Humor

Cindr

Date Dragons, Without Getting Burned!

Are you a dragon looking for companionship?
Or just the adventurous type, looking to join the exciting dragon dating scene? Cindr is a ‘push your luck’ dice and card game that allows players to set up a dating profile and then thumb through potential matches, seeing if a given dragon sounds compatible.

If so, Meet Up and say hello – and if that goes well, push your luck, and take the Next Step. You never know, before the date is over you may just take things to the Next Level! The better the dates go, the more Love points you earn – but watch out, just 3 Flames will leave you burned, scoreless and searching for love all over again. Will you be the first of your friends to find love and fulfillment?

A 30-minute, push your luck dice game for 1-5 players, where the more compatible you are, the better the odds get of not getting burned.

A fun, light-hearted send-up of dating apps like Tinder, with tarot-sized cards as the app deck and date locations with special bonuses provided by the “Whelp” app deck.

—description from the publisher

Gorilla Marketing

Here we have an advertising agency with a problem. To hear the CEO tell it, the fault lies with his "idiotic advertising execs". But the more immediate problem facing the firm is the fact that he has just fired them all! Even witnesses down on 4th Street could hear his rage-fueled tirade that he ended with "I COULD REPLACE YOU MORONS WITH GORILLAS AND GET BETTER RESULTS!!!" Cut to a month later, and his solution was exactly that. The old grouch replaced all of his employees with a bunch of primates: you and your opponents. This is the glamorous life of 1960s advertising execs.

Gorilla Marketing is a party game of naming ridiculous products, movies, companies, bands, college courses, or food trucks! It is played over two rounds: In round 1, you name the thing, and in round 2, you write the advertising tag line for it.

Round 1 starts by each player picking a category and putting it at the top of their booklet. In the movie pack, for example, these categories might be something like Horror or Western. Each turn, pass booklets to the left and roll the dice to form an acronym. Players must use the letters that were rolled and write down the name of a ridiculous movie that fits the acronym and the category of the booklet in front of them. Once your booklet comes back to you, it's time to use the crazy awards on your card to judge the best answer. Which of these Western movies features the "Closest Close-Up"? The gorillas with winning titles will earn what we're all after: bananas!

In Round 2, we're passing booklets around again, using acronyms to write the advertising tag lines for the winning titles from Round 1. The best tag lines will earn MORE BANANAS!

Go Bananas!

The deck of 55 cards includes:
20 monkey cards with wild monkeys (red cards numbered 1 to 4); 20 monkey cards with mild monkeys (blue cards numbered 1 to 4); 8 Gotcha Gator cards; 6 banana cards (3 rotten and 3 fresh) and one Wild Gotcha Gator card.

The deck is dealt out to all players who make a face down pile in front of them. Players turn over the top card of their decks simultaneously and place the card in the center of the table. Players attempt to be the first to spot one of two types of matches: Two different colored cards with the same value on different players' piles OR two different colored cards of the same value on one player's pile. The first player to spot it slaps the pile and shouts "Go Bananas!" That player then takes the pile(s).

Additionally, players must watch out for matching Gotcha Gator cards (same number as card previously played in one player's pile) and rotten banana/fresh banana matches as well - each having its own shout as well.

The first player to collect all the cards in the deck is the winner.

Cranium Party Playoff

This is a party game where players vote on 32 contenders in a NCAA tournament like bracket. A contender advances to the next round when they receive a majority of the votes of the players. The players vote based on a question asked. For example, the contenders in the first round might be "Dolly Parton" vs. "street mime". The question might be, "Who would you rather be for a day?" All the players debate the match-up and then all openly vote on it. Play continues like this for each match-up.

Each player makes their picks, and gets their points based on what contender they believe will win the entire tourney(4), who will make it to the championship round(2 for each pick), who will make it to the final four (1 for each pick), and a bonus pick(4). The bonus pick is where each player tries to guess what one of the other players will choose as the winner of the tournament. The points for each pick is in parentheses.

The contenders are drawn randomly from 500 tiles and placed on the bracket in four categories (including an example of one contender from each.)
Arenas - aka "Places" - Jamaica
Contenders - aka "People" - Mark Twain
Moves - aka "Actions" - Showering
Gear - aka "Things"- Cocktails

After all the tiles are placed, a player draws a random "Knockout"card. This "Knockout" card is the question for the final, championship round. Once every player sees that question, they make their picks and place them in an envelope until the end of the game.

The object is make accurate picks as well as secretly convince the other players to pick your choices.

Spyfall: Time Travel

It's a threequel of the award-winning deduction party game from the future — well, and from the past, too!

Get ready for an outstanding time, traveling across the brightest eras and countries! Expose a spy in a neanderthal cave or in a lunar base, hide out in a WWI Airship or in Leonardo's studio, and do your best not to spill all the secrets of the Japanese ninja or of a Spanish entity you surely didn't expect here!

Spyfall: Time Travel is a standalone threequel for Spyfall — an easy-to-learn party game that features bluffing, suspicion, probing questions, and clever answers. At the start of each round, players receive a secret card informing them of the group's location, except for one player who receives the spy card instead. The spy doesn't know where they are, but if they can figure out the location before their cover is blown, they win the round!

This game is fully compatible with other games of Spyfall.

—description from the publisher