Real-time

Telestrations

From the publisher's press release:

"Each player begins by sketching a TELESTRATIONS word dictated by the roll of a die. The old fashioned sand timer may limit the amount of time they get to execute their sketch, but it certainly doesn't limit creativity! Time's up! All players, all at the same time, pass their sketch to the next player, who must guess what's been drawn. Players then simultaneously pass their guess -- which hopefully matches the original word (or does it??) -- to the next player who must try to draw the word they see -- and so on."

"Telestrations contains eight erasable sketchbooks and markers, a die, a 90 second sand-timer and 2,400 words to choose from."

Pressure Cooker

Pressure Cooker is a real-time game where players take on the roles of chefs vying for the right to become the new Head Chef at the city's hottest new restaurant.

Played over three rounds, players must quickly and accurately work to collect and combine the needed ingredients to fill all of the orders that have been placed throughout the restaurant. You must work quickly to get your dishes served before your opponents, but make sure you have all of the correct ingredients! Bonuses can be earned by using the highest quality ingredients.

Using a scoring system that ratchets up the tension as the rounds progress, the game will keep you on your toes and scrambling to fill the orders and become the ultimate pressure cooker!

Outburst!

Outburst is a game of lists. Two teams take turns trying to guess as many of the 10 answers to a topic on the cards. Bonus points can be earned by guessing a Target Answer determined by a die roll. The first team to 60 points wins! The game mechanism is very similar to the long time TV game show Family Feud, and itself seems to be the basis for the Canadian game show Talk About, which also spawned its own home game by Pressman.

An example would be a Topic Card of "10 Cars Rich People Drive." The team whose turn it was, would have to name the 10 cars on the Topic Card by the time the minute sand timer runs out.

The earlier versions of this game have a lot of dated topics. The 1995 version by Parker Brothers is more recent topically.

Re-implemented by:

Outburst II
Outburst Remix!
Electronic OUTBURST

Hoopla

A timed version of Cranium, designed for two or more players to play cooperatively.

Each player is dealt 4 cards depicting commonly known people, places, or objects. Another 8 cards are added to a common Play Pile. Players then take turns rolling a die to determine what type of clues can be given, starting the timer, selecting a card from their hand, and trying to get the other players to guess what is on that card as quickly as possible.

The four types of clues that can be given to describe your cards are:

Cloodle - provide clues by drawing and doodling
Tongue-Tied - use alliteration to give as many clues as possible that start with a single letter
Soundstage - act out or provide sound effects for clues (but you can't use words!)
Tweener - give hints in the form "It's bigger than blank but smaller than blank", using two objects that imply the answer

After someone guesses the card in play, stop the timer and draw a new card from the Play Pile. The next player takes the die and repeats the same process, until either no cards are left or the available 15 minutes are gone.

Players who are stuck on a particular card can choose to discard that card, but two new cards must then be added to the game instead - one card is placed directly in that player's hand, and a penalty card is added to the Play Pile.

The game is won by all players if they can work together to guess all of the cards in play before the timer runs out.

Amberden Affair

Conspiracy is served...

In The Amberden Affair, players serve as domestic servants for a grand soiree held in the esteemed Amberden Manor. While busily carrying out orders for three distinguished dignitaries, observant footmen realize that one of their own has malicious objectives that threaten the very lives of the ones they are there to serve.

In the game, players try to earn points by completing as many orders as possible by taking item cards from locations in the room and bringing them to their proper recipients. They must also attempt to identify the Miscreant Impostor, the player who is secretly trying to poison certain targets while accomplishing regular orders. The player with the most points at the end of three rounds wins!