Dice Rolling

52 Dragons

52 Dragons is a fantasy card game where players draw from the same deck to power a unique Battle Dragon based on the four elements of fire, air, water, or earth.

The game play is fairly simple. Each player controls a Battle Dragon starting with 52 Health Points. They attack an opposing Battle Dragon by rolling dice to inflict damage. Cards are drawn and played to grant abilities to the dragons, regain Health Points, increase the damage of the roll, or summon supporting dragons to join the attack.

A player is eliminated when their Health Points reach 0, and the game ends when only one player remains.

52 Dragons is designed for 2-4 players, ages 12 and up. A game can be a quick as a few minutes or as long as a half-hour.

This Basic Set contains 52 distinct playing cards, 2 reversible Battle Dragon cards, and the instruction manual.

Shaolia: Warring States

Shaolia is a board game filled with deadly strategy and countless possibilities to build your own kingdom.

Build your very own kingdom with various building & character cards
Utilize creative tactics to take the lead with highly dynamic game play
Dive into the world of Shaolia through fantastic artwork and storylines

There are two ways to win in Shaolia. You can either deal 12 damage to your opponent’s palace and destroy it, or you can achieve 18 culture score.

The game is played through multiple rounds.
A round consists of 3 different phases.

Purchase Phase: Purchase cards and resources.
Building Phase: Build the purchased cards on the territory board.
Action Phase:  Roll the dice and activate cards built on the territory board, using dice.

-description from designer

Trivial Pursuit: World of Harry Potter – Ultimate Edition

Harry Potter fans can test their knowledge of all eight Harry Potter movies with Trivial Pursuit: World of Harry Potter – Ultimate Edition. Move around the board with House Mascot movers as you answer questions and collect "wedges". The game includes 1,800 questions to challenge the ultimate Harry Potter fan. Categories include:

Objects & Artifacts
Death Eaters & The Dark Arts
Animals, Magical Creatures & Magical Beings
Ghosts & Muggles
Other Locations & Transportation
Spells, Potions & Other Magic

—description from the publisher

Gen7: A Crossroads Game

An international colony ship has left an exhausted Earth, headed for a distant planet in the Epsilon Eridani system. Thirteen generations will be born on this vessel before it reaches its destination, each generation a steward of the hopes and ideals of the human species. For six generations, everything has gone as planned....

Now, just as a new command team takes control of the ship, a terrible mystery emerges that will threaten the entire mission. The commanders of Gen7 are about to discover that everything is not as it seems, and the fate of the human species will hang on the choices they make.

In the tradition of the award-winning Dead of Winter, Gen7: A Crossroads Game is a grand narrative game with multiple possibilities. The choices players make as they play will alter the direction of the story. Gen7 will constantly challenge its players with a variety of unique situations that force them to make difficult moral decisions. Will you compromise your integrity to ensure the safety of your crew? Will you value their lives over the safety of the mission?

—description from the publisher

878 Vikings: Invasions of England

The year is 878. For the past 75 years, Viking raiding parties from Norway and Denmark have been terrorizing the coasts of England with ‘hit and run’ attacks. The treasures and stories gained from these attacks have allowed the Norsemen to raise huge hosts of eager men seeking glory and riches. These armies now stand poised to thunder across England where they will settle and farm the fertile land they conquer. The divided English kingdoms are unprepared for this impending onslaught. The Vikings are coming!

In 878: Vikings – Invasions of England, players control the invading Vikings or the English nobles who are trying to withstand the invasion. Viking players either play as Norsemen Viking freeman or as the fearless Viking shock troops known as Berserkers. The English play as the Housecarl, the Kings’ household troops, or as the Thegns who were regional noble Leaders. The English players will also be able to call up the peasant levies, called the Fyrd, to defend their cities.

Players for each side strategize together in order to coordinate their strategies. Each side attempts to control Cities on the map to win. The English start the game controlling all of England but a Viking Leader will invade from the sea each Turn. The English players raise reinforcements from cities they control, while the Vikings must wait for a new invasion for reinforcements. The game ends when the Treaty of Wedmore is called and the side controlling the most cities wins the game.