Player Elimination

Betrayal at House on the Hill: 3rd Edition

The House on the Hill still sits abandoned, and fearless group of explorers has been drawn to the house to discover its dark secrets. Immerse yourself in the narrative gameplay as you take on the role of one of those explorers.

The co-operative board game Betrayal at House on the Hill: 3rd Edition includes fifty haunts and dozens of danger-filled rooms that will terrify even the strongest among you. At first you'll work together, but beware...one explorer will betray the others and then the haunt begins.

This edition of the popular haunted house traitor game features content and gaming elements that help new players jump right in. So gather friends for a game night of monsters, miniatures, and modular board pieces in this immersive, story-driven hidden traitor game.

—description from the publisher

Blood on the Clocktower

In the quiet village of Ravenswood Bluff, ‌a demon walks amongst you...

During a hellish thunderstorm, on the stroke of midnight, there echoes a bone-chilling scream. The townsfolk rush to investigate and find the town storyteller murdered, their body impaled on the hands of the clocktower, blood dripping onto the cobblestones below. A Demon is on the loose, murdering by night and disguised in human form by day. Some have scraps of information. Others have abilities that fight the evil or protect the innocent. But the Demon and its evil minions are spreading lies to confuse and breed suspicion. Will the good townsfolk put the puzzle together in time to execute the true demon and save themselves? Or will evil overrun this once peaceful village?

Blood on the Clocktower is a bluffing game enjoyed by 5 to 20 players on opposing teams of Good and Evil, overseen by a Storyteller player who conducts the action and makes crucial decisions. The goal of the game is to successfully deduce and execute the demons before they outnumber the townfolk.

During a 'day' phase players socialize openly and whisper privately to trade knowledge or spread lies, culminating in a player's execution if a majority suspects them of being Evil. Of a 'night' time, players close their eyes and are woken one at a time by the Storyteller to gather information, spread mischief, or kill.

The Storyteller uses the game's intricate playing pieces to guide each game, leaving others free to play without a table or board. Players stay in the thick of the action to the very end even if their characters are killed, haunting Ravenswood Bluff as ghosts trying to win from beyond the grave.

If you arrive late to a game, you can enter after it's started as a powerful Traveller character with unusual talents and questionable allegiances. Each character comes with their own special ability and no two players in a game are ever the same character.

Family Business

Family Business takes mob warfare to a new level of backstabbing, revenge, and general bloodthirstiness, which is what makes it such a blast to play. Every player controls a 'family' and plays various cards to off other players' family members. In a game with this little structure, it's possible for everyone to gang up on one unlucky soul, or for the damage to be fairly evenly spread. Either way, the last family standing is victorious.

Each player starts with a gang of nine characters. To try to get rid of other gangsters, contracts are played on them. If these contracts are not blocked by anyone, the targeted gangster is placed on the hitlist. As soon as six gangsters are on the hitlist a mobwar is started. This means that, at the start of every turn, the first character on this list is eliminated. This goes on until the list is empty.

Mobwars can also be triggered by cards being played. When no more than the last six or fewer characters are in play a constant mobwar is going on, until only one player has characters left.

In general players take turns clockwise, however, the turn goes to any player who plays a response card and then clockwise mode is resumed with the player next to him/her. Lots of interaction as players play cards to put gangsters on the list, save them, have them replaced, start a Mob War, or stop it...

Love Letter: Princess Princess Ever After

Win the Princess' heart!

Find the perfect ally to secretly carry your letter to Princess Isadora and win her heart in Love Letter: Princess Princess Ever After, a quick game of risk and deduction based on the award-winning Love Letter card game! Entrust your message to the nearly invincible ogre, the lightning fast unicorn, or her close friends, Princess Sadie and Princess Amira!

The game includes 21 tarot-sized character cards and 13 acrylic favor tokens.

—description from publisher

Fangs

Fangs is a re-implementation of the social deduction game Shadow Hunters. Players are secretly dealt characters that belong to one of three teams: vampires, werewolves, or humans. The vampires and werewolves win by destroying the other team, while the humans are generally trying to simply stay alive (though some characters may end up aligning with one of the other two teams).

Since everybody starts knowing only who they are, they must start working on deducing who the other players are and whether they are friend or foe. Acting quickly may help you gain an advantage by weakening the opposing team before they realize which of the players fighting is their ally, but moving hastily with limited information may see you accidentally eliminate a teammate and set your side back in the conflict.

On each turn, players either try to gather information, find new equipment, or try to harm (or aid) another player. Different areas of the map influence what you may discover and who you may interact with while certain cards and abilities mean you can never be certain that things will go according to plan.