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Era: Medieval Age

Era: Medieval Age serves as the spiritual successor to Roll Through The Ages. While Roll Through The Ages was a pioneer for roll-and-write-style games, Era is a pioneer for roll-and-build!

In Era, your dice represent different classes of medieval society as players attempt to build the most prosperous city. The "build" comes into play as players actually build their cities on their boards. You will use beautifully modeled three-dimensional components such as walls, keeps, farms, and other structures. By the end of the game, each player will have a unique city of their very own!

Era: Medieval Age is made even more challenging as players interact with each other in ways such as extortion, scorched earth, and, of course, disease! Hey, this is the Medieval Age, right? Speaking of which, Era serves as the first of a new series of standalone roll-and-build games from Matt Leacock and eggertspiele!

Roam

Welcome to Arzium, land of ancient civilizations, bizarre creatures, unexplained wonders, and vibrant characters.

A great sleeping sickness has spread across the land, sending every type of creature to roam for hundreds of miles in a dazed, incoherent march. It's your job to seek them out and wake them from their sleepwalk, recruiting them to help you find even more lost souls!

In Roam, you and up to three friends compete to find lost adventurers. The game includes more than fifty unique, tarot-sized adventurer cards, which feature characters from Near and Far, Above and Below, and Islebound. The opposite side of each card depicts a landscape split into six squares, and two rows of three of these cards are placed in the center of the playing area to make the board.

Each turn, you may activate one of the adventurer cards in your party by flipping the card face down. Activating an adventurer allows you to place search tokens on the board in the shape depicted on your adventurer card. When every square on a landscape card has been searched, the player who did the most claims the card, finding the lost adventurer and adding them to their party. Each adventurer you add to your party gives you points and a new search pattern that you can use.

When searching, you also claim coins, which can be spent to use special actions or purchase artifacts with useful powers. When one player has ten adventurers in their party, the game ends, and the player with the most points wins.

—description from the publisher

Home Alone Game

It's time to defend the house! When the McCallister family jets off for the holidays, they accidentally leave nine-year-old Kevin behind. And now, the notorious Wet Bandits are casing the neighborhood, hoping to score some valuable loot! Team up as the burglars in Home Alone Game to try to steal the goods, or play as Kevin to unleash an arsenal of creative contraptions to protect the house. Who will triumph: the little guy or the bad guys?

—description from the publisher

TransAmerica

TransAmerica is a simple railway game. Each player has a set of five cities strung across the U.S. that need to be connected by rail. Players place either one or two rails each turn. The game ends when the first player completes a connected route between their five cities. The player who can make the best use of the other players' networks is generally victorious.

Climbers

They gazed at the large structure of colorful blocks neatly stacked before them. The goal was simple: climb to the highest level possible. Getting there was more challenging than originally thought. Only one climber will make it to the top. Will it be you?

Your goal is to climb to the highest level of the structure. To help with your climb, you may move and rotate blocks. Ladders can be used to climb large distances. Your blocking disk will prevent other players from using a specific block. Use your tools wisely and at the right time to make the best possible moves in your adventure to the top!