Dice

King of the Dice: The Board Game

A strategic dice game. Based upon King of Dice this board game consists of two board game pieces with 15 territory spaces. Players compete for cards by rolling and rerolling dice. These cards allow the players to place castle tiles and gain gemstones and dragon fires on the game boards.
When enough castles are placed the game ends and the players gain points for their biggest territory, their gemstones and the most dragon fires. The player with the most points wins.

King's Forge

The Chamberlain is searching the realm for a new "Craftmaster to the King" and sets a contest for all of the smiths and crafters in the land. The first one to forge four items from a list of the King's favorite weapons and trinkets will be honored as First Among Crafters and Smiths. But watch out, because the other crafters and smiths will try to outdo you at every opportunity. Are you ready to forge your destiny?

In King's Forge, players are craftsmen and craftswomen seeking to become the favorite of the King. A variety of dice represent the raw materials (metal, wood, gems, and enchantment) and those same dice can be used to gather new dice and purchase roll-modifiers, or saved and rolled in an attempt to meet the requirements to craft the items on the King's list. An early lead is not a sure path to victory and other players will out-maneuver and out-build you whenever possible. Careful dice management, advance planning, fierce competition, and nail-biting luck will carry you to winner's circle.

Waggle Dance

Control worker bees to build a beehive, collect nectar, and make honey while also being efficient and strategic to outmanoeuvre your opponents. This 1-4 player Euro-style worker-placement dice game has stunning artwork and broad appeal. There are many paths to a sweet victory - it’s every beehive for themselves!

Termite Towers

Termite Towers is the next insect-forward offering in the line after Waggle Dance. Termite Towers brings players into the world of the efficient and dedicated termites, building on the mechanics of Waggle Dance.

Players compete to complete their section of the mound first, gathering the necessary resources from the wood pile, whilst hatching new termites and training up soldiers that can help you secure the best spots.

With the wood you have gathered, you use the polyomino plan cards to construct your tower, the winner is the first player to build the required number of rows (5 for a shorter game, 7 for a longer game).

Much like its predecessor, you can also call on the help of the Queen to help you, or hinder your opponents.

—description from the designer

Origins: First Builders

They came to this planet, and they chose you. They uplifted your people and promised great prosperity. They provided the wisdom and the resources to build your cities sky high. They taught you the ways of culture, science, and warfare. They promised knowledge for any willing to learn. Come, Archon, guide your citizens to victory, under the watchful eyes of the Builders, our benefactors from beyond the skies above.

In Origins: First Builders, you are an archon, guiding a population of freemen, influencing the construction of buildings and monuments, climbing the three mighty zodiac temples, and taking part in an arms race — all in an effort to leave the greatest mark on mankind's ancient history.

You start the game with a city consisting of just two building tiles: the Agora tile and the Palace tile. As the game develops, your city will grow in both size and strength as you add new building tiles, each of which has a special ability that triggers when it is first added to a city and when closing a district. Your placement on the military track indicates the rewards you receive when you attack and your chances of becoming first player.

Origins: First Builders is played over a number of rounds, with a round ending only after each player has passed. If a game end condition has not yet been triggered, the game continues with a new round. On your turn, you perform one of the following actions:

• Visit an encounter site with your workers to gain resources and additional citizen or speaker dice, advance on the zodiac temple tracks (and potentially gain zodiac cards), and advance and attack on the military track.

• Close a district, gaining victory points (VPs) and possibly gold for matching a district card's building pattern, additional bonuses based on the buildings you activate, and additional VPs at the end of the game based on the value of the citizen die you use to close the district.

• Build a tower level to increase your endgame scoring based on the tower heights and the matching color dice you use to close your districts.

• Grow your population.

• Pass.

The game finishes at the end of the round when one or more of the following conditions has been met:

At most three colors of tower disks are still in stock.
No gold remains above any district card.
No citizen die of the proper color can be added to the citizen offer.
A player has moved all three of their zodiac disks to the top space of each temple track.

The temple area is divided into three tracks: the sea temple, the forest temple, and the mountain temple. You score points only for your two least-valued temples, and once all the points have been summed, whoever has the most VPs wins.