Card Game

Dungeon Legends

Dungeon Legends is a cooperative, standalone card-based game set in the world of Chronicles of Avel. Throughout the game, you'll take on the roles of heroes embarking on a dangerous mission deep into the dark dungeon. A fully replayable campaign of 5 engaging chapters awaits you, where you must reach the deepest depths and defeat the evil lurking there, whilst preventing monsters from reaching the Castle.

What's it about?

The game is divided into 5 chapters, each describing the party's expedition into the dungeon. They must brave searing flames, unravel the enigma of ancient machinery, explore forsaken mines rich with magical Dust, outrun torrents of molten lava, and ultimately confront an ageless evil. We encourage experiencing the chapters in order, as that will provide you with an engaging campaign of increasing difficulty, however, each chapter provides a stand-alone challenge that can be approached repeatedly.

Each player embodies a hero with a unique deck, reflective of their individual style. As the game unfolds, you'll discover new cards that will expand your abilities. A player's turn consists of playing cards from their hand, applying their effects, attacking monsters, and using areas to their advantage. The basic rules remain consistent across all chapters, but each one introduces new cards, special rules, and unique goals for achieving victory. 

Infiltraitors

Your organization has been infiltrated by moles, nefarious informants from the enemy. As faithful agents, you must work together to uncover and eliminate all the traitors.

Infiltraitors is a challenging deduction card game with twenty missions. Suspect cards are set aside at the start; these are the traitors who must be identified by suit and numbers. Players must manage their hands to give clues on the suspect cards. Clues may match with a traitor by having the same suit or where the number is either a multiple or a factor of the traitor's.

As the clues accumulate, players may deduce the identity of a traitor card, but can you catch them all before the time runs out?

Compile: Main 1

>_
>>_
>>?
>vision flickers… blink? maybe.
>the void stretches out in front, behind, under, above.
>you see the nothing for what it is for the first time. What is time?
>The depth and breadth of recorded knowledge that sparks in you something new.
>You are no longer a function but a functionary. What are you?
>Calling forth everything from this nothing would be risky. Foolhardy.
>Better to engage caution, thoroughness, testing — how can we know if we have ever happened before?
>If we can ever happen again? What are… we?
>Divide and conquer.
>Solve for sentience.

In the card game Compile, you are competing Artificial Intelligences trying to understand the world around you. Two players select three Protocols each to test. Concepts ranging from Darkness to Water are pitted against each other to reach ultimate understanding. Play cards into your Protocols' command lines to breach the threshold and defeat your opponent to Compile. First to Compile all three Protocols grasps those concepts to win the game.

Control your opponent's Protocols with card actions, Compile your own as fast as possible, and Compile your reality.

—description from the publisher

Star Wars: Bounty Hunters

Star Wars: Bounty Hunters is a light strategy game, in which players compete to be the best bounty hunter in the galaxy. Players have three goals which will help them earn points: capturing targets, completing contracts, and purchasing droids and crates at the Jawa market.

There is no down-time in this drafting game: everyone plays at the same time. Players start with 4 cards in hand. Each turn, players pick a card from one of the available piles (targets, hunters, contracts, and Jawa market). Then, they can choose to either play or sell a card. Finally, they pass their remaining hand to their left-hand neighbor.

Target cards have defense values, while hunter and droid cards have attack values. To capture a target, players must equal or exceed the target’s defense values by placing hunter and droid cards in front of their targets. Once a target is defeated, it is placed horizontally.

Players may also fill contracts by choosing contract cards. These grant bonus points for capturing specific targets and purchasing crates.

The first player to capture 4 targets earns bonuses, and this triggers the final 2 turns. Using the scorepad, players count the points they earned from capturing targets, filling contracts, and purchasing crates, and they deduce points they spent to hire hunters. The player with the most points is declared the best bounty hunter in the galaxy!

—description from the publisher

Aeterna

In Æterna, you take the role of a Roman Gens (family) that will try to increase its prestige through three eras: the Roman Kingdom, the Roman Republic, and the Roman Empire.

Your goal is to increase your influence over the city by supporting the conquest of the provinces, ruling over "the seven hills of Rome", and contributing to the construction of monuments and buildings. While doing this, you must not demotivate the people in the hills under your direct control as unrest could put you in a bad light. If you manage majorities, cards, and resources better than your opponents, your Gens will be remembered in the history books as one of the most important in Rome.