Cooperative Game

A Carnivore Did It!

A Carnivore Did It! promises a guilty meat-eater, but you will have to determine the culprit for yourself. Maybe an herbivore was actually behind the crime, or perhaps you're searching for two culprits — or even three?

For each case in this co-operative game, you're given a number of suspects, with each suspect being assigned a statement, e.g., "Shark is telling the truth" or "A carnivore did it". You know how many culprits you're looking for, and you have some idea of how truthful everyone is being. Perhaps only one suspect is lying, or perhaps 3-4 of them are telling the truth. Putting all of this information together, can you determine who did the crime?

A Carnivore Did It! includes two thousand cases, each with a single solution, with the difficulty increasing to have up to seven suspects, conditional statements, and varying levels of truthiness.

Also included is a campaign mode that links several cases together, with you scoring in them based on the amount of time it takes to find each solution...if you find them at all.

Beasts

Beasts is a co-operative card game in which players work together to climb ever higher through a series of three-digit numbers, transforming the current number by strategically covering one digit at a time. Each player plays all cards of a single suit from their hand on their turn, always aiming to create a new number that's higher than the last.

But things get wild when the beasts arrive. These mischievous creatures correspond to specific card types — like Whole Hearts or Broken Spades — and once they show up, they restrict where those card types can be played on the board. Beasts are startled when placed above matching cards, which makes them move (or even flee), and part of your team's challenge is luring and managing these creatures so that they don't block your most valuable options.

Each player has limited information they can communicate, so the game hinges on clever planning, interpreting your teammates' cues, and maximizing every turn. With just a few shared discard tokens and an ever-growing number, your group will need to work in perfect sync to survive all the beasts and play every card in the deck.

Complete the deck, tame the chaos, and claim victory with the highest number possible — if you can outwit the beasts.

Aetherspire

The realm of Elementis, once a harmonious balance of earth, air, fire, and water, is now under siege. Elemental Aetherfiends have dispatched waves of invaders to drain our aethercore, the realm's lifeblood, causing chaos to reign. You and your companions must build powerful elemental spires to lure away and defeat these invaders. As each spire grows stronger, it will unleash a devastating resurgence against the Aetherfiends. Can you restore balance before it's too late?

Aetherspire is a cooperative 3D tile placement and tower defense game for 1-4 players.

You and your companions will take on the role of Elementis heroes, working together to mold elemental power into four spires, one of each element: earth, air, fire, and water. A spire is a set of four floor tiles, one on top of another, all of the same element. Each time you complete a spire, that element’s aether fiend is defeated. Once all four aether fiends have been defeated, the heroes share in glorious victory, having restored balance to the realm of Elementis!

However, if the precious aethercore is depleted, or if you take too long to defeat the aether fiends, then the heroes lose the game, and chaos will overtake your world!

Take Time

Take Time is a cooperative game where players either win or lose together.

To succeed, you must strategically play 12 cards facedown around a Clock, following specific rules for each Test. You can work together through a series of games to pass all 40 Tests available in the game.

—description from the publisher

Flow

Flow is a cooperative game where players work together to connect four animal spaces to the boat tile in the center of the board by drawing and playing tiles. Do you have what it takes to save the animals?

If players run out of tiles they and the animals have not been connected to the boat, they all lose.

The game uses a timer, and each time it runs out, players roll two dice that tell them where the giant wave strikes and washes away tiles already placed.

—description from the publisher