Animals

Fauna

360 animals on big cards are waiting for the players of Fauna. Every round a single animal presents itself by name and picture. The 2-6 players try to guess the animal's weight, length, height, tail length and - most important - the areas in which the animal lives on the Earth. The early bird gets the worm: an area on the big map or a sector on the scales already occupied by a player token cannot be chosen a second time. When no player wants to set another token the round ends and the scoring is performed. Tokens on correct spaces get points for the corresponding player, also tokens in the direct neighborhood of correct spaces score points. Tokens not earning points are temporarily out of the game - so risk should be carefully considered. Next round - next animal - starting player changes. The first player who reaches a certain total score wins (normally after 8-12 animals).

Leaping Lizards

It's a leap-to-the-finish in this colorful game of fast-moving reptiles. Choose a secret creature card, shake the cup and pour out the picture tiles. Move your lizard forward or backward depending on what the tiles show. But look before you leap or else you could wind up at the back of the line! The first player to jump to the finish is the king of chameleons.

Siam

We are in the realm of SIAM which once upon a time was heaven on earth, a vast country where elephants and rhinoceros had been living in peace for centuries. Once, the earth started to shake and SIAM was reduced to three regions surrounded by gigantic mountains. Since then, elephants and rhinoceros don't have enough space to live. These two incredibly strong species shall now struggle mercilessly to rule over two territories.

Contents:

A wooden board
5 elephants
5 rhinoceros
3 rocks
5 pieces of felt to stick under the board, 1 in the center and 1 under each corner
Rules of the game

Power Grid: The First Sparks

In 2001, 2F-Spiele published the original Funkenschlag.

In 2011, it is time to look back...a long time back! To celebrate the tenth anniversary of the original Funkenschlag, designer Friedemann Friese will take you back in time and let you relive the early beginnings of mankind. True to the name of the German edition (a literal translation of which is "Flying Sparks"), it is time for Funkenschlag: Die ersten Funken, or "The First Sparks".

The First Sparks transports the Funkenschlag mechanisms into the Stone Age. The order of phases during a game round, the player order, the technology cards: you know all these parts from “Funkenschlag”. But what is new? What is different?

The First Sparks is much faster and far more direct. You are immediately part of the action. Each turn, each decision is important. As a clan leader you decide on the well-being of your clan during the Stone Age. You need to develop new hunting technologies and get new knowledge - to successfully hunt food or to learn to control fire. With the help of these skills, you will harvest enough food to feed your clan and spread it far enough to reach new hunting areas.

In a game of The First Sparks you are always confronted with many decisions: Which technology cards offer you the biggest advantages? When is the right time to spread your clan on the game board? Which hunting areas will grant the most food? Reaching new hunting areas or trying to secure parts of the game board for your own clan are important factors for your strategy. Empty spaces are cheaper for you to settle compared to spaces in which other clans are already settled. If you are the first to increase your clan size to 13 clan members, you win The First Sparks.

Fuzzy Tiger

A group of competitive monkeys tries to find a leader and arranges a dangerous competition: the one who can pluck out the most whiskers from the faces of sleeping tigers will be their new leader! Not only are all these monkeys agile and cunning, but they also don't hesitate to use all kinds of unscrupulous methods to get closer to the tiger "safely", pushing, wrestling or even throwing stones. However, don't go overboard! If a tiger wakes up and gets angry, it won't be something the monkeys' petty tricks can handle. Will you be able to escape the tiger's jaws to become the brave and clever Monkey King?