Fantasy

Isle of Monsters

On the Island of Nowhere Atoll, terrifying (but utterly harmless) beasts reside. Can you wrangle the best sets of monsters, nurture them by collecting their favorite foods, and present the most horrifying group of monsters ever seen on the Island? Do so and you may just be named the new Island Protector...

In Isle of Monsters, a set collection, resource-gathering family game, 2-5 players take the role of monster wranglers attempting to gather the scariest team of monsters they can find in order to compete in the local Scare Faire. Getting screams from the audience gets you acclaim, as does scaring the monsters owned by other players.

Each round, players claim monsters and attempt to feed them their favorite foods to get the beasts ready for the Scare Faire. Each monster that's fully fed by the end of a round goes into that player's hand and participates in the Scare Faire.

Once every player is finished claiming and feeding monsters, a Scare Faire is held. Each player chooses a single color of monster to play from their hand along with as many cards of that color as they wish. Once every player has chosen, the played cards are revealed simultaneously and the player with the highest scare total from their monsters gets three scream points. Players can also get bonus points for scaring other players' monsters or from having more monsters in hand than any other player.

Play continues until there are no more monsters available to replenish the monster decks on the island. The player with the most scream points is declared the victor and Island Protector!

Eternity Realms

Eternity Realms is a game based on a realm that connects to every world imaginable. It sits at a magical epicenter where all kinds of people and monsters converge. There are great realms of wonder and realms of dread. Majestic forests, snowy mountains and dreaded undead deserts and demon haunted lands all make up the Eternity Realm.

Although based off another popular d100 system, Eternity Realms offers new rules that help make it more cinematic. Increased hit points, which grow with Resilience skill increases, natural armour points, increasing Combat Actions with Combat Style increases along with tons of new spells, ley line rules, new spirits as well as a whole new area of magic called Nature Magic where druids draw magic from nature around them to fuel their spells.

There is lots of new stuff to discover in this complete role-playing game!

Mythe

Description from the publisher:

The peaceful kingdom of Mythe has been unexpectedly raided by the evil red dragon and his monster companions! The red dragon has taken away the golden Sacred Cheese, the symbol of the kingdom's prosperity and unity, and the fate of the kingdom is now in peril. The brave young heroes of Mythe must now set out on a desperate journey to the dragon's castle and recover the Sacred Cheese!

The players in Mythe, as mice heroes, must travel to the castle of the red dragon, where one of them has to defeat the evil creature and recover the Sacred Cheese. The player who does this wins the game! To progress on their journey, players must draw cards from other players' hands, one by one. When a player has decided that they have taken enough cards, they can decide to advance their hero on the game board. However, if a player draws a Obstacle card, then the hero must stop and deal with the mishap, not moving on that turn.

When a player finishes their turn (whether they advanced or not), they may then redistribute any of their cards to the other players. To win the game, a hero must have one of the legendary cards — Shield, Sword, or Fairy — then move onto the Dragon's space to defeat him and save the Sacred Cheese.

In the original release — named マイス, which is Japanese for "mice" — the mice heroes were trying to save a princess from the dragon.

Villagers & Villains

Theme:
"In the untamed wild, villains lurk in wait, terrors haunt dark lairs, tradesfolk seek riches, and heroes come to prove their valor." As the mayor of a frontier town, you stand in the center, eyeing the roads for talent and trouble. Will you take on challenges or hire help, develop your town or command its heroes? Your strategies, risks, and fortune can transform your village into a thriving city or forgotten ruins.

Overview:
Villagers and Villains is a card game with over 100 unique cards. The game is played over several rounds. Each round has 6 distinct Phases. During each Phase, all players (Mayors) have a chance to take specific actions. The Mayor who builds the most successful village wins.

Game play:
Villagers and Villains is a building game. In the 1st phase players recruit cards from a common pool neutral to all players. 4 classes of cards could appear in the pool: Challenges, citizens, buildings, and heroes. Each card has different game play applications and different effects on end scoring. In the 2nd phase each player has a chance to defend their town from challenges. In the 3rd phase challenges loot towns left unprotected. The 4th phase is when each town earns money. In the 5th phase money can be spent to expand a town by hiring heroes and citizens or creating buildings. The final phase resets the board for a new round of phases. The starting player changes and rounds continue until a town reaches a fixed size. At that time the game is scored.

Goal:
In the end each town is scored based on a variety of facets and features. Players have to assess which facet will score the most points as the game is played--and circumstances dictate.

Features:
The game ships with a basic and advanced version for experienced and novice gamers and special 2-player game rules. In the advanced game players gain access to the king's favor, special card powers, and pairing options for final scoring. In addition, the home site offers a variety of rules variations for added game play. While chance plays a part in the game (via a die-roll for certain elements) choices in recruiting, and how to use town's abilities and resources play a large role.

The game includes:
100 different playing cards (challenges, citizens, heroes, buildings)
10 starting cards (5 citizens, 5 angry mobs)
5 player aid cards
a die
1 kings favor token
1 start marker
1 score pad
2 punch-out sheets of gold coin tokens
rules sheet.

Prophecy

Prophecy (originally released as Proroctví) is a Talisman-style game by Czech designer Vladimír Chvátil. The players represent fantasy characters on a path through a land full of adventure with the goal of grabbing ancient artifacts from the claws of demons guarding the surrounding astral realms.

Instead of rolling dice to move around the game board, players in Prophecy use a variety of means of transport. The game includes an experience system and loads of skills and spells that your character can learn. A large number of monsters that you can meet and fight also await you, as do random events that will keep taxing your abilities because after you cast a spell or lose a fight, your strength or willpower declines until it is recharged by healing.

Whoever holds four of the five hidden artifacts wins the game and becomes the next king of the land.

Expanded by:

Prophecy: Dragon Realm (2003)
Prophecy: Water Realm (2006)