Negotiation

Game of Thrones: The Iron Throne

Description from the publisher:

In Game of Thrones: The Iron Throne, which uses the game systems from Cosmic Encounter, you and your friends each command one of the Great Houses of Westeros, pitting iconic characters against each other in epic battles and schemes. Negotiate, bluff, forge alliances, threaten your rivals — use every tool at your disposal to spread your influence, establish supremacy, and claim the ultimate prize: the Iron Throne!

In more detail, each turn centers around the resolution of an encounter between two players. These encounters can result in hostilities, startling conquests, and the spread of influence, or they can result in the formation of temporary alliances. And though only two players in any encounter will be the "active" players, your friends might offer you their support — or turn around and offer it to someone else.

The encounters of The Iron Throne resolve quickly, but they are full of opportunities for cunning strategy, devious intrigues, and brokered alliances. Each features a challenger and a defender, and after these players assign characters to resolve the encounter on the behalf of their Houses, other players may offer their support to either side. In this way, an encounter that starts as a contest between the Lannisters and the Starks may escalate and draw in the support of the Tyrells or other Houses.

However, there's more to the encounters of The Iron Throne than this initial jostling for power, even with all the alliances and betrayals it can entail. There are still schemes within schemes, and the bluffs, negotiations, and hidden information that color these encounters as the active players discuss the House cards they intend to play. Of course, there's a very good chance that one or both of them may be lying, but they can offer and even agree to a truce. Or they can bid cards from their hands, hoping to win hostilities with the higher total power.

In the event of a truce, the active players discuss what they may give each other in order to maintain the peace. In the event of hostilities, however, one side will win, and the other will suffer. You might seize influence or take hostages, or you may even have your characters put to the sword.

Win enough of these encounters, though — and find the right ones to lose — and you might find yourself in position to seize the Iron Throne. The goal of the game is to spread five of your influence to your opponents' House cards and take the crown for yourself.

Wild Animalopoly

WILD ANIMALOPOLY has all the fun of a traditional real estate trading game with some wild animal twists. Instead of buying property, players become Caretakers of animals. Instead of rent, players pay Meal Fees. A player collects 4 Elements - the land, water, food and clean air that all animals need to survive and trades them in for a Habitat where an animal can survive on its own. Flip over the Animal Certificates and you'll find several fun facts about each animal. Did you know a polar bear has coal-black skin? Or that a flamingo is pink because it eats shrimp? How about the fact that a giraffe hoof is the size of a large dinner plate? It's all fun and games until you land on HIDE FROM PREDATOR... then it's time to run to HIDING and you're out for 3 turns! So grab your token and advance to EXPLORE. Who knows? You may become the caretaker of a two ton rhino. Or you might get fleas! Whatever Happens... It's howling good fun! IT'S WILD!

Star Trek: Ascendancy

Boldly go where no one has gone before. In Star Trek: Ascendancy — a board game of exploration, expansion and conflict between the United Federation of Planets, the Klingon Empire, and the Romulan Star Empire — you control the great civilizations of the Galaxy, striking out from your home worlds to expand your influence and grow your civilization. Will you journey for peace and exploration, or will you travel the path of conquest and exploitation? Command starships, establish space lanes, construct starbases, and bring other systems under your banner. With more than 200 plastic miniatures and 30 star systems representing some of the Star Trek galaxy's most notable planets and locations, Star Trek: Ascendancy puts the fate of the galaxy in your hands.

The great unknown lies before you; with every turn is a new adventure as your ships explore new space systems, encounter new life forms and new civilizations, make wondrous discoveries, and face challenging obstacles, all drawn from the vast fifty year history of Star Trek. Will you brave the hazards of Rura Penthe to harvest vital resources, race to develop Sherman's Planet before your rivals stake their claim, or explore the mysteries of the Mutara Nebula on an ever-growing, adaptive map of the galaxy. With an infinite combination of planets and interstellar phenomena, no two games of Star Trek: Ascendancy will ever play the same!

Note: This is a protected game and requires having a membership to play.

Royals

In Royals, players take on the roles of the great noble houses of the 17th century, fighting for supremacy in Europe at that time. With the help of the right country cards, they occupy influential positions and obtain bonuses for this in the form of victory points. The higher the rank of the title associated with the position, the more country cards required. Already-occupied positions can be contested by playing intrigue cards.

The game proceeds over three periods, with a scoring taking place after each of them. During scoring, the players with the greatest influence in each of the four countries score victory points. After the third period scoring, the game ends with the scoring of the individual titles. The player with the most victory points wins.

Monopoly Junior

Join Rich Uncle Pennybags and his nieces and nephews for a thrill-filled day at the Amusements along the Boardwalk - the Roller Coaster, the Magic Show, the Water Slide, the Video Arcade and more.

Of course the kids want to get into the act, so they set up Ticket Booths on the Amusements and collect fees from other players who land on them! Set up a Ticket Booth on two Amusements of the same color, and you can collect double the fee! Draw a Chance card and you may take a ride on a Miniature Railroad, win a free Ticket Booth...or pay $3 to visit the Rest Room!

With all this money changing hands, sooner or later one of the players runs out - and the player with the most cash on hand wins...