Player Elimination

Watson & Holmes

Watson & Holmes is a game of deduction set within the magnificent works of Arthur Conan Doyle. Two to seven aspiring detectives step into the shoes of Doctor Watson, working alongside the detective Sherlock Holmes to try to solve a series of so far unpublished cases directly extracted from Doctor John H. Watson's diaries. Those who accept the challenge relive the adventures of the crime-solving duo, visiting each of the locations where the inquiries were made. Following the trail, each clue brings players closer to solving the case.

The objective of the game is to immerse yourself in the Victorian world depicted in each story. Visit the right places, decipher the clues, and above all find the path that leads you to solve the mystery before anybody else. Victory goes to the player who accurately uses the deductive reasoning so famously and ingeniously implemented by the hero of 221B Baker Street.

The game consists of a series of separate cases, each of which raises a number of questions that each player tries to solve before anyone else. To do this, once the case and the questions have been read aloud, players proceed to visit the locations where the clues are located. Each location cannot be accessed by more than one player at any one time, so if two or more players want to go to the same place, the player who travels there the fastest (i.e., he who uses the largest number of Carriage Tokens) gets the clue, forcing the others to go to a different location. Once every player has a destination, they proceed to read in secret the clue that was discovered at that location. They can discreetly take any notes they deem appropriate. Once this is done, the cards are returned to their place so that others can read them in later turns.

This procedure is repeated during each turn until one player believes he has found the solutions to the case; at that time, he must go to 221B Baker Street to check if his answers are correct. If all the answers are correct, the player wins; if they are wrong, he will have lost and retires from the game, and the game continues.

Each detective will also have the invaluable assistance of a number of Sherlock Holmes' allies, above all, the good Dr Watson and of course of the detective himself.

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Watson & Holmes es un juego de deducción basado en la admirable obra de Sir Arthur Conan Doyle.
Cada uno de los dos a siete jugadores adoptará el papel del Dr. John Watson y acompañará a Sherlock Holmes en la investigación de una serie de casos inéditos hasta ahora, intentando resolver cada uno de ellos antes de que el gran detective le brinde la solución correcta. Para ello, cada jugador deberá sumergirse en la Inglaterra victoriana e ir recopilando, en distintas localizaciones, las pistas extraídas de los diarios del propio Dr. Watson, con el fin de encajarlas correctamente por medio de la lógica deductiva.

Y, todo esto, sin demorarse por el camino, pues solo aquél que resuelva el misterio antes que sus contrincantes se ganará la confianza del genio de Baker Street.

El juego se compone de una serie de casos independientes, cada uno de los cuáles plantea una serie de interrogantes que cada jugador tratará de resolver antes que los demás.
Para ello, una vez se lean el caso y las preguntas en voz alta, los jugadores procederán a visitar las localizaciones donde las pistas se encuentran. Cada localización no puede ser visitada por más de un jugador, de manera que, en caso de que dos o más quieran dirigirse a la misma, el jugador que más corra (utilizando un mayor número de fichas de Carruaje) obtendrá la pista correspondiente, debiendo los demás dirigirse a otras localizaciones.
Una vez cada jugador obtenga un destino, todos procederán a leer en secreto la pista aparejada a la localización correspondiente, pudiendo tomar discretamente las anotaciones que estimen pertinentes. Hecho esto, se devolverán las cartas de pista a su lugar para que los demás puedan leerla en rondas posteriores.
Este procedimiento se repetirá cada ronda, hasta que un jugador crea haber hallado la solución al caso: en ese momento, habrá de dirigirse al 221B para comprobar si sus respuestas son acertadas.
En caso de ser todas correctas, habrá ganado. En caso de error, habrá perdido y se retirará de la partida.
Cada detective contará, además, con la inestimable ayuda de una serie de aliados de Sherlock Holmes, así como con la del propio detective y, sobre todo, la del buen Dr. Watson.

Clank!

Description from the publisher:

Burgle your way to adventure in the deck-building board game Clank! Sneak into an angry dragon's mountain lair to steal precious artifacts. Delve deeper to find more valuable loot. Acquire cards for your deck and watch your thievish abilities grow.

Be quick and be quiet. One false step and CLANK! Each careless sound draws the attention of the dragon, and each artifact stolen increases its rage. You can enjoy your plunder only if you make it out of the depths alive!

Snow Tails

Snow Tails is set in the snowy world of the Arctic Circle, where brave sledders compete in a test of skill and endurance. Action is fast and furious and not all sleds may make it to the finish. Huskies only have one setting and that is full speed! Hang on to your furs, the reins, your sled and anything else you can get hold of.

The game contains modular track pieces which can be fitted together to form different courses. Players have their own Dog Decks which they draw from and play onto their sled mat. Movement is rarely in a straight line as the sled may drift left or right. Losing control or speeding into a corner results in Dent cards being acquired which will limit a player's hand size.

The game features a fun and original movement mechanism.

Game Summary
Race courses are built randomly. Players each have a dog sled with 2 dogs (initially valued 3 each) and a brake (also 3). Each player has the same deck of cards (5 sets of cards 1-5, shuffled) from which they draw a hand of 5 cards.

On your turn, may play 1-3 cards of the same value to these 3 locations (dog1, dog2, brakes). Forward speed (and distance moved) = dog1 + dog2 - brake + bonus (=position in race) if (dog1 = dog2). Lateral movement distance = dog1 - dog2 (move to the side with the stronger dog). Certain parts of the track have speed limits; you take damage if you exceed them, or if you run into obstacles (ice patches, side of track, etc.). Damage = cards that take up space in your hand (so 5th damage --> out of the race!).

The first player to cross the finish line wins!

Liar's Dice

Liar's Dice is a dice game where each player is given five dice and cup to roll and hide them with. Players make successively higher declarations regarding the results of all the dice remaining in the game, e.g. "there are ten sixes". However, someone can always contest the bid. When that happens, all the dice are revealed and either the bidder or the caller loses dice, depending on who was correct. The last player with dice is the winner.

As a public domain dice game there are a number of variants or similar games called Liar's Dice. This includes one that is often played with Poker Dice, and differs from the marketed versions in that players only declare on their own hand's value (as opposed to all dice being in play), using poker-hand values.

Dr. McNinja's Legendary Showdown

Players engage in outrageous battles featuring the best characters, weapons, and mustaches from the Dr. McNinja universe. Legendary Showdown combines strategy, timing, and wit to create hilarious battles with surprise endings. You will use cards like Chainsaw Nunchucks, Anti-zombie Suit, Mustache of Authority, and Critical Strike to create a battle plan. If you reveal your strategy too early, someone could pre-empt it; however, if you wait too long you might miss your chance. You can add secret bonuses to your characters to raise the stakes or sabotage your opponents' characters with lousy weapons. You can mess with your opponents' lines to give yourself the best advantage. At the end of the round, the player with the most points wins. Surviving characters are placed in the back of the line and a new battle begins. The player with the last character standing wins!