Fantasy

Wizard School

Wizard School is like normal school, except it's a card game where you have to carefully manage your abilities and resources to make sure that you don't flunk out of the most prosaic magical academy in all the world.

Wizard School is a cooperative card game in which 2-5 players take turns at passing tests, besting monsters in the most epic group project of all time. And yes, you are graded cumulatively. When one of you fails, you all flunk out.

Difficulty and length of games can be managed by choosing from among 20 different graduation cards, which helps ensure that each game is a new experience.

Your goal may be to graduate, but you can’t let the monsters overrun the school. As they pile up, you’re forced to use your magic just to stay alive, and you may have nothing left to pass the Graduation Milestones. If you reach an F (on the Graduation Card), it’s Game Over.

Kingdom's Candy: Monsters

Control monsters to steal candies!

In Kingdom's Candy: Monsters, you are a villain eager to accumulate candies. You use monsters as servants to help you in your mission, but if you don't feed your monsters, they will eat your candies and run away! Use sugar cubes to cast spells and activate monster abilities.

—description from the designer

King of 12

You want to become the new ruler of the Kingdom of 12. To do so, you use your magical orb. But to channel its power you will need the help of different characters throughout the kingdom.

In King of 12, each player plays with the same set of seven character cards. Each round, each player chooses one of these and plays it hidden to the table. When everyone did, they are revealed. If two or more players chose the same card, these cards are negated. Otherwise the cards effects are resolved. They affect each players magical orb - a d12. After all cards are resolved, the values of the dice are compared. If two players have the same value on their die, these are negated. Usually the remaining player with the highest value on his die wins the round and gets 2 points. The second most also gets 1 point. But in some cases the smallest value may win... When only one card is left, players compare their points. Players with the same amount of points negate each other, then the player with the most points wins the round. This player puts one of their cards aside and another round is played until one player must put a second card aside. This player wins the game.

A nice and highly interactive game of bluffing, mind reading and tactics. Easy to learn and fun to play.

Up to four games can be combined to play with up to 16 players.

Block Ness

The Block Ness monsters are finally sticking their heads out of the water...but it looks like the lake isn't big enough for everyone!

In Block Ness, players take turns choosing a monster segment from their reserve and using it to increase the length of their creature on the Loch game board. Each new segment must be placed next to your monster's head or tail — with the head or tail piece then moving to the far side of the newly-placed piece — and you can cross the path of other monsters on the board only if you can go above them.

Once all players are blocked or everyone has placed all of their segments (with the size of the game board changing depending on the number of players), whoever has the fewest segments remaining in their reserve wins. In case of a tie, the tied player whose monster head has the highest elevation wins.

Kingdom Rush: Rift in Time

Welcome to Kingdom Rush: Rift in Time, where you and your allies must work together to fend off the furious onslaught of the mysterious Time Mage. Command Heroes and build Towers to defend the realm by placing polyomino pieces to attack your enemies and deploying soldiers to hold back the ever-advancing horde. Be careful, though! The Time Mage’s portals are wreaking havoc, causing all of the Towers to warp in and out of existence! Will you play your Towers to defend the Kingdom, or will you pass them to your compatriots so that the Towers can be upgraded? The decision is yours!

Play through a unique campaign to foil the Time Mage’s plan for total domination of the space-time continuum. Each new scenario in the campaign is more challenging than the one before it, introducing formidable foes, game-changing events, and epic bosses to battle! The only way to stop the Time Mage is to close all of their pesky portals but you’ll have to do so while combating wave after wave of their minions. Fight back with unique Heroes, special abilities, and an awesome arsenal of upgradable Towers. The Time Mage will stop at nothing as they try to take over the Kingdom and neither should you - archers ready!