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Heat: Pedal to the Metal

Based on simple and intuitive hand management, Heat: Pedal to the Metal puts players in the driver's seat of intense car races, jockeying for position to cross the finish line first, while managing their car's speed if they don't want to overheat. Selecting the right upgrades for their car will help them hug the curves and keep their engine cool enough to maintain top speeds. Ultimately, their driving skills will be the key to victory!

Drivers can compete in a single race or use the "Championship System" to play a whole season in one game night, customizing their car before each race to claim the top spot of the podium. They have to be careful as the weather, road conditions, and events will change every race to spice up their championship. Players can also enjoy a solo mode with the Legends Module or add automated drivers as additional opponents in multiplayer games.

—description from the publisher

Tutankhamun

The Great King Tutankhamun has passed, and arrangements are being made to fill his Tomb with Artifacts that will travel with him to the afterlife.

Prepare to collect your offerings and cleanse your spirit as you take on the role of priests and priestesses, traveling down the Nile River to gather Artifacts for the great King’s tomb. Along the way, enchanted idols from the mighty Egyptian Gods may assist you in your journey.

Your primary goal will be to locate parts of Artifact sets. When these sets are completed, they are placed inside King Tut’s tomb to help the preparations for his burial. The priests who collected the most parts of the set will cleanse a portion of their spirit as their reward.

If you are the first player to completely cleanse your spirit (indicated by reducing your points to zero), you will so impress the new Pharaoh that he appoints you to be the next High Priest of Egypt. Will you meet the challenge and earn the new Pharaoh’s favor to become the most powerful priest in the land?

Tutankhamun features familiar gameplay from the earlier versions, while adding new Egyptian god powers and implementing a modified scoring system with new Scarab Rings and a new two-player scoring change.

Fairy Tale Inn

The Fantasy Fair is about to begin, and storybook characters from all over the realm are coming to town for the show. Everyone knows there's only one place the visitors all want to stay: The Fairy Tale Inn!

It's everyone's favorite home away from home, and like always, the place is going to be fully booked. Each of the Inn's two owners compete to be the one who takes the best care of the guests. They take turns ushering guests into enchanted rooms, gaining gold for strategic placement, and successfully keeping the guests from fighting. (Note to self: NEVER put Little Red Riding Hood and the Big Bad Wolf in adjoining rooms!)

In Fairy Tale Inn, two players try to earn the most gold coins by the end of the game. To set up, players select the character cards of guests who will be present during that game, then take the corresponding character tokens and toss them into the mixing bag. Next, players randomly draw those tokens to fill up the guest list board. After randomly choosing who goes first, the first player gets a gold coin, while the other player gets two. Now the game begins!

On a player's turn, they pick a character token from the guest list board, paying the cost indicated on the board, then they place that guest in the inn, sliding the token into the vertical game board with the colored side facing themselves (while the monochrome-colored side faces their opponent).

After the token slides into the slot, the player may score points based on the room the guest ended up in, as well as any other guests that might be around. Each character has different abilities that say how they give gold to their corresponding innkeeper. For example, the Little Pigs like to be close to one another; they automatically give the player who placed them 1 gold coin and an extra gold coin for each other Little Pig token connected to them. The Big Bad Wolf, on the other hand, gives their player three gold coins for each row where their innkeeper played more Big Bad Wolf tokens than their opponent at the end of the game. (In case of a tie, neither player gets gold.) There's an art to placing guests as several rooms of the Inn are enchanted and will give a bonus or penalty to the player that places a guest there.

The game continues with players picking and placing guests until three columns in the inn have been completely filled. When that happens, players gain gold from characters with end of game abilities, then the player who has gained the most gold wins.

Draftosaurus

Your goal in Draftosaurus is to have the dino park most likely to attract visitors. To do so, you have to draft dino meeples and place them in pens that have some placement restrictions. Each turn, one of the players roll a die and this adds a constraint to which pens any other player can add their dinosaur.

Draftosaurus is a quick and light drafting game in which you don't have a hand of cards that you pass around (after selecting one), but a bunch of dino meeples in the palm of your hand.

My City

My City is a competitive legacy game in which you develop a city on your own playing board through the ages.

The game consists of 24 episodes, beginning with the development of a city in its early preindustrial stages and progressing through industrialization. During each game, players customize their experience by adding elements to their personal boards and adding cards to the game. Players' choices and action made during one session of gameplay carry over into the next session, creating a personalized gaming experience.

For players who do not want to experience My City as a legacy game, a double-sided game board offers an alternate set-up for repeatable play (some elements from the legacy experience are needed for the repeatable play game, players can unlock these elements by playing through the first 4 episodes).