Auction / Bidding

Nefertiti

From the back of the box:
Akhenaton, Pharoah of Upper & Lower Egypt, God among men, all powerful sovereign, he trembles before no-one. There is, however, one mistake that even an immortal king cannot afford to make: forgetting his wedding anniversary. Especially when his wife is the exquisite Nefertiti.
Alas, the powerful monarch has almost made such an unforgivable blunder, remembering the event a mere two days before it is to take place. Now, he must find a veritable shower of queenly gifts.
The task of finding beautiful & original gifts falls upon his councilors - YOU!
It's time to play! Send you servants to the four corners of Egypt, from Gizeh to Abou Simbel & gather up the most impressive objects the realm has to offer. If your gifts are noteworthy and please Nefertiti, there is no doubt that the Pharaoh will reward you most generously.

Sylla

Sylla was the name of a Roman Consul and dictator; the name of the game is a reference to his person. The designer tried to bring together "Res Publica Romana" and "Saint Petersburg," furthermore playable in one hour.

The players will try to become the premier Consul of Rome. Each of the five years (turns) is subdivided into seven phases in which the players take their actions. It will be semi-cooperative as one player alone cannot influence all parts of the Roman social or political life. They also have to prepare for negative events like epidemic plague or persecution of the Christians and also decadence.

The Ystari games website has downloadable rules for the game for 2 players.

Revolution!

Blackmail the printer. Threaten the innkeeper. Bribe the priest. Welcome to Revolution!

Secretly bid against your opponents to gain victory points, control territories (worth victory points at the end of the game) and collect more Gold, Blackmail, and Force tokens for the next round of bidding! Will you try to control the tavern or the fortress? The harbor or the plantation? Knowing where to push for points – and where to back away and let your opponents fight – is the key to victory. Whoever has the most victory points at the end of the game wins. It's a game of bluff, counter-bluff, and surprise!

Bidding tokens have different shapes and colors for easy identification. Colorful cardstock shields keep your bids private, and also provide a handy rules reference during the auction. Brightly-colored wooden blocks allow players to see, at a glance, who controls which colonial-themed territories.

Revolution! is for three or four players. The rules can be taught in minutes, and a complete game takes less than an hour. Each new game lets players find new strategies and tactics.

Get ready for Revolution!

Lascaux

Lascaux is a game about the French caves containing animal paintings; discovered in 1940 by four teenagers.

This auction game is based on the bidding mechanism of Michael Schacht's Mogul also implemented in No Thanks!

The deck consists of 54 cards each representing one of six animals and a combination of two colors. At the beginning of a round, cards are turned face up until all six colors are showing or seven cards are face up. All players secretly decide which color cards they hope to win at the end of the round. On their turn, players bid by placing a stone on the table. If a player passes, he picks up all the stones currently on the table and places his token on top of the token pile. The last player remaining grabs all the cards of the color he had chosen earlier in the round. The second to last player, whose token now sits at the top of the token pile, then picks up all the cards of his chosen color if any cards of that color are left. The same process is repeated for each player when their token is at the top of the token pile. The game ends when all the cards of the deck have been claimed. Players then earn points for each animal for which they have majority.

Components: 54 cards, 50 stones, 30 markers, rules.

Released: Essen 2007.

Change Horses

A racing game with a twist.

Players secretly get a horse (of a particular color) assigned before the game starts. The player with the horse in last place at the end of the game wins.

On your turn - sequence of play is decided by auction - you play a card that controls two different colored horese. When every player has put down cards, the horses move; but only horses with an odd number of cards on the table! If the number of open cards is even, the horse does not move.

But, true to the spirit of horse racing, each player has a chance to play a "dirty trick", including Change Horses. This can affect the game dramatically.

The best detailed description of the game is here.
{This is one of the few multiplayer games that plays equally well with only two}