Dice

Marco Polo II: In the Service of the Khan

The journeys of Marco Polo continue in Marco Polo II: In the Service of the Khan, an epic follow-up to The Voyages of Marco Polo. After traveling to Beijing, your travels now take you back to the West in the service of the Khan, sending you to the farthest reaches of his empire in search of wealth and fame.

Marco Polo II is a standalone game based on The Voyages of Marco Polo, and you don't need the original game to play this one. This new journey will present unique challenges, with new and different actions, new scoring rules, and a new good: rare and valuable Chinese jade.

Retread old paths with renewed purpose, or find new ones as you explore farther west, continuing to build the immortal legacy of Marco Polo!

—description from the publisher

National Parks Get Wild

National Parks: Get Wild is an edge-of-your-seat dice game, where players race to restore ecosystems by returning animals to their respective parks. Roll the dice as fast as you can to be the one to have a park with only the required animals before other players. Showcasing 12 iconic National Parks with custom illustrations and fun facts about each park and the 6 featured animals, players will learn while having fun. It’s a wild dexterity game that features dice-rolling, habitat restoration fun for the whole family!

–description by the publisher

Endangered

The march of humankind’s progress threatens the survival of many species. It's up to you and your team to save them!

Work with your fellow conservationists to save tigers and sea otters from extinction. Influence the UN to save the animals and stop environmental destruction. If four UN ambassadors vote yes on the resolution then the players win. But until the vote takes place, players need to keep the destruction at bay, and keep the animals alive!

Each turn players will roll the dice they can allocate to action cards. After actions are taken, mating pairs will have a chance to procreate, and destruction tiles will enter the board, possibly killing already scarce animals.

Play as the Zoologist, Philanthropist, TV Wildlife Host, Lobbyist, or Environmental Lawyer, each with a special ability.

Time is short. Can the animals be saved while also influencing the Ambassadors' votes? Or will threatened animals be lost forever?

Incantris

The Kingdom of Aldramere is in the midst of a long, brutal, and magical war that is threatening to tear the fabric of the world apart. Each side is too proud to concede, but they have agreed to settle the conflict though a battle of champions. The High Council of Aldramere has summoned its most powerful wizards to the ruins of Orleal on the Misty Moorlands to compete for the right to represent their kingdom in the battle.

Incantris is a game of magical combat set in the Kingdom of Aldramere. Each player controls a team of three wizards, each with unique spells and abilities. Rain down fiery meteors with the Sorceress, call upon the bear spirit to unleash destruction with the Shaman, strike from afar with the Shadow Weaver, or pummel foes with the Druid’s tempest. Decide how best to use these abilities to defeat the other players and become the champion of Aldramere.

Incantris is a fast-paced and thought-provoking game that pairs strategy with a beautiful gaming environment. Use the modular board and 3D terrain to create a different battlefield for every game. The game also features 25 different spells and abilities ensuring that each game of Incantris will be a unique experience. Set-up is quick with each player selecting a team of three wizards optimized for a particular play style.

The wizards wield magic from the Spirit, Elemental, and Astral realms. The spellcasting and warding system is intuitive and exciting. To emerge victorious, players will have to outmaneuver their opponents, use their wizards’ strengths, and take advantage of the opposing teams’ weaknesses.

Walls of York

The city of York is being built. Many buildings have already been completed, but without a protective outer wall to defend against the Viking raids, the city is bound to be pillaged and destroyed. The king has summoned his best architects to design new defensive walls for the city, but only one design will be used. That architect will be hailed as the greatest architect in all the land.

In Walls of York, players must use the plastic wall pieces to construct a defensive barrier around the buildings on their city map. Each turn, a player rolls the building die, that dictates which types of walls are to be used. The players must enclose their city, including the required buildings from the King's decree — but players must beware for the Vikings will come and lay waste at the end of the first age, forcing players to build their walls anew in the second age. The player with the most coins at the end of the second age wins.