Humor

Munchkin Adventure Time

In Munchkin Adventure Time, players can help Finn, Jake, Lumpy Space Princess, and friends navigate the perils – and the rewards! – of the Land of Ooo. Will "Oh my glob – look out!" be the last thing Adventure Time fans hear from Princess Bubblegum? Or will Finn and Jake save the day with a sturdy sword and a hearty "Slamacow!"?

Munchkin Adventure Time is both a standalone game and an expansion for other titles in the vast Munchkin family.

Munchkin is a satirical card game based on the clichés and oddities of Dungeons and Dragons and other role-playing games. Each player starts at level 1 and the winner is the first player to reach level 10. Players can acquire familiar D&D style character classes during the game which determine to some extent the cards they can play.

There are two types of cards - treasure and encounters. Each turn the current players "kicks down the door" by drawing an encounter card from the deck. Usually this will involve battling a monster. Monsters have their own levels and players must try and overcome it using the levels, weapons and powers they have acquired during the game or run away. Other players can chose to help the player or hinder by adding extra monsters to the encounter. Defeating a monster will usually result in drawing treasure cards and acquiring levels. Being defeated by a monster results in "bad stuff" which usually involves losing levels and treasure.

First Contact

An exceptional party game where imaginary ancient Egyptians are trying to overcome the language barrier with… Aliens.

In each turn Aliens would draw weird symbols, trying to explain which earthly items they’d like to collect. Puzzled Egyptians are to figure out what this could mean. On top of that, Aliens compete for being the first to grab the souvenirs and fly back home, while each human wants to be the best at learning the Alien language!

«First Contact» is perfect for associative-deductive games lovers. The unique theme adds even more fun to the game process, and every setup gives players new puzzles to solve. Incredibly good time guaranteed!

Cindr

Date Dragons, Without Getting Burned!

Are you a dragon looking for companionship?
Or just the adventurous type, looking to join the exciting dragon dating scene? Cindr is a ‘push your luck’ dice and card game that allows players to set up a dating profile and then thumb through potential matches, seeing if a given dragon sounds compatible.

If so, Meet Up and say hello – and if that goes well, push your luck, and take the Next Step. You never know, before the date is over you may just take things to the Next Level! The better the dates go, the more Love points you earn – but watch out, just 3 Flames will leave you burned, scoreless and searching for love all over again. Will you be the first of your friends to find love and fulfillment?

A 30-minute, push your luck dice game for 1-5 players, where the more compatible you are, the better the odds get of not getting burned.

A fun, light-hearted send-up of dating apps like Tinder, with tarot-sized cards as the app deck and date locations with special bonuses provided by the “Whelp” app deck.

—description from the publisher

Gorilla Marketing

Here we have an advertising agency with a problem. To hear the CEO tell it, the fault lies with his "idiotic advertising execs". But the more immediate problem facing the firm is the fact that he has just fired them all! Even witnesses down on 4th Street could hear his rage-fueled tirade that he ended with "I COULD REPLACE YOU MORONS WITH GORILLAS AND GET BETTER RESULTS!!!" Cut to a month later, and his solution was exactly that. The old grouch replaced all of his employees with a bunch of primates: you and your opponents. This is the glamorous life of 1960s advertising execs.

Gorilla Marketing is a party game of naming ridiculous products, movies, companies, bands, college courses, or food trucks! It is played over two rounds: In round 1, you name the thing, and in round 2, you write the advertising tag line for it.

Round 1 starts by each player picking a category and putting it at the top of their booklet. In the movie pack, for example, these categories might be something like Horror or Western. Each turn, pass booklets to the left and roll the dice to form an acronym. Players must use the letters that were rolled and write down the name of a ridiculous movie that fits the acronym and the category of the booklet in front of them. Once your booklet comes back to you, it's time to use the crazy awards on your card to judge the best answer. Which of these Western movies features the "Closest Close-Up"? The gorillas with winning titles will earn what we're all after: bananas!

In Round 2, we're passing booklets around again, using acronyms to write the advertising tag lines for the winning titles from Round 1. The best tag lines will earn MORE BANANAS!

Go Bananas!

The deck of 55 cards includes:
20 monkey cards with wild monkeys (red cards numbered 1 to 4); 20 monkey cards with mild monkeys (blue cards numbered 1 to 4); 8 Gotcha Gator cards; 6 banana cards (3 rotten and 3 fresh) and one Wild Gotcha Gator card.

The deck is dealt out to all players who make a face down pile in front of them. Players turn over the top card of their decks simultaneously and place the card in the center of the table. Players attempt to be the first to spot one of two types of matches: Two different colored cards with the same value on different players' piles OR two different colored cards of the same value on one player's pile. The first player to spot it slaps the pile and shouts "Go Bananas!" That player then takes the pile(s).

Additionally, players must watch out for matching Gotcha Gator cards (same number as card previously played in one player's pile) and rotten banana/fresh banana matches as well - each having its own shout as well.

The first player to collect all the cards in the deck is the winner.