Dice

Dice Throne Adventures

Exploration, gold, treasure, upgrades, minions, boss battles, and even a shopkeeper named Rosella? Welcome to the latest addition to the Dice Throne universe!

Dice Throne Adventures (DTA) is a cooperative expansion that allows up to 4 players to use the heroes you already own in a brand new way. Work together over a series of game nights to travel from the Crimson Sands all the way to the Mad King's throne room. Your heroes will gain permanent deck upgrades with each session, but don't become overconfident. The King hasn't lost a single battle in a thousand years and he's eager for a real challenge.

Requires season 1, season 2, or marvel characters to play.

Nestlings

In Nestlings, players assume the role of birds competing to gain priority across four biomes: savannah, alpine, freshwater, and desert.

Each round, players roll their biome dice, then place the dice in biomes one at a time, alternating in clockwise order. Once players have placed all their dice or have chosen to pass for the round, each biome is resolved.

The player who first placed dice in a particular biome gains priority and reaps the rewards of doing so: selecting a resource first, and discarding a resource to thwart their opponents' plans. However, if another player places more of their biome dice in that same biome, that player gains priority. Once priority order has been established for the biome, players each claim resources to feed their nestlings and gain the matching segment to add to their resource ring on their player board.

Once all biomes have been resolved – including the wild grasslands biome in the center of the board – players score points based on how many nestlings they fed and how many segments are in their resource ring, regardless of which round they were assigned.

As the game progresses, the tension rises as players must make key decisions along the way, decisions that could secure victory or usher in defeat. Will they feed their nestlings for more immediate points, or take a different resource to complete a section of their resource ring, thus earning a bonus and triggering a powerful chain reaction? Will they use in-game currency to activate another end-of-game nest goal or save it for victory points? Will they place a second die to secure priority or risk it and head to another biome to take other much-needed scraps?

At the conclusion of round four, the game ends and players reveal their endgame nest goals and tally their points.

Spectacular

In Spectacular, you are creating and developing your own animal park for vulnerable species. In order to preserve the species, you must ensure breeding within each habitat. Spectacular provides simultaneous play and ensures interaction between the players, as your opponents’ decisions will affect which tiles and dice are available for you. The game also comes with asymmetric player boards (on their backs).

During the game, you select animal tiles and dice, where the dice represent food for the animals. The color of the dice must match the habitat color of the animal tiles. Each turn provides crucial decision-making where you need to consider whether to draft a die of a certain value or ensure an animal tile which may not be available again.

At game end, for each area of connected tiles of the same habitat, you score points for the sum of your dice of that color. However, points are only awarded if dice values of 1 or 2 are placed on certain “family” tiles within the habitat! Over the course of the game, you will also build watchtowers, which will score you points for all three dice adjacent to them. To make your park even more spectacular, you also aim to collect as many different species as possible, with increasing points awarded for greater variety. Finally, the player with the most points wins the game.

After a few plays, you may challenge yourself by playing with three (of 18) mission tiles. While they offer the potential for a higher score, they also raise the difficulty level of the puzzle.

—description from the publisher

Lords of Vegas

The Lords of Vegas 6-player base set is a new printing of the classic board game, expanded to support 2-6 players and including modernized graphic designs, plus all of the components from the Up! expansion.

In Lords of Vegas you start out with empty lots, build small casinos, and expand them as your bankroll grows. Your rivals can build next door, and they just might take you over with a clever paint job or a lucky roll of the dice. Buy, sell, trade, and gamble your way to the top as you build your empire along the storied Strip. Channel your inner casino mogul and build your piece of Paradise!

This new edition from the creators of the game features redesigned money, cards, tray, and more. All the rules and components are functionally the same as the classic edition, just with a fresh coat of paint in some cases. The new Lords of Vegas includes updated components and the 5 & 6-player expansion Up!, which lets players build their casinos in three dimensions, adding new stories as their towers compete for control of the sky. Here are some improvements in the new edition.

-Plays with 2-6 players.
-Contains 72 dice!
-Risers and the raise rule are included, at any player count.
-Streamlined property cards work seamlessly with Vegas, as well as the expansion boards for Americana.
-More reference cards with turn orders, replacing the less useful House and Player cards.
-Turn order has been streamlined based on years of player feedback.

Deep Regrets

Deep Regrets is a an unfortunate fishing game about pulling progressively more horrifying things out of the ocean. Decide what to eat, what to sell, what to mount, and how many regrets you're willing to carry, as you push yourself too far and spiral towards a conclusion in this strategic horror fishing game.

You'll roll bespoke tackle dice at the start of each turn to determine your strength for that round and then decide whether you'll stay at sea or return to port to sell fish, buy provisions, and recharge your energy.

Survey the sizes of shadows on the backs of 9 different fish shoals at three depths, determining what you think you can afford to catch and if you want to risk it for a potentially better reward. Flip fish, spend dice, add them to your collection - but beware of reveal and catch abilities that can have various effects on the game! As your eyes spy more and more horrifying things, you'll collect Regrets cards - which drive up your madness but also give you access to more dice and increase the value of weirder fish. It's a risk/reward scenario as you balance your madness, knowing that at the end of the game the player with the highest value of Regrets will have to discard their most valuable mounted fish.

Manage you resources, make strategic decisions, leverage madness to your benefit and suppress your Regrets as you try to catch the most valuable haul of weirder and weirder fish in this weird week at sea.

SOLO MODE:
In the solo mode (which you can also co-op), you'll act as an ichthyologist on a mission to catch and catalog every fish in the sea. Over a campaign of dozens of games, you'll try to reel in every last fish and document their attributes on provided catalog sheet. At the end of each game, you'll have to discard an equal value of fish to the regrets you've collected and may have to let some fish go to return to another day. At the end of the campaign, you'll have a catalog of all fish names, depths, values and difficulties that can be used by players in the multiplayer game to help identify what they might fish up!