Science Fiction

Nightbane Survival Guide

The Nightbane® setting features heroes who must transform into monsters to use their supernatural powers. They are the "bane of night" and the natural enemies of the Nightlords who seek to exterminate the Nightbane wherever they are found. This is a guide to help the Nightbane survive in a world of conspiracy, dark forces and monstrous invaders from the Nightlands. Invaders who have secretly taken over the governments of the world.

Surviving the Hidden War; strategies and tactics.
The life of a Nightbane.
Creating Contacts, Creating Factions & Faction Recruiting.
New factions and secret societies.
New Nightbane Morphus Tables and new Talents.
New Nightbane Creation Guideline Tables by education & background.
New Nightbane history, psychology and more.
Adventure ideas and world information.

Written by Mark Oberle and Irvin Jackson.
160 pages.

Nightbane

The world has never quite been the same since Dark Day. The day there was no sun rise - no moon or stars for that matter - only absolute darkness and hysteria.

It is your seventeenth birthday when "The Becoming" changes your life and your world view forever. That was the day you discovered there were two of you, your human-self and the inhuman creature you can become at will.

You quickly learn there are "monsters" in the world, both human and supernatural, evil and good. The question is, which are you?
The Nightbane are characters who discover that they not entirely human. In fact, they are shape-changers who possess a comparatively frail, human "facade" and a supernatural, superhuman "morphus."

The morphus is said to reflect the character's personality or subconscious fears, desires and self-image. Thus some are exotic and beautiful, while others (most) are misshapened monsters. No two appear exactly alike and even the most hideous can have the spirit of a saint, while the handsome and beautiful may be evil incarnate.

Whether hideous or beautiful, cruel or kind, the Nightbane are feared and slaughtered by most humans who see only a monster. Creatures of shadows, when slain, they disappear like the morning mist, as if they never existed (and leaving no evidence of their existence).

A surprising number of Nightbane cherish and cling to their humanity. Many of these become secret protectors of humankind and champions of good. Yet even these misbegotten heroes must operate in secret lest fearful, evil or misguided humans torment or destroy them. But there are far greater horrors loosed in the world than this. Evil Nightbane, vampires, human sorcerers, supernatural predators and other dark forces all busy building their petty power structures, preying on the weak and innocent, or engaging in foul pursuits. Worse, the Nightbane are hunted and slaughtered without just cause and without mercy by the Nightlords and their minions.

The Nightlords™ plan to quietly seize control of the world! They have already secretly infiltrated the highest levels of world government and business, and have begun to manipulate and enslave humankind. Their only opposition: humans who have uncovered the truth, vampires (rivals for world domination), and the Nightbane who have elected to fight their own kind to save the human race.
Feared and hunted by humans, the Nightlords, and the forces of evil, the Nightbane are the ultimate anti-heroes who struggle to triumph against all odds!

A complete role-playing game! Compatible with Beyond the Supernatural™, Heroes Unlimited™, Ninjas & Superspies™, Mystic China™, and adaptable to Rifts®.

Highlights Include:
The Nightbane® R.C.C. enables gamers to play supernatural shape-changers. Beings who can appear completely human, but are really superhuman creatures from the twilight dimension known as Nightlands™.
Nightbane "talents" are supernatural and magic abilities of incredible power and range. The only catch, they must shed their human disguise and become a monster to use them.
Over a dozen other O.C.C.s and R.C.C.s including the Sorcerer, Mystic, Vampire,Doppleganger and others.
New magic, psionic abilities and supernatural powers.
Nightlords™ and their minions like the Hunters and Hounds.
The Nightlands™, secret organizations, and tons of campaign and adventure ideas.
Written by C.J. Carella. Cover by Brom.
Palladium game system by Kevin Siembieda; compatible with the entire Palladium Megaverse®.
240 pages.

Heroes Unlimited: Gramercy Island

Gramercy Island is a penitentiary in the tradition of Alcatraz and Ryker's only it specializes in the containment of "superhumans."
Century Station's and many of America's worst super-criminals find themselves locked away in this foreboding prison.

The Prison, described and mapped.
Special mechanisms for hold and controlling superhumans.
State-of-the-art superhuman containment wing.
Over 90 new supervillains and criminal masterminds.
A look at superhuman prison culture.
Corruption, violence, betrayal and, perhaps for a few, redemption.
Loads of background, secrets and 101 adventure ideas.

Page Count: 200+ pages.

Heroes Unlimited: G.M.'s Guide

This "guide" to comic book style heroic adventure is full of tips, suggestions, and examples on how to create, run and play adventures. To start the G.M. and players off, we include 10 fully fleshed out adventures, plus all kinds of guidelines, random tables, lists, and background data.
Game Master (and player) tips.

Rampage combat rules - new!
New magic spells (and lots of 'em).
Quick roll Villains!
Vigilantes and the law.
Anti-Heroes and tips on playing in character.
Superbeings as lawmen and alignment guidelines.
Tips on how to build and run adventures.
Ten full adventures and ideas for more.

Written by Kevin Siembieda & Wayne Breaux Jr.
224 pages.