Card Game

Dream Home

What would your house look like? Would you rather have a huge bedroom with an elegant canopy bed or a spacious living room with a grand piano? You are going to play a part of designers who will plan a house and add more and more rooms to it.

Dream Home is a family game about building and furnishing your new house. Over twelve rounds, players collect pairs of cards consisting of a room card and an accessory card (roof, helper, furnishing or tool) and place them on their personal boards, creating their dream homes.

At the end of the game, all players’ houses are finished and fully furnished. Players compare their houses, counting points for functionality, good design, quality of roof and furnishing. The player with the nicest and most comfortable house wins.

Stones of Fate

You hold in your hands the Stones of Fate. Before you, hidden from your view, are the cards that will determine your destiny. Armed with your skill, memory, and a bit of luck, you move your stones and trigger powers in the cards. You will bring fortune for yourself and tragedy to your foes.

In the game Stones of Fate, you have three actions from which to choose:

Peek at a card
Move a stone
Flip a card

Use these actions wisely to strategically position your stones and flip the cards to activate them at just the right time and you can win the card and the points that come with it. Take advantage of special effects on cards that are triggered when you win or flip to give yourself and advantage or to thwart your opponents' plans.

Camel Up Cards

As with the board game Camel Up, Camel Up Cards has players betting on camels as they make their way down a racetrack. Each player has some knowledge about which camels can move — and how far they can go when they do finally decide to move — but they can't be sure of when each one will move, so they'll just have to guess which ones will end in front of the others, hoping to earn a bit of money while doing so.

Read My List!

Choose a level, listen to a list, remember what you heard, then think quick! Win points for naming things missing from the list, identifying their category, or manage not to be the first player to go out of the lightning round. Guess incorrectly, get stumped, or name something that was on the list and you're out!

Mythe

Description from the publisher:

The peaceful kingdom of Mythe has been unexpectedly raided by the evil red dragon and his monster companions! The red dragon has taken away the golden Sacred Cheese, the symbol of the kingdom's prosperity and unity, and the fate of the kingdom is now in peril. The brave young heroes of Mythe must now set out on a desperate journey to the dragon's castle and recover the Sacred Cheese!

The players in Mythe, as mice heroes, must travel to the castle of the red dragon, where one of them has to defeat the evil creature and recover the Sacred Cheese. The player who does this wins the game! To progress on their journey, players must draw cards from other players' hands, one by one. When a player has decided that they have taken enough cards, they can decide to advance their hero on the game board. However, if a player draws a Obstacle card, then the hero must stop and deal with the mishap, not moving on that turn.

When a player finishes their turn (whether they advanced or not), they may then redistribute any of their cards to the other players. To win the game, a hero must have one of the legendary cards — Shield, Sword, or Fairy — then move onto the Dragon's space to defeat him and save the Sacred Cheese.

In the original release — named マイス, which is Japanese for "mice" — the mice heroes were trying to save a princess from the dragon.