Auction / Bidding

Pyramid Arcade

Pyramid Arcade is a compilation of 22 games that can be played with "Looney Pyramids" and assorted other components. Looney Pyramids are colored pyramids in three sizes that can nest together.

The plan for Pyramid Arcade is to focus on games that can be played with three or fewer trees of each color, and include ten colors of pyramids (ninety in all). Pyramid Arcade will also include numerous boards, nine dice, and a rulebook explaining all the games.

The individual games are:

Black Ice
Color Wheel
Give or Take
Hijinks (aka Pink Hijinks)
Homeworlds
IceDice
IceTowers
Launchpad 23
Looney Ludo (aka Martian Coasters)
Lunar Invaders
Martian Chess
Petal Battle
Petri Dish
Powerhouse
Pharaoh
Pyramid Shambo
Treehouse
Twin Win
Verticality
Volcano (aka Fiesta Caldera)
World War 5
Zark City

Lotus

Lotus is a beautiful game that grows into a unique work of art every time you play.

Clear your head and take in the quiet strength of the Lotus garden. It takes skillful care and nurturing to grow these flowers to their full potential, but once picked, they provide their owner with wisdom. Beware, for there are others who will do anything they can to get their hands on these mystical flowers. You'll need to enlist the help of creatures native to this land to take control of the Lotus garden and achieve true enlightenment.

Wild Animalopoly

WILD ANIMALOPOLY has all the fun of a traditional real estate trading game with some wild animal twists. Instead of buying property, players become Caretakers of animals. Instead of rent, players pay Meal Fees. A player collects 4 Elements - the land, water, food and clean air that all animals need to survive and trades them in for a Habitat where an animal can survive on its own. Flip over the Animal Certificates and you'll find several fun facts about each animal. Did you know a polar bear has coal-black skin? Or that a flamingo is pink because it eats shrimp? How about the fact that a giraffe hoof is the size of a large dinner plate? It's all fun and games until you land on HIDE FROM PREDATOR... then it's time to run to HIDING and you're out for 3 turns! So grab your token and advance to EXPLORE. Who knows? You may become the caretaker of a two ton rhino. Or you might get fleas! Whatever Happens... It's howling good fun! IT'S WILD!

Assyria

In Assyria, players represent tribes living in Mesopotamia, trying to develop on the desert and a limted fertile area located between two rivers that divide the board. In their quest for power (points), players build Ziggurats (permanent outposts), wells, make sacrifices to gods and try to get along with nobles of Assur - the capital of Assyria. The game is a light-weight eurogame, built around the short-term rapid point gains vs long-term investments dilemma. General flow of play is as follows:

Phase 1: Players get resources for expansion and decide on play order

In this phase, players pick cards with resources that enable expansion on the board. In general he/she who gets most food, plays last. First player expands with least food.

Phase 2: Players expand on the board to earn points or money.

Players begin to form strings and/or clusters of huts and pay for placing them with their food cards. Depending on where huts are placed, they either score points or earn camels (money).

Phase 3: Players spend money/camels on various investments.

A player either goes for one-time bonuses from the nobles of Assur, or makes long-term investments by offerings to gods and building Ziggurats.

The game lasts for three eras, made up of 2-3 of such cycles. After each era comes the flood: the board is partially cleaned up, but players also capitalize on their investments from phase 3. Each round, players also score points for huts (those built on fertile land between the two rivers bring more points) and ziggurat tiles.

In comparison to other games from Ystari's series - Assyria is lighter than Caylus, Olympos, Ys or Sylla (in terms of complexity, available choices - represented by numerous tiles, cards, icons, cards etc. that need to be remembered and can be combined during play), but heavier than Yspahan, Mykerinos or Metropolis.