Cooperative Game

Mistborn: The Deckbuilding Game

Based on the hit Mistborn novel series by Brandon Sanderson, the Mistborn Deckbuilding game takes players into the world of Scadrial! From designer John D Clair, players get to control iconic characters from the series and "burn" metals to unlock Allomantic powers in fast-paced battles.

Mistborn is a standalone deck-building game in which you “purchase” cards as you play to build and improve your deck. "Burn" metals to activate cards. Each metal has its own strengths: damaging opponents, earning mission points, and manipulating allies. There are multiple ways to win! Defeat your opponents in furious allomantic battles or complete a series of perilous missions before your enemies do.

Play head-to-head against your friends, or take on the The Lord Ruler in solo or co-op play!

—description from the publisher

The Last of Us: Escape the Dark

The Last of Us: Escape the Dark is a new board game of atmospheric adventure set in the world of the critically acclaimed Naughty Dog franchise.

Powered by the latest evolution of the Escape the Dark system, The Last of Us: Escape the Dark offers solo and co-op multiplayer modes, allowing up to 5 players to experience this iconic setting in a brand-new way.

Playing as a group of survivors, you will weave your own unique story of survival and companionship as you explore an open-world map. Beginning your journey in a forsaken quarantine zone, your goal is to travel to the reputed safe haven of Jackson while keeping everyone in the group alive.

Carefully plot your route through the troubled landscape, resolving immersive Chapter Cards at each location to gain vital information, weapons, and equipment. Survival will depend on making difficult choices and tactical use of item cards and custom character dice to overcome a variety of threats including Hunters, FEDRA agents, and the dreaded Infected.

Endure and survive!

—description from the publisher

Magic Maze Tower

Magic Maze Tower is a new standalone game in the universe of the Magic Maze range.

The adventures of the dwarf, the elf, the barbarian and the magician at the mall were a failure and our (brave) adventurers find themselves prisoners of a tower, or rather, of a high-security prison. They will probably need the help of a 5th hero to help them....

The goal of the game is to complete as many levels as possible to escape the prison.

Magic Maze Tower is played on a single Level tile, without an hourglass (you can take your time!), without a “do something” token, but the communication is still limited: Speaking is forbidden.

SETUP

Place a Level card in front of the players.
Place the Hero pawn of the corresponding color on each Hero space (not all 5 pawns are used every time).
Distribute the Action tiles to the players.

HOW TO PLAY

For a level to be completed, all conditions for passing the level must be met and the heroes must then use the exit.

All players will simultaneously move the pawns according to the action assigned to them.

Together, solve the puzzle to save the adventurers.

When a level is completed, you move on to the next one.

—description from the publisher

The Stuff of Legend

As Allied forces fight the enemy on Europe's war-torn beaches, another battle begins in a child's bedroom in Brooklyn when the nightmarish Boogeyman snatches a boy and takes him to the realm of the Dark. The child's playthings, led by the toy soldier known as the Colonel, band together to stage a daring rescue. On their perilous mission, they will confront the boy's bitter and forgotten toys, as well as betrayal in their own ranks.

In The Stuff of Legend, each player takes on the role of one of the boy's loyal toys, each with their own unique abilities. Players work co-operatively, scouring the Dark in search of the Boy before the Boogeyman can escape with him. Players beware, through the course of the game your allegiance may change, and at any point one of your fellow players could be secretly working against you for the wicked Boogeyman.

—description from the publisher

Crossing the Woods

Help Pirouette the squirrel to go back home!

Plan Pirouette's moves by placing your card at the right moment on the Forest board... When all the little strategists around the table have laid down 5 cards, reveal them and move Pirouette !

—description from the publisher

You win if Pirouette gets back home. If the deck of cards is empty, the team loses.