Negotiation

Hello Neighbor: The Secret Neighbor Party Game

Your creepy Neighbor has something locked up in their basement, and it’s up to you and your friends to reveal their plot. You’ll need to use Objects you find around the Neighbor’s house to locate three different Keys, but there is one problem: some of your friends are secretly villainous Neighbors in disguise! Trade and cooperate as one of the Kids, or steal and lie your way to victory as one of the Neighbors in this thrilling social-mystery card game where you’re never quite sure who’s on your side.

5-10 players take on the roles of either one of the neighborhood kids, the treacherous neighbor or even a secret neighbor. As one of the kids you will need to use your items wisely if you are to locate the keys and unlock the door to win, but beware as not only are the neighbors at the table trying to trick you, but one of your fellow kids is actually a SECRET NEIGHBOR!

Moonrakers

Moonrakers is a game of shipbuilding, temporary alliances, and shrewd negotiation set in a space-faring future. The players form a loose band of mercenaries, but while they are united in name, actual alliances are shaky as players are pitted against each other in the quest to become the new leader of the Moonrakers.

Moonrakers is a deck-building game in which players choose Contracts to attempt alone or with Allies in order to gain Prestige and Credits. After negotiating terms with Allies, players use their decks of Action cards to play Thrusters, Shields, Weapons, Reactors, and Crew to fulfill the requirements on each Contract. Each type of Action card has additional effects such as extra Actions, drawing additional cards, and protecting players from Hazards encountered while attempting Contracts.

Players create powerful decks and gain special abilities by upgrading their ships and hiring Crew Members. This helps them accomplish more difficult and rewarding contracts alone, letting them keep more Prestige and Credits for themselves.

Allies negotiate who will receive the Prestige, Credits, and risk of Hazard from Contracts, but if you don't make your offers enticing enough players may be tempted to betray you! The first player to 10 Prestige wins, but be careful as hazards encountered on Contracts reduce your Prestige!

-description from designer

Pax Pamir (Second Edition)

In Pax Pamir, players assume the role of nineteenth century Afghan leaders attempting to forge a new state after the collapse of the Durrani Empire. Western histories often call this period "The Great Game" because of the role played by the Europeans who attempted to use central Asia as a theater for their own rivalries. In this game, those empires are viewed strictly from the perspective of the Afghans who sought to manipulate the interloping ferengi (foreigners) for their own purposes.

In terms of game play, Pax Pamir is a pretty straightforward tableau builder. Players spend most of their turns purchasing cards from a central market, then playing those cards in front of them in a single row called a court. Playing cards adds units to the game's map and grants access to additional actions that can be taken to disrupt other players and influence the course of the game. That last point is worth emphasizing. Though everyone is building their own row of cards, the game offers many ways for players to interfere with each other directly and indirectly.

To survive, players will organize into coalitions. Throughout the game, the dominance of the different coalitions will be evaluated by the players when a special card, called a "Dominance Check", is resolved. If a single coalition has a commanding lead during one of these checks, those players loyal to that coalition will receive victory points based on their influence in their coalition. However, if Afghanistan remains fragmented during one of these checks, players instead will receive victory points based on their personal power base.

After each Dominance Check, victory is checked and the game will be partially reset, offering players a fresh attempt to realize their ambitions. The game ends when a single player is able to achieve a lead of four or more victory points or after the fourth and final Dominance Check is resolved.

Cranium Party Playoff

This is a party game where players vote on 32 contenders in a NCAA tournament like bracket. A contender advances to the next round when they receive a majority of the votes of the players. The players vote based on a question asked. For example, the contenders in the first round might be "Dolly Parton" vs. "street mime". The question might be, "Who would you rather be for a day?" All the players debate the match-up and then all openly vote on it. Play continues like this for each match-up.

Each player makes their picks, and gets their points based on what contender they believe will win the entire tourney(4), who will make it to the championship round(2 for each pick), who will make it to the final four (1 for each pick), and a bonus pick(4). The bonus pick is where each player tries to guess what one of the other players will choose as the winner of the tournament. The points for each pick is in parentheses.

The contenders are drawn randomly from 500 tiles and placed on the bracket in four categories (including an example of one contender from each.)
Arenas - aka "Places" - Jamaica
Contenders - aka "People" - Mark Twain
Moves - aka "Actions" - Showering
Gear - aka "Things"- Cocktails

After all the tiles are placed, a player draws a random "Knockout"card. This "Knockout" card is the question for the final, championship round. Once every player sees that question, they make their picks and place them in an envelope until the end of the game.

The object is make accurate picks as well as secretly convince the other players to pick your choices.

Pass the Pigs: Pig Party Edition

Pass the Pigs, in which players roll pig-shaped dice to score points, included one pair of pig dice. Deluxe Pass the Pigs doubled the swine count, with two pairs of pigs for head-to-head competition. Now Pass the Pigs: Pig Party Edition has brought home the bacon, doubling the pig count yet again with four pairs of pigs (pink, black, brown, tan) included in the box.

Game play is reminiscent of Pass The Pigs, but with more pigs and more scoring opportunities. Players try to win cards that display a specific goal (pigs in a particular orientation) and a point value. The game includes bonus cards, including a chance to roll all eight pigs at once. Sooooooo-eeeee!

Pass the Pigs: Pig Party Edition comes with a black, zip-up case to hold the game components.