

Notable monsters, adventures, and new adventure ideas.

Written by Kevin Siembieda.
160 pages - Cat. No. 801.