Animals

Savannah Tails

Welcome to Savannah Tails (Fragor's Essen 2009 release) the game of fast and furious ostrich racing. Play as either Albrecht, Alexandra, Enzo, Nnelg or Mathilda as you race for glory through the African savannah. However, winning the race is the least of your worries. Cheetahs will try to eat you. Crocodiles will try to eat you. Warthogs will probably try to ignore you. Elephants are just in the way. The less said about porcupines the better.

The game will include 25 track sections allowing players to once again design their own races. Some of these feature “unhelpful” animals. Special tracks involving a rope bridge, quicksand and a sand dune are also included.

A limited edition of 1,000 games will be produced for Essen 2009. The game is fast paced and easy to learn.

Arctic Survival

Arctic Survival is about using your instincts to prevail in the coldest and most remote place on earth. The object is to make it safely to your igloo before your opponent can make it safely to theirs. In the way are treacherous moving ice floes, with icebergs and thin ice blocking your path. Lurking within are friendly and unfriendly Orca whales and smart penguins that can guide the way across the ice floes. Once across, unfriendly polar bears, wolves and many other types of arctic wildlife confront you as you try to reach the safety and comfort of the igloo waiting across this vast ever changing environment.

Very Quiet Cricket Game

For 2 - 4 players Ages 3 and up.

The Very Quiet Cricket Board Game is a spin and move game based on the Eric Carle book "The Very Quiet Cricket". Players start as newly hatched crickets and move from leaf to leaf in a journey to meet new friends and find their voice. Children learn about persistence, individuality, growth and love in this colorful game. Includes game board, 4 cricket game pieces, 24 insect cards, spinner and instructions. 2 to 4 Players.

Trias

Dinosaurs reside on the modular hexagons of the super-continent Pangaea. Each hex can only support a certain number of animals. Not only that, the continent is splitting up with parts of the land disappearing and new lands emerging elsewhere. Players try to disperse as widely as is wise while still dominating each continent where they exist. The game ends as the meteorite strikes, ending the age of the great dinosaurs.

Players begin by placing herds of their dinosaurs on the single continent of Pangea, made from tiles of various terrain types. They then take turns, which comprise of drifting tiles, conducting optional actions, and finally resolving any of their own tribes that have been left in water or on overpopulated tiles. The first phase, the drift, involves a player moving a landscape tile of the same type as depicted on the card they play. The tile must be moved further away from the South Pole (the centre of Pangea) than it already is, must remain a part of the same continent and must be attached to a continent with that player's herds. Players have 4 action points to spend on other optional actions, including another drift, migrating herds, rescuing swimming herds and reproducing to create more herds.

Points are scored during the game whenever a new separate continent is formed as a result of a landscape tile drift, as well as at the end of the game for each continent. During the game, the player with the most herds on the new continent scores 2 points, while the player with the second-most scores 1. End-game scoring is much more significant, as the player with the most herds gains 1 point per landscape tile on the continent, and the player with the second most scores half that amount.

The final round begins when the meteor strike card is drawn, and the game then ends. After final scoring is completed, the player with the most points wins.

Premiere: Essen 2002

Monkeys on the Moon

In Monkeys on the Moon, players advance monkey civilizations while also freeing monkeys from lunar isolation by launching spaceships. Players must carefully balance which tribes they advance, however, as there are monkey politics at play! Influencing one tribe will likely harm another tribe's opinion of you. The player who launches the most powerful primates home to Earth by game end will claim victory.

Every move that a player makes will impress one the six monkey tribes yet anger another. Knowing when to play favorites, and when to risk incurring the scorn of a tribe, is key to success.

The game's monkey cards also feature six original drawings by cartoonist Scott Starkey.