Dice

Macao

At the end of the 17th century, Macao – the mysterious port city on the southern coast of China – is a Portuguese trading post in the Far East. The players take on the role of energetic and daring adventurers. Many exciting tasks and challenges await the players, whether they are a captain, governor, craftsman, or scholar. Those who chose the wisest course of action and have the best overall strategy will earn the most prestige at the end.

Macao lasts twelve rounds, and in each round players select one new card from a display specific to that round, two of which were revealed at the start of the game and others that were revealed only at the start of the round. The deck of 96 cards includes all sorts of special abilities, with the more powerful actions costing more resources to put into play.

One player rolls six different-colored dice, then each player selects two of those dice (possibly the same ones chosen by opponents), then places cubes equal to the number and color of the two dice on a personalized "ship's wheel." For example, if a player chooses the blue die that shows a 5, he places five blue cubes on the ship's wheel position five spots away from the current round. (A player can never claim more cubes than the number of remaining rounds).

Players rotate their ship's wheels each round, then use the cubes available to them in that round to perform various actions: activating cards selected in that round or earlier rounds, buying city quarters and collecting the goods located there, moving that player's ship around Europe to deliver those goods, acquiring gold coins, taking special actions with card previously activated, and advancing on a turn order track.

Players score points by delivering goods, paying gold coins, using the powers on their cards, and building in Macao. Whoever has the most points at the end of twelve rounds wins.

Macao is number 13 in the alea big box series, with an estimated difficulty on the alea scale of 6/10.

A la carte

In one of his sillier games, Karl-Heinz Schmiel casts the players as semi-psychotic cooks attempting to hone their culinary skills. Each player receives a miniature pan and a hotplate. Then each turn you can either attempt to turn up the heat, season your dish, or attempt to steal another cook's recipe in the making. Heating your hotplate is a random affair with a die, and could raise the heat on everyone's plate. Spicing the dish is heart of the game and done by up-ending small bottles filled with little colored wood pellets. When the pellets tumble out of the bottle (sometimes, if they do), the number of pellets can't exceed two, because over-spicing the dish ruins it and you have to throw it in the trash!

The 2009 version includes some changed rules, a new victory condition, additional recipes and some new mechanics in comparison to the 1989 version.

Order's Up!

From the publisher's website:

It's rush hour at the Ring-a-Ding Diner and you must hurry to serve a table full of hungry customers! Roll the die to add dishes to your tray. Roll a Free Meal or snag the Special of the Day to help fill your order. And if you roll a bell, it's a mad dash to grab your grub before another player beats you to the lunch! Be the first to complete all your orders and - DING! - you're the winner!

Days of Steam

Players place track and cities, create routes, and deliver goods. Bonuses are awarded to players who deliver multiple types of goods. This game requires careful management of steam to move your train as well as hand management to thwart other players as well as enable your own route.

500 copies manufactured for Essen 2008.

Days of Steam is #5 in the Valley Games Modern Line

Gauntlet of Fools

Gauntlet of Fools is an adventure game of skill and fortune for 2-6 that plays in under 30 minutes. Choose your hero from hundreds of possible combinations. You'll make ridiculous boasts to get the best hero – but every boast comes at a cost. How awesome is your knight with a flaming sword after you boast that he'll fight blindfolded with a hangover?

You'll find out in the gauntlet: fifty encounters that will kill you. That's right. You will die, fool! But even a fool wants his gold, and the monsters have it. Roll a handful of dice, slay a monster, get its treasure. Die with the most gold to win the game.