Science Fiction

Spyrium

Spyrium is set in an alternate world, an England set in a steampunk-based universe. Players build factories, needing workers to manage the production of a commodity previously unknown to us called "Spyrium". Producing Spyrium in one factory, then processing it in the next results in victory points (VPs) for that particular player. Alternatively, Spyrium can be purchased, but the material is rare and expensive, and players are constantly scraping for money.

Only those who from the beginning of the game manage to increase their regular income or their base of permanently employed workers (who can be used again and again to raise money) will be flexible enough to get their hands on the important end-of-game buildings to generate many VPs.

The circular nature of the game is flexible as each player can decide for himself when to move out of the placement phase and into the activation phase. With the two tracks in the game, those involved with delivery during the worker phase can then be used to raise money, to purchase an adjacent card, or to work on their own in an idle factory. All of these things are important, but in the end only the player who has dealt best with the lack of money, workers and Spyrium will win.

Ascending Empires

Humanity has been at each other's throats since time immemorial. Now in another galaxy humans wage war amongst themselves again but this time with the aid of alien technology found on other planets. Ascending Empires offers a nice mixture of building exploring and development along with combat via a simple dexterity element. Ascending Empires is sure to sate the desire for a space empire building game that plays simply yet deeply.

The last survivors of the Human race have fled to a new galaxy in fear of annihilation at the hands of an unstoppable enemy. Now, having discovered the ruins of four long dead civilizations spread across the stars, the race to develop technology based on the alien relics has begun. Humans will once again ascend to the stars to claim the galaxy.

Players will colonize new worlds by building colonies, cities, and research facilities. They will develop new Technologies, and build up fleets of Starships. Ascending Empires is a fast paced game that utilizes a dexterity based Starship movement and combat system, and allows for many different strategies to be explored.

Forbidden Stars

Description from the publisher:

The shifting Warp Storms that surround the long lost Herakon Cluster have finally abated, leaving the ancient treasures and planets within this sector open to the rest of the galaxy. Now, the great factions of the galaxy mobilize their fleets and race to establish a foothold. The reward for successful domination surpasses all other concerns, and the price for conquering this sector will be paid in lives.

Forbidden Stars challenges you and up to three other players to take command of a mighty fighting force: the Ultramarines chapter of Space Marines, the Eldar of Craftworld Iyanden, the Evil Sunz Ork clan, or the World Eaters Warband of the Chaos Space Marines. Each faction offers unique armies and play styles, but your goal remains the same – to claim the key objectives selected for your faction. These objective tokens are scattered throughout the Herakon Cluster, but your opponents are sure to defend your objectives against you. You need to build massive armies and command them in unending war to best your enemies and claim your objectives. The fight for the Herakon Cluster is brutal and bloody, and you will either stride triumphant over the bodies of your fallen foes, or they will do the same to you.

RISK: Mass Effect Galaxy at War Edition

Includes 3 play modes:
A Risk re-implementation based on the popular Mass Effect series of video games.

Includes 3 play modes:

Basic Training – Standard RISK game play,
Galaxy at War – fast-paced and strategic, individual and team play.
War Assets – quick card and dice game play.

Game comes complete with over 250 game pieces. Custom components include 2 Alliance Armies, 2 Reaper Armies, 1 Cerberus Army, 2 Harbinger pieces. 81 Faction Cards representing the 3 factions, 18 War Assets planet scanning cards (which can also be played as a standalone mini-game), Custom game board, 5 six-sided dice and 4 eight-sided dice.

Re-implements:

Risk: Star Wars Original Trilogy Edition

Monsters Menace America

As a giant monster, stomping cities is what you do. But now, other giant monsters are moving in on your turf - and you have to put a stop to that. Through a bizarre twist of fate, a branch of the military has decided to focus all its firepower on the other monsters. While your rivals are busy trampling tanks and swatting fighter jets, you'll be out there growing in power and infamy - getting ready for the Monster Challenge. In the end, when the dust settles and the radiation fades, the last creature standing will be crowned King of the Giant Monsters!

Each player is one of six Giant Monsters, stomping across a map of the USA in search of cities to destroy. The monsters run the gamut from the classic (enormous lizards and gargantuan apes) to the slightly more unconventional (giant walking eyeball), and each has its own set of attributes and powers.

Ingeniously, everyone also controls an arm of the military, which can be used to attack and weaken the other monsters on the board. It's a losing battle for the militia -- monsters can wipe out military bases and reduce the total number of forces available to each player -- but you can get a few good licks in early in the game.The battle escalates until the 20th city is reduced to rubble. At that time, all the monsters duke it out in a free-for-all, mano-a-clawo Monster Challenge; when the dust settles, the last monster standing is declared the winner.

This game is a reworking of Monsters Ravage America.

Key differences between this version and the original game include: getting rid of money in favor of a set number of units each turn, streamlined combat (two rounds in the new edition as opposed to three), removal of "bad" cards from the Research and Mutation decks (along with a few new cards from some of the unofficial expansions), removal of terrain effects on the board, miscellaneous balance tweaks between the military branches and the monsters.