Real-time

Curio: The Lost Temple

A sinkhole formed west of the Tigris river in the heart of Mesopotamia, revealing a large stone door with curious, unknown markings. A special team of archaeologists, from all over the world, ventured to the site to solve its puzzle, allowing them inside. Therein, a massive man-made cavern, stretching for what seemed to be a mile straight down, could be seen. But just as the team decided to leave, the door slammed shut, sand slowly started filling the room, and the team was faced with new puzzles to solve. Can they do it in time?

In the real-time cooperative game Curio: The Lost Temple, players take the role of the archaeological team as they try to escape the Lost Temple. To do this, they need to communicate and collaborate to solve an unending slew of puzzles.

Unlike other games in this genre, Curio: The Lost Temple is endlessly replayable, even by the same players. Using a unique module-based system, players manipulate, sort, rotate, and search puzzle components to arrive at a distinct answer.

—description from the publisher

Stoner Loonacy

Stoner Loonacy is a rapid fire card game in which players race to be the first to empty their hand by matching one of two images on each card in their hand with the images on the face-up piles in front of them. The number of piles varies depending on the number of players, and if players ever reach a moment in which no one can play, everyone draws a card and adds it to their hand at the same time, then the game play resumes.

Woodlands

Woodlands transports you to the wonderful world of legends and fairy tales, with four different stories of increasing difficulty. Each story consists of several chapters, with each chapter showing a plastic overlay that features various collectibles, obstacles, and that chapter's goal. Each player then builds their own network of pathways on their personal playing board to beat the chapter and score as many points as possible. Once players are satisfied with what they've built, the overlay is placed on top of each player's pathways to check which goals they've met.

Two additional overlays may be used to increase the difficulty of any chapter — and to increase the difficulty further, players may use the back side of their path tiles for a greater challenge.

Speedy Words

An addictive card game that takes the famous Categories game to the next level. No need for a pen or paper.

In each turn, a player flips a card, thus having one category, and three letters. Only one letters has a color that matches the color of the category.

The first player that calls out loud a relevant word that starts with the correct letter, wins the card.

When only one card is left the game is over. The player who collected the highest number of cards wins the game.

Anomia

Anomia plays off the fact that our minds are positively brimming with all sorts of random information: things to eat, pop songs, websites, etc... Sure, under normal circumstances, it's easy to give an example of a frozen food or a dog breed, but you'll find that your brain works a little differently under pressure!

To play, draw and reveal a card from the center pile. Does the symbol on your card match one on another player's card? If so, you must quickly face-off with the other player by giving an example of the person, place, or thing on his card before he can do the same for yours. If you blurt out a correct answer first, you win his card and the drawing continues.

Sounds simple, right? Wrong! Wild cards allow unlike symbols to match, increasing the number of things to which you must pay attention. Cascading face-offs can occur when you hand over a lost card, thereby revealing a new top card on your play pile.