Humor

Happy Little Dinosaurs

Lately, it feels like we’re all just dinosaurs trying to avoid the falling meteors. In this game, you’ll try to dodge all of life’s little disasters. You might fall into a pit of hot lava or get ghosted by your dino date, but the dino who survives it all wins the game!

In Happy Little Dinosaurs, the first person to reach 50 points, or be the last Dinosaur standing, wins the game! During each round, you’ll flip a Disaster card featuring a Natural, Predatory, or Emotional disaster. Each player will play a Point card in hopes of collecting points and avoiding the disaster.

You will work to avoid all of life’s little disasters and laugh as they happen to your friends. If you collect 3 Disaster cards of the same type OR 3 different types of Disaster cards, you will be out of the game. Point cards feature weapons, trinkets, and good luck charms that you use to collect points and avoid disasters. Each card has a point value between 0 and 9 that you will use when scoring a round. You can use Instant cards at different points during the game to tip the odds in your favor or save your Dinosaur from certain death.

Player boards include your Dinosaur's traits, an Escape Route you use to track your score, and a Disaster Area where you will collect Disaster cards. Player boards include your Dinosaur's traits, an Escape Route you use to track your score, and a Disaster Area where you will collect Disaster cards. You'll move your Dinosaur meeple along the Excape Route on your player board to track your score. Will you successfully dodge the disasters or get eaten by a prehistoric whale? Only the cards can decide.

CVlizations

In CVlizations, you take the role of a leader of a tribe, and you are charged with the task of "writing" its CV (Curriculum Vitae - résumé). To do so, you choose which orders to give and which inventions, tools, buildings and ideologies to develop. The happiness of your people depends on you.

Gameplay is built around action selection. Each turn, every player chooses two order cards, and the strength of the action depends on how many other players have chosen that action. Players manage their resources to develop ideas, and in the end the one who collected the most happiness points wins.

How Am I Weird

How Am I Weird is a simple, fun party game to play with family and friends, in a group of 3 - 10. There are LIFE cards, COMEBACK cards and blank WEIRDO cards. LIFE cards present situations, sometimes awkward or embarrassing, sometimes annoying or familiar. COMEBACK cards present responses that are weird and wonderful. One person is nominated the Big Weird Chief, and the rest of the players each take 8 COMEBACK cards and one blank WEIRDO card. The Big Weird Chief reads a LIFE card. Each player chooses the weirdest and funniest COMEBACK response, or comes up with their own answer using their WEIRDO card! The person who gives the weirdest and funniest answer wins that round. At the end of the game, the player who has won the most rounds wins the game, and becomes ruler of the universe. Then you should WEAR THE CROWN!

—description from the publisher

Munchkin Adventure Time

In Munchkin Adventure Time, players can help Finn, Jake, Lumpy Space Princess, and friends navigate the perils – and the rewards! – of the Land of Ooo. Will "Oh my glob – look out!" be the last thing Adventure Time fans hear from Princess Bubblegum? Or will Finn and Jake save the day with a sturdy sword and a hearty "Slamacow!"?

Munchkin Adventure Time is both a standalone game and an expansion for other titles in the vast Munchkin family.

Munchkin is a satirical card game based on the clichés and oddities of Dungeons and Dragons and other role-playing games. Each player starts at level 1 and the winner is the first player to reach level 10. Players can acquire familiar D&D style character classes during the game which determine to some extent the cards they can play.

There are two types of cards - treasure and encounters. Each turn the current players "kicks down the door" by drawing an encounter card from the deck. Usually this will involve battling a monster. Monsters have their own levels and players must try and overcome it using the levels, weapons and powers they have acquired during the game or run away. Other players can chose to help the player or hinder by adding extra monsters to the encounter. Defeating a monster will usually result in drawing treasure cards and acquiring levels. Being defeated by a monster results in "bad stuff" which usually involves losing levels and treasure.

First Contact

An exceptional party game where imaginary ancient Egyptians are trying to overcome the language barrier with… Aliens.

In each turn Aliens would draw weird symbols, trying to explain which earthly items they’d like to collect. Puzzled Egyptians are to figure out what this could mean. On top of that, Aliens compete for being the first to grab the souvenirs and fly back home, while each human wants to be the best at learning the Alien language!

«First Contact» is perfect for associative-deductive games lovers. The unique theme adds even more fun to the game process, and every setup gives players new puzzles to solve. Incredibly good time guaranteed!