Bluffing

Dixit: Journey

Dixit: Journey features the same basic game play as Dixit: Each round one player takes on the role of Storyteller, choosing one card from his hand, then telling a story, singing a ditty or otherwise doing something that in his opinion is associated with the played card. Each other player then chooses one card in her own hand and gives it to the Storyteller in secret. These cards are shuffled and revealed, then players vote on which card was played by the Storyteller.

If no one or everyone votes for the Storyteller, then he receives no points; if he received some votes but not all the votes, he scores based on the number of votes received. Each player who submitted a correct vote or who received a vote on her card submission also scores. After a certain number of rounds, the player with the most points wins.

Dixit: Journey differs from Dixit in a number of ways, starting with a simplified scoring board that doesn't have players moving around a track in the bottom of the game box. Instead the scoring track is on its own board, and this game board includes a summary of the rules as well as numbered places to put the cards each round to facilitate voting. The game rules have been revised to make the game easier to learn, while keeping game play the same.

Similar to:

Dixit 3 – In Europe, the cards from Dixit: Journey will be packaged as an expansion and not sold as a complete game.

Integrates with:

Dixit
Dixit Quest
Dixit Odyssey

Dixit Jinx

Jinx is a new Game in the Dixit family but unlike the original game the drawings are not realistic illustrations depicting scenes but images halfway between abstraction and figuration.

During the game 9 cards are exposed in a square 3x3. The active player draws a locator map that will show him one of the nine cards with which he will play. This location is held secret.

The player must now speak, sing, act out something that makes thinking about this card just like in "Dixit".
The other players go around and point to the card they think is correct but beware! Only one player can point a given card. Once a player has chosen the right card, the turn stops (although some have not chosen). The player who finds the right card keeps it (each card gives a victory point). Players who erred give their cards to the player active. But if neither player gets it right card, the active player must return one of the cards previously won.

Alcatraz: The Scapegoat

Alcatraz: The Scapegoat is a game about conflicted loyalties. On one hand, the players work together to bust out of the famous prison; on the other hand they all know that one of them will be left behind as the scapegoat.

Alcatraz is a peculiar game because while it is cooperative in some aspects, with players needing to work together to complete tasks, the game has loads of negative interaction as one player will always be the scapegoat. You don't want to be that guy. You don't "go all in," you don't always keep your promises, and you don't do "what's best for the group." Instead, you do everything you can to become indispensable, and "everything" is literal here – even if it means stealing from, betraying, and blackmailing other players.

In order to escape from Alcatraz, the players need to complete six parts of a plan. Each part is a "pick-up and deliver" task requiring specific items obtained in different parts of the prison. Once each part of the plan is completed, every player but the scapegoat moves a little closer to escaping, with the scapegoat being voted on each round by all the players – most likely the player who contributed the least to completing that particular task, but you never know. Thus, you could say that Alcatraz is a cooperative game – but with a twist.

The map of the prison constituting the play area is generated randomly each game, providing high replayability. Alcatraz is designed for 3-4 players, and due to its theme and complex gameplay is best suited for mature players.

Samurai Sword

Game description from the publisher:

Samurai Sword is a new game based on the proven Bang! mechanisms and set in feudal Japan. In this game, the familiar features of Bang! are enhanced by more dynamic and fast-paced game play, and thanks to a new scoring system – based on honor points and resilience points – there is no player elimination. Everybody gets to fight to the very end! Also, weapons and attacks are fused into a single card.

Murder City

A game of detectives and justice

Murder City is a strategy game for 2 to 5 players. You assume the role of a futuristic investigator, from hard-boiled detective to alien sleuth to company man. Your goal is to track down killers and prosecute them. The player to survive "the life" best and earn the most credits is the winner, the foremost jovan in the city.

This game includes the following:

5 different detectives to play
25 Murder Cards, the cases you investigate
50 Legwork Cards, which advance your own cases or interfere in other players'
25 Hardship Cards, the troubles you suffer when getting too deep into your work
All the dice you need to play