Bluffing

Tàin

"Long-horned, fertile bulls and fat, milky cows are grazing on the grasslands of the neighbouring clan. War spoils pillaged from our grandfathers still hang on the walls of the enemy house. We will not suffer it any longer! It is time all the clansmen assembled to raid across the border. Let all, from the chieftain to the youngest lad seize as many of the herd as they can!"

Tàin is a game of bluff and tactics, in which you become a leader of a Celtic clan in ancient Ireland. Your task is to make your clan prosper by raiding your opponents‘ grasslands for their cattle. They do not waste their time either and send their own warriors to your pastures to steal your herds. Only by cleverly ordering your clansmen, guessing your opponents‘ moves and tricking them without letting them guess your real plans you can secure a place for yourself in the great chronicles of clan rivalry.

Wooly Bully

The country of La Guerre des Moutons (the war of sheep) is full of fields and forests. There are sheep in the fields and wolves and hunters in the forests. Each player tries to make the largest pens with his own sheep inside by placing his own tiles. You can easily close small pens, or you can be ambitious and try to build large farms... but if you cannot enclose the fields, your sheep are likely to be eaten by the big bad wolves roaming in the nearby forests. Each player's animal is secret at the beginning of the game, but the soonest you reveal it, the more points you get.

Official FAQ (Asmodée)

Online Play

Boîte à jeux (turn-based)

Contents:
1 Large Cloth Bag
1 Small Cloth Bag
77 Double Sided Tiles
1 Rule Book

Junta

Players represent various office holders in the ruling Junta. Depending upon his office and the various cards he holds, each player has a certain number of votes. These are important as they must first elect El Presidente and then vote on the budget that he proposes. Here's where it can get sticky. El Presidente draws cards face down from the money deck (which varies in denomination from $1 to $3) and must propose a budget for the year, distributing the money as he sees fit amongst the various offices. Of course, loyalty to him is usually rewarded, while those pesky "thorns in his side" are usually cut off completely. The beauty of all this, though, is that El Presidente can — and most always does — keep some of the loot for himself. And since no one but he knows the value of what he drew, no one knows how much he's keeping. Suspicion is always keen.

Players may attempt to assassinate the other players by guessing where they will be from among five locations. Players who successfully assassinate another player take that player's money, as the only safe money is the money that has been deposited in a Swiss bank account, and the only way to get to the bank is to survive the assassination round.

If the players are unhappy, and there is an excuse, they can call for a coup, where the opposition players seek to take control of a majority of the power centers. Rebel players control the forces of the role which they were assigned (e.g. army, navy, air force), and players loyal to El Presidente do the same, seeking to control the strongholds until the rebellion is quelled.

The goal is to amass the greatest wealth secreted away in your Swiss bank account.

Council of Verona

The citizens of Verona have grown tired of the constant quarrel between the houses of Capulet and Montague. As ruler of the region, Prince Escalus has formed a council to help mediate the conflict and bring lasting peace to Verona.

In Council of Verona, players take on the role of influential citizens of Verona and act to use their influence to either add characters to the council or cast them into exile. Through thoughtful hand management of their cards and clever placement of influence tokens, players gain victory points based upon the agendas of the characters at the end of the game. The player with the most victory points wins!

We've all heard the story of Romeo and Juliet – now is your chance to steer the story and determine who will rule Verona once and for all!

Cloud 9

Cloud 9 - The Daring Game of Ups and Downs

Players earn points by daring to stay in the basket of a hot air balloon as it rises. Points increase as the balloon climbs from cloud to cloud, but so does the risk of the balloon falling. Should you jump out to save your points or trust that the pilot will take you safely higher?

Everyone places their passenger token into the balloon's basket to start the trip, and receives a hand of six balloon cards. Then, each turn, a different "pilot" rolls an increasing number of specialized dice to see if the balloon can stay aloft. The dice dictate how many of the balloon cards are needed of each color. (There are also optionally played Wild Cards to keep everyone guessing.) Each player decides whether they think the pilot will have the cards to successfully take the balloon up, or whether they should jump out and keep the points earned so far. If they stay, they run the risk of getting no points if the pilot fails. If the balloon does fall, it is placed back on the lowest cloud. Everyone hops aboard and draws one new card, and the next trip begins. When a player earns 50 points the game is over.