Real-time

Anchors Aweigh!

Adventure awaits in Anchors Aweigh!, but have you packed the right equipment to prepare for what lies ahead?

The game lasts two rounds, with two phases in each round. To set up, give everyone a ship that has room for twelve items (four under the deck out of view of others), then dump all of the equipment tiles in the center of the table. Take thirteen adventure cards in the appropriate number of the appropriate types (discovery, trade, pirates, contract), then lay them out in a circle around the equipment.

When everyone is ready, reveal the adventure cards, then race to fill your ship with equipment tiles using only one hand, adding two colored goods in the special slots for those. Whoever finishes first scoops the cards up so that everyone else has to finish equipping their ship without seeing what's coming. You then shuffle the cards, then reveal them one by one:

Discovery: When this type of card is revealed, you can discard the 1 or 2 equipment tiles shown to receive the goods or money instead. Whenever you receive goods, they must be placed in an empty space on your ship; you can discard equipment to make room for them, if you wish.
Trade: You can trade the one good on the left of the card for the 2-3 goods on the right, if you wish.
Pirates: Before revealing this card, every player must say either fight or flee. If you flee, nothing happens to you. If you fight, you must be able to discard the equipment shown on the card or else you're penalized and must ditch some money and aa good; if you do have the equipment to drive the pirates away, you receive the reward shown on the card.
Contract: Place this on the bottom of the deck until only contract cards remain, then reveal them one by one. If you have the 1-4 goods showing on the card, you can discard them to get the monetary reward.

At the end of the round, convert every remaining good into 1 coin, then for each ten coins, convert them into a treasure chest and place it on an empty space in your boat. Now you'll have less room on board for the second leg of this trip, which plays out nearly identically to the first one.

In the end, whoever has the most money wins!

Cobra Paw

In Cobra Paw, players take turns rolling the dice — which feature six unique symbols — then race to grab the tile with the matching pattern before anyone else. Whoever grabs six tiles first wins!

Unlock! The Formula

Unlock! is a cooperative card game inspired by escape rooms that uses a simple system which allows you to search scenes, combine objects, and solve riddles. Play Unlock! to embark on great adventures, while seated at a table using only cards and a companion app that can provide clues, check codes, monitor time remaining, etc.

In the adventure Unlock! The Formula, The Department has lost contact with one of their chemists, Dr. Hoffman. Your mission is to retrieve the truth serum he had been developing. Deep in the New York subway tunnels, you must seek out his laboratory, locate the doctor, and recover the formula before time runs out. The clock is ticking...can you escape?

An included ten-card tutorial allows you to learn how to play without reading the game rules. Note: Unlock! requires a free application to be downloaded from the App Store or Google Play. Once downloaded, an internet connection is not required during game play.

Spot it!

Spot it!, a.k.a. Dobble, is a simple pattern recognition game in which players try to find an image shown on two cards.

Each card in original Spot it! features eight different symbols, with the symbols varying in size from one card to the next. Any two cards have exactly one symbol in common. For the basic Spot it! game, reveal one card, then another. Whoever spots the symbol in common on both cards claims the first card, then another card is revealed for players to search, and so on. Whoever has collected the most cards when the 55-card deck runs out wins!

Rules for different games – each an observation game with a speed element – are included with Spot it!, with the first player to find a match either gaining or getting rid of a card. Multiple versions of Spot it! have been published, with images in each version ranging from Halloween to hockey to baseball to San Francisco.

The game is sold as Spot it! in the USA and Dobble in Europe, with slight differences between the two editions.

Note: some versions have fewer cards and fewer symbols per card. (E.g. 30 cards with 6 symbols each.): Spot it Jr.! Animals

Last Word

Last Word is the uproarious race to have the final say! This party game has sold over 1,000,000 copies and is perfect for everyone ages 14 and up.

Each round, blurt out answers while racing a timer and the other players. For example, Subject: “Animals”, Letter: “L”. Players yell out… Lion! Lemur! Leech! Leopard! The player with the Last Word before the timer sounds advances toward Finish. Beware – the timer is cleverly programmed to go off at random intervals. Contents include Game Boards, 230 Subject and 56 Letter cards, 8 Pawns, an Electronic Random Timer (two AAA batteries not included) and Rules. Last Word is for 2-8 players.