Adventure

Fireball Island: The Curse of Vul-Kar

Welcome to Fireball Island! You may have heard stories. You may have visited when you were younger. Perhaps you even saw a fireball engulf a fellow traveler in a hellscape of horror that makes you afraid to close your eyes at night. Whatever the case, welcome back! Turns out that Vul-Kar didn't like having his gem stolen way back when, so there has been some volcanic upheaval, an explosion in our snake population, feral tigers, new types of trees bent on ending human life, and swarms of bees everywhere. But don't worry — we have top people working on it.

Start your day of adventure at the helipad. Be sure to sign the waiver, which legally obligates you to take snapshots across the island. You'll race down the many paths, avoiding hazards all the while. On the plus side, you get to keep all the treasure you find.

Fireball Island: The Curse of Vul-Kar is a restoration of the classic 1986 game Fireball Island that features a unique 3D island and a host of marble mayhem. This new version boasts an island that is even bigger than the original (and yet fits in a smaller box) and more marbles. It is a family-weight game for 2-4 players (5 with an expansion) that plays in 30-45 minutes. Simple card play replaces the random roll-and-move of the original, and the set collection for the treasures offers some interesting choices for players.

Remember, you don't have to outrun the fireball — just the other players.

Note: This game is Protected; you must have a Membership to play -See Game Associate for help.

Jumanji

The Game that Pursues You! Stalking lions, Charging rhinos, Lunging, Snapping crocodiles, and more. In the wild world of Jumanji, they're only a dice roll away.

Choose your pawn and set out on a deadly journey. Decode rhyming card messages that could spell disaster! Roll 8-sided dice together to rescue a fellow player in danger! Fail to escape, and the jungle could swallow you whole! The only way out is to finish the game. Only then will the terrors of the jungle disappear...

The game is based on the movie with the same name.

Mansions of Madness (2nd Edition)

Mansions of Madness: Second Edition is a fully cooperative, app-driven board game of horror and mystery for one to five players that takes place in the same universe as Eldritch Horror and Elder Sign. Let the immersive app guide you through the veiled streets of Innsmouth and the haunted corridors of Arkham's cursed mansions as you search for answers and respite. Eight brave investigators stand ready to confront four scenarios of fear and mystery, collecting weapons, tools, and information, solving complex puzzles, and fighting monsters, insanity, and death. Open the door and step inside these hair-raising Mansions of Madness: Second Edition. It will take more than just survival to conquer the evils terrorizing this town.

Hogwarts: House Cup Challenge

Hogwarts: House Cup Challenge is an Adventure Board Game that allows 2 - 4 players to portray Harry, Ron, Hermione, and Neville in their quest to win the House Cup for Gryffindor!

Players move their characters around the board encountering Adventure Cards and increasing their Knowledge, Skill, and Honor. As the Characters' abilities grow, they will face harder challenges based on the first five Harry Potter films, from Harry Potter and the Sorcerer's Stone to Harry Potter and the Order of the Phoenix!

Players who complete difficult adventures earn victory points for themselves and for Gryffindor. When Gryffindor reaches 500 points, the player with the most points wins the game!

The First Play Rules allow beginners to play a full game in 30 minutes. The Full Rules allow for a complete adventure as the characters progress and grow through the first five films.

Luxor

On the hunt for priceless treasures, groups of adventurers explore the legendary temple at Luxor. Their ultimate goal is the tomb of the pharaoh, but many treasures can be collected as they search. As they explore, the challenge unfolds: The player who manages to quickly get their team of adventurers to the tomb, while salvaging as many treasures as possible, will be the winner.

Luxor offers variable game play as the path that leads to the tomb is different for every game — and will even change during play!

—description from the publisher

In Luxor, players move their adventurers through the temple with the goal of reaching the tomb in the middle of the game board. At the start of the game each player gets dealt 5 cards, which he is not allowed to change the order of.

In each round players take turns that consist of 3 actions:

1. Choose either the left or right most card to play to the discard pile.

According to the played card move, one adventurer that many tiles forward towards the tomb. An adventurer only moves from tile to tile, jumping over empty spaces and not counting them.

2. When the adventurer has completed his movement, he performs the action of that tile, if possible. Depending on the tile this can have various effects:

Treasure tile - If enough of a players adventurers player are placed on a tile, the player can collect that tile and earn points for it. Additionally he keeps the tile, trying to collect treasure sets consisting of the three different treasure kinds, vase, statue and necklace.

Horus tile - The player can either gain a key or a Horus Card. He will need the key to enter the tomb and the special Horus card offers unique and strong ways to move his adventurers once he plays that card.

Osiris tile - The tile acts as an catapult instantly moving the adventurer a certain amount of tiles forward.

Temple tile - On these tiles players get special bonuses, like scarabs that are worth victory points or joker tiles, which complete treasure sets. The most unique tile is the tunnel. If an adventurer lands on a tunnel he instantly gets teleported to the next tunnel in play, creating a shortcut through the temple.

3. After performing the action of the tile, players draw one card from the draw pile to refill their hand to five cards. The drawn card is placed in the middle of the hand.

At the start of the game, players can chose to move one of 2 adventurers. Every time an adventurer crosses over an Anubis statue for the first time he gains a new adventurer which is placed at the start.

The game ends once two adventurers reach the tomb. But in order to get in the tomb and collect the valuable sarcophagi, players need to have a key, which they collect from landing on Horus tiles. One key is needed for each adventurer wanting to enter the tomb.

The round is finished and then the game ends with a final scoring.

The player who now has the most points is the winner!