Card Game

Everdell Silverfrost

Silverfrost is the next standalone edge of the map series of Everdell. Beyond the snow-capped Spirecrest mountains to the south of Everdell Valley, lies the bold country of Silverfrost. It is your task to build and maintain a city in this challenging landscape. You must clear the piling snow, burn the fires to keep your citizens warm and prosperous, and complete important quests for the Ranger’s Guild.

In Silverfrost, you send critter workers to various Locations on the board, cards, or the mountain to gather resources and activate unique effects. You use these resources to play cards face up in front of you, forming your own city. Each turn, you take 1 of 3 possible actions — Place a worker, Play a card, or Prepare for the next season.

You may place 1 of your workers on any Basic Location, Red Destination card in your city or opponent’s cities, the Forge, the Hot Springs, or a mountaintop Beacon, so long as it is not blocked by Snow or another worker. You then claim the listed resources or perform the action. If there is Snow at the location, you must first spend a Fire resource to clear the snow pile. If you use your unique Ranger worker, you can visit an occupied location, or gain a Fire resource if visiting a location alone.

To play a card, you must pay the listed cost of resources. If it is a Critter, you may instead play it for free by using 1 of your 2 Chimneys, so long as you have the necessary Fire to light it. Cards may be played either from your hand, or from the area of face-up cards on the board known as the Valley. Nearly all of the cards in Silverfrost feature new and powerful abilities, offering a huge variety of strategic depth and combos to explore.

If all of your workers are deployed, you may prepare for the next season by bringing back all of your workers, gaining a new worker, and performing the action described for the following season, introducing new snowfall to the board and to your city, as well as other challenges. A player is finished when they have played through the last season (Spring) and cannot perform any more actions. After all players have finished, the player with the most points is the winner.

20 Strong

20 Strong is a new deck-based game system from Chip Theory Games, capable of being played in about 30 minutes or less. We say “game system” because the idea behind 20 Strong is a small nucleus of simple, adaptable rules that can then be applied to a variety of unique decks, each with their own set of mechanics. We are launching 20 Strong with three such decks – one set in the world of Too Many Bones, one set in Hoplomachus: Victorum, and one in the new universe of the space-faring Solar Sentinels. We have more decks in development and plan to release them regularly if our customers are excited by them. For now, 20 Strong is a solo-only game, but even that could differ in future decks using the ruleset.

The object of a game of 20 Strong is to progress through a shuffled deck of cards, each card bearing a unique challenge. This challenge could be in the form of an enemy, a unique scenario, or some other requirement (for example, players of the Too Many Bones deck might expect to see a Lockpicking challenge or two). Challenges usually require a certain number of successes to complete, which you earn by rolling a set of 17 dice with different odds for a hit (these dice, along with three adjustable stat dice, make up the “20” in 20 Strong).

If you roll enough successes, you complete a card’s challenge and gain its rewards. If you don’t, you take damage and move on to the next card – unless, of course, your HP stat is reduced to 0, costing you the game. If you manage to make it through an entire deck, you take on one of the deck’s final bosses, attempting to score enough hits against this powerful enemy to claim ultimate victory.

Of course, it’s never so easy that you’d want to spend all of your dice on a single card. In addition to your HP Stat, you’re also keeping track of your Strategy (which controls how many rerolls and items you have) and your Recovery, which controls how many dice return to your pool after taking on a challenge. If you roll more dice than your Recovery, those dice are exhausted, lowering your pool for your subsequent challenges. It’s a game of pressing your luck, strategic decision-making, and resource management. We think you’re going to love it!

A Wild Venture

A Wild Venture is a fast-paced, strategic 2-player game where you don’t just build engines… you dismantle them too!

In this quirky world, you’ll share a deck of cards packed with wild characters, clever combos, and unexpected twists. Each turn, you’ll race to build powerful synergies... only to tear them apart when the time is right. Cards won’t last forever, but only the ones you have fully used up score points, making timing everything.

With 108 unique cards, a double-sided adventuring board, and two themed sets for endless variety, no two games feel the same. It’s strategic. It’s deep. It’s delightfully wild.

If you love tactical duels, fast decisions, and games with real personality then A Wild Venture is definitely for you!

Point Galaxy

From the team that brought you the card games Point Salad and Point City, Point Galaxy is a fast card-drafting, sequence-building game for the whole family!

Point Galaxy takes the same simple concept of drafting cards and building the best combinations, and adds new layers of sequence building, set collection, and racing towards objectives to the mix - making the game easy to learn, but challenging for everyone!

Rules are simple: Take any two cards from the dynamic market and add them to your expanding galaxy. As you place cards, create solar systems by arranging planets in numeric order and earn bonuses by collecting suns, asteroids, moons, rockets, and research projects to score the most points!

There are over 140 unique double-sided planet/space cards, so you can create a completely different galaxy each and every time you play!

That's Totally You

Think the same, it’s the point of the game. That’s your mission in That’s Totally You. You’re trying to silently agree with your partner by both pressing the buttons on your swivel hands so both fingers swing round and point at the same person.

You’ll come up against loads of tricky questions, such as “Who’s more golden retriever?” and “Who’s more likely to join a cult for the free food?”. As long as you both agree, your team is through to the next round. However, disagree and your team is out!

The last team standing is totally the winner.

The swivel hands are the star of the show. They're fun for the players operating them, but also fun for everyone else to watch.
Thinking alike. In this game it's not really about answering the questions honestly, but trying to predict what decision your partner is going to make.
The questions are funny and surreal but not mean.
This game is about having a laugh without making people feel uncomfortable.
It is also a competitive game. One team is going to win, make sure it's yours.
1. PICK A PROMPT
Choose between two prompts.

2. USE TELEPATHY
Silently decide who you’re going to point the finger at.

3. SWIVEL!
Press your buttons to point the finger and if you agree, you’re through to the next round!