Action / Dexterity

Elk Fest

Part of the Kosmos two-player series, Elk Fest or Elchfest is a two player dexterity game in which players attempt to navigate their moose across a river along a series of stones. Players take turns flicking 2 stones, represented by disks, and moving their moose along said stones. Care must be taken when moving ones moose as if the front and back hooves of the moose do not rest atop of the stones the players turn immediately ends, the moose is returned to its previous position, and the opposing player may flick 3 stones. The winner is the first person to move their moose to the opposing river bank!

Game description from the publisher:

Two elk (Jule and Ole) stare at each other across a river. Longing for the greener grass where the other elk is, they set out to beat each other to the opposite bank! In Elk Fest, move your elk to the other bank by flicking wooden disks across the table and balancing your elk on them. Can your elk get to the greener grass across the river? Good grazing is just a stone's flick away!

Big Brain Academy Boardgame

From the Publisher:

Which team has the biggest brain? The new mental fitness game based on the original best-selling Nintendo™ DS title. Speed and accuracy count - not smarts - when answering questions at the Big Brain Academy. Challenge your brain in five fun categories: Analyze, Compute, Identify, Memorize and Think. Teams collect chips based on the number of questions they answer correctly. Big Brain Academy keeps minds nimble and players laughing! Your team's goal is to collect the most chips. Game includes 330 cards, dry erase pen, puzzle pieces, red revealer, sand timer, scale, scoring chips and spinner. 2 to 6 Players. Ages 8 and up.

Click Clack Lumberjack

There are two very different versions of Toc Toc Woodman, and also a third edition named Click Clack Lumberjack which makes minor additions to the second edition of Toc Toc Woodman. In each version, the object of the game revolves around using a plastic axe to tap a tree made out of individual flat segments without causing any segments to fall out of the tree.

Tok Tok Woodman First edition:
A very simple dexterity game with 12 large wooden discs, a wooden axe, and a die. The discs are stacked as a tower. A player turn consists of rolling the die and then hitting the tower with the axe. For example, if you roll a five, you have to hit the fifth disc five times with the axe. The player causing the tower to fall loses.

Toc Toc Woodman Second edition:
A dexterity game where nine plastic tree segments are stacked up. Each tree segment has four bark sections around it. On their turn, a player gets two taps with the axe to try and knock off pieces of bark from the tree segments for one point a piece. But be careful, if a tree segment comes down it's minus 5 points! A quick unique dexterity game.

Click Clack Lumberjack First edition:
Very similar to Toc Toc Woodman Second edition, but adds some optional grub stickers which you may apply to bark pieces in order to add various rules for the grub. Also comes in smaller, more portable packaging and at a lower price point.

Cube Quest

Cube Quest is a dexterity game in which lightweight hollow cubic dice are flicked across custom rubber mats. Cubes that leave the mats are defeated. Play alternates until someone wins by defeating the enemy king. Cubes also risk defeat in enemy territory; if they land "shadow" side up, they have been captured and must be rolled, like dice, to determine whether they escape.

The cubes have different strengths and special abilities, such as taking extra flicks, immobilizing enemy cubes, reviving lost cubes, and hiding before strategic re-positioning.

The game allows for custom army building using a simple point system. Pre-battle setup involves a tactical selection of cubes worth a total of 40 points maximum to fight alongside their king. Each player also chooses how to position their cubes, creating individual attack and defense formations and structures!

KLASK

The KLASK game board is shaped like a ball field with two deep holes functioning as goals in each end of the field. In the middle of the field, three white magnetic pieces serve as "obstacles" – do NOT attract them to your own gaming piece! Your gaming piece is a black magnet. You control it by holding a large magnet under the board. This magnet is connected to a small magnet placed on the field. The purpose of the game is to push the small, red ball around on the field with your magnet/gaming piece, shoot the ball past the obstacles and your opponent and into the goal hole. It’s so much fun when your opponent suddenly is covered in white obstacles or you drop your gaming piece into the goal – something which might happen if you get a little too eager!

Place the game board on a table between the two players. Place the three white magnetic pieces on the white fields on the board. Put two coins in each point slot next to the "0". Each player has a black magnetic gaming piece in two parts. Place the short (thin) part on top of the board and the long (thick) part under the board in such a way, so the two parts “catch” each other. Place the ball in the corner start field. Steer it with the black gaming pieces.

The youngest player starts the game. You score a point if:

-The ball ends in your opponent's hole and stays in the hole.
-Two or all of the three white magnetic pieces stick to your opponent's gaming piece.
-The opponent accidentally pulls their gaming piece into their own goal hole.
-If the opponent loses their gaming piece.

Each time you get a point, you must move your coin one point forward in the point slot. The player who first reaches the KLASK field wins.

During the game:

If one of the white magnetic pieces sticks to a gaming piece, the game continues; if two of the white magnetic pieces stick to one gaming piece, the opponent gets one point.
If the ball falls over the edges of the board, you must place the ball in the corner start field in the half from which the ball fell.
If one or more white magnetic pieces fall over the edges of the board, the game continues.
Each time a player scores a point, you must put the white magnetic pieces back on the white fields on the board, and the player who did not score a point places the ball in their corner start field.