Fantasy

Wartiles

Wartiles is a fantasy tile laying game, taking inspiration mainly from Warhammer Fantasy Battle and other fantasy wargames.

Each player start with an army general and must defeat its opponent's general. To do so, each player has access to army tiles that are layed on the board. In some way, it might look as dominoes.

Terrains and powerful spells come in play to add some twists.

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Wartiles est un jeu de combat fantasy dans lequel les unités du jeu sont représentées par des tuiles. Ce jeu tire son inspiration principalement de Warhammer Fantasy Battle mais aussi de plusieurs autres jeux dans le même style.

Chaque joueur commence avec une tuile général et le but du jeu est de réussir à vaincre le général des autres adversaires.Des tuiles représentant des unités sont placées sur le plateau et le tout pourrait s'apparenter à une partie de domino, spécialement dans l'apparence et la manière de placer les tuiles en jeu.

Des terrains et de puissants sorts viennent pimenter la partie.

Descent: Journeys in the Dark (2nd Edition)

Game description from the publisher:

Descent: Journeys in the Dark (Second Edition) is a board game in which one player takes on the role of the treacherous overlord, and up to four other players take on the roles of courageous heroes. During each game, the heroes embark on quests and venture into dangerous caves, ancient ruins, dark dungeons, and cursed forests to battle monsters, earn riches, and attempt to stop the overlord from carrying out his vile plot.

With danger lurking in every shadow, combat is a necessity. For such times, Descent: Journeys in the Dark (Second Edition) uses a unique dice-based system. Players build their dice pools according to their character's abilities and weapons, and each die in the pool contributes to an attack in different ways. Surges, special symbols that appear on most dice, also let you trigger special effects to make the most of your attacks. And with the horrors awaiting you beneath the surface, you'll need every advantage you can take...

Featuring double-sided modular board pieces, countless hero and skill combinations, and an immersive story-driven campaign, Descent: Journeys in the Dark (Second Edition) transports heroes to a vibrant fantasy realm where they must stand together against an ancient evil.

Compared to the first edition of Descent: Journeys in the Dark, this game features:

Simpler rules for determining line of sight
Faster setup of each encounter
Defense dice to mitigate the tendency to "math out" attacks
Shorter quests with plenty of natural stopping points
Cards that list necessary statistics, conditions, and effects
A new mechanism for controlling the overlord powers
Enhanced hero selection and creation process
Experience system to allow for hero growth and development
Out-of-the-box campaign system

Reimplements

Descent: Journeys in the Dark

Descent 1st edition Conversion Kit

Descent: Journeys in the Dark (second edition) - Conversion Kit

Sky Traders

Game description from the publisher:

Command your own skyship and become a master merchant in Sky Traders, a board game of commerce and intrigue for two to five players. Evade the ruthless Wind Pirates as you collect influence with the powerful Sky Guild. Manipulate the commodity market using your powers of persuasion. Through clever trades and resourceful captaining, you can seize the title of Master of the Sky Guild!

Each round of Sky Traders takes place in two main phases. In the first phase, players sail their ships and perform actions. To start, each player draws an Ill Wind card, which has a variety of effects that can help or hinder players. The Sky Patrol could attack you for carrying contraband, or the Wind Pirates might try to board your vessel in hopes of plundering valuable goods. If you're lucky, you'll stumble upon a treasure map that leads to riches. It's all up to fate when you draw from the Ill Wind deck.

You'll add new members to your crew to gain various improvements. Skymen lend their blades to fight off Wind Pirate attacks. Other shipmates can help you earn more money when selling goods. Some crewmembers even make it possible to disregard the results of an Ill Wind card. You'll want to be judicious when hiring crew since they take up valuable space on the ship that could be used for trade goods.

If your skyship requires repairs or refueling, visit a city. While there, line the ship's cargo hold with valuable textiles, spices, or even jewels, then deliver the goods to another city where entrepreneurs will pay large sums of money for the items. Make sure to stock up on goods when the price is low and sell them off when their value increases.

In the second phase of each turn, the Guild Council takes place. During this round, players deliberate with each other in hopes of persuading their peers to help influence the price of goods. Strike a deal with your peers and you could force a surge in the value of the commodities you own, but if you've angered your rivals, they may choose to team up and devalue the wares you are selling.

At the end of the Guild Council phase, each captain also has the opportunity to purchase Influence, which increases his ability to control prices and moves him a step closer to victory. Influence is expensive, but you cannot become the Master of the Sky Guild without it.

As captain of your own skyship, you'll have to decide each turn how to best service your needs. Buying cargo at one port and delivering it to another city where the goods are highly desired is a great way to turn a profit. However, a captain also must consider hiring new crew, checking the ship’s phlogiston (fuel for skyships) levels, repairing damage sustained in pirate attacks, and undertaking other important tasks to keep the ship running at peak performance. When money is tight, haul toxic sludge or collect minerals from the countryside to make some quick money.

Munchkin Quest

From the Publisher:
Kill the monster, grab the treasure, stab your buddy. That's what it's all about. Now, Munchkin comes to the boardgame.

Cooperate with the whole group, adventure with a partner, or strike out on your own. You don't know what's behind a door until you open it . . . then another tile is added to the dungeon. Battle monsters for power and treasure, or send them after your friends. Reach Level 10, and then get out alive if you can!

Components:

200 Cards
27 Health Tokens
69 Gold Pieces
12 Dropped Item Tokens
15 Move Tokens
12 Search Result Tokens
4 Level Counters
4 Munchkins
12 Monster Bases
24 Room Tiles
1 Entrance Tile
73 Links
38 Monster Standies
8 6-Sided dice, two for each player
1 10-Sided die
1 six-colored Monster Die
1 20-page rulebook

Part of the Munchkin series

Strike Dice

Basic Gameplay
Strike Dice is a game for 2-4 players. Each player owns 8 Pyramid Dice and must place on the board as many as possible. The purpose of the game is to collect the most Triangle Cards which they carry variable effects and help you during the game. To win a card you must place the most dice on the board at the end of every Triangulation.

The game board is separated into a number of shapes. The large kit shapes in Red and Blue are called Tribases. Each of you, can place max 1 die on a Tribase. The Red bases are strategically important as they help to spread your dice on the rest dark bases. The small red triangles, at the base of each Tribase is an Exit Point. There are 4 in total and through these, your dice can enter and move on the board.

Strike Dice is a clever, short in time and easy to learn game carrying a new innovative way to use Pyramid Dice. We call them Pawndice because they have 2 roles in the game. You can use them as Pawns and as Dice too!