Real-time

Ubongo

The board of this game consists of six rows. On each row, twelve gems (of several colors) are arranged. Each player places his pawn in front of one of those rows.

Each player receives a playing card on which a shape consisting of several squares is depicted. Each player also gets 12 tiles consisting of 2, 3, 4, or 5 squares in some shape. By means of a dice roll, each player is assigned three or four tiles that he has to use to fill the shape on his card.

The players try to solve their own "puzzle." The race is timed by a sand glass. The outcome of this race determines the play on the main playing board.

The player who was the first to solve his puzzle in time gets to move his pawn up to three rows, the player who came second may move two rows, and the player in third may move a single row. The players may collect two gems from the front of the row their pawn is on, so the more rows you can move, the more control you have on what color gems you can collect.

After collecting gems, each player receives a new playing card with a new puzzle to solve, and a new round starts. In total, nine rounds are played.

In the end, the player who has collected the most gems in a single color wins the game.

Re-implemented as:

Ubongo BMM
Ubongo extrem
Ubongo - Das Duell
Ubongo - 3D (2009)

Star Trek: The Next Generation -- A Klingon Challenge

Board is set up in view of a television/VCR and players watch a videotape of simulated action and narration filmed on the set of the Star Trek series. Players assume the roles of the few remaining on-board crew members of the U.S.S. Enterprise, which is docked for repairs.

The players (watching the tape) see a renegade Klingon (named KAVOK) hijack the ship with only themselves aboard with him. He periodically appears on the television screen (which is a simulation of different communication view screens aboard the ship) and talks to the players during the game.

KAVOK's intention is to use the Federation ship to to attack the Klingon Empire and instigate a Federation/Klingon war. He also plans to gloriously die in battle along with the remaining crew. KAVOK will create setbacks and obstacles for the players as they attempt to gain access to the bridge and regain control of the ship. The journey to the Klingon Empire takes 60 minutes of real time game-playing (displayed on screen). They play against the clock, and if nobody wins, they all lose.

Play consists of rolling the die, moving around the board (which represents the Enterprise), drawing cards and interacting with the video of KAVOK until they reach the bridge and win, or the time expires and they lose.

NOTE: This game cannot be checked out due to being a "Rare/Protected" game. Playing this at Spielbound will require renting out a backroom and bringing a VHS player & monitor to play.

Big Boggle

Big Boggle is a timed word game where players attempt to find as many connected words as possible from the face up letters resting in a 25 cube grid. When the timer runs out, players compare their list or words and remove any shared words. Points are then awarded for remaining words, depending on how many letters are in the word.

Big Boggle is similar to the standard Boggle, but with the following changes:

uses a 5x5 grid of letters instead of 4x4
the minimum word size is changed to 4 letters instead of 3

Escape: The Curse of the Temple – Expansion 1: Illusions

Escape: Illusions includes two new modules for the Escape base game that can be used individually or mixed with any other available modules.

The "Illusion Chambers" module consists of six chamber tiles that replace the tiles with only one magic gem in the basic game. After players return to the starting chamber during the game – something they must do twice in order to avoid losing a die – all illusion chambers in play are removed and returned to the bottom of the tile deck. Hopefully you already completed your business in any section of the temple now disconnected from the rest!

The "Special Chambers" module consists of six new chamber tiles, divided as follows:

Three linked chamber tiles that allow you to activate magic gems, thereby making it easier for the adventurers to escape the temple – but the gems can be activated only if players are in two separate such chambers at the same time.
Two double chamber tiles that consist of a front and back room, with access to the back room being available only if you add tiles to the temple and snake around to the back. Why do you want to reach this room? More opportunities to activate magic gems and ease your way out of the temple.
One treasure chamber tile, containing a chalice that adventurers must bear to the exit tile. If they fail to do so, they lose the game – even if they otherwise would all escape!

Components for a sixth player are included, as well as two copies each of one new curse card ("Soul Exchange") and one new treasure tile ("Large Torch").

Hungry Hungry Hippos

This children's game is as much of a toy as it is a game. Each player has a plastic hippo that is arranged around a plastic arena. When you push the tail it will reach its head onto the playing field - perhaps trapping one or more marbles to be pulled back to a private player marble gutter, perhaps just sending marbles bouncing around the playing field.

Some marbles are released onto the playing area; players attempt to get their hippos to eat as many marbles as possible.