Acting

Ugg-Tect

In Ugg-Tect, first released as Aargh!Tect, players work in teams to construct fabulous – well, let's say "functional" – structures out of materials lying around them. All the players are cavemen, however, so you have only rough blocks with which to build and you can communicate only through primitive gestures and sounds. Ugungu!

When you're the architect on your team, you see a building plan that shows how the blocks should be placed in the finished design. To get the builders on your team to do the heavy work, you must tell them which piece to use – through gestures like stomping your feet or raising your arms above your head – and what to do with it. "Manungu" tells them to put the piece at the front of the structure, while "Manungu manungu" means to put it at the back. Moving pieces left or right, up or down, laying them down or rotating them – lots of details need to be conveyed with only a few commands and your trusty (inflatable) spiked club. When you give a command and your team performs well, tap them on the head once to show approval. Hit them twice, though, and they know they messed up and need to pay better attention. I said, "Karungu!!" (stomp stomp stomp)

The fastest – and most accurate – architect/building team will carry the day...

Guesstures

This game is like Charades on 'Speed'. The active player gets four cards. Each card has two words on it, one easy, one difficult. The harder the word, the more points it's worth. The player picks one word from each card and loads them into the timer device. S/he then has about a minute to communicate the words to teammates; when a word is guessed correctly, the card must be snatched out of the timer. The timer, meanwhile, will "eat" the cards, one at a time, if they aren't snatched. You get points for each card successfully rescued from the timer.

Reimplemented with different rules: Electronic Guesstures

Double Take

Double Take is a charades game built for two, so to speak. Each round, time willing, two players will present clues for a half-dozen familiar phrases that all have something in common. A sample category, for example, is "Something's Wrong" with the words to be guessed being divided as:

Play | Foul
In the Closet | Skeleton
Sheep | Black
Gun | Smoking

Each clue giver acts out one side of the card, and since they're facing the guessers, the phrases will be acted out in left-to-right fashion ("Black Sheep", "Smoking Gun", etc.) If someone guesses one side of the card, that player scores – but the clue givers score only after both sides of a phrase have been guessed, so they need to work together – but separately – to make their clues clear.

Hoopla

A timed version of Cranium, designed for two or more players to play cooperatively.

Each player is dealt 4 cards depicting commonly known people, places, or objects. Another 8 cards are added to a common Play Pile. Players then take turns rolling a die to determine what type of clues can be given, starting the timer, selecting a card from their hand, and trying to get the other players to guess what is on that card as quickly as possible.

The four types of clues that can be given to describe your cards are:

Cloodle - provide clues by drawing and doodling
Tongue-Tied - use alliteration to give as many clues as possible that start with a single letter
Soundstage - act out or provide sound effects for clues (but you can't use words!)
Tweener - give hints in the form "It's bigger than blank but smaller than blank", using two objects that imply the answer

After someone guesses the card in play, stop the timer and draw a new card from the Play Pile. The next player takes the die and repeats the same process, until either no cards are left or the available 15 minutes are gone.

Players who are stuck on a particular card can choose to discard that card, but two new cards must then be added to the game instead - one card is placed directly in that player's hand, and a penalty card is added to the Play Pile.

The game is won by all players if they can work together to guess all of the cards in play before the timer runs out.

Cranium

Cranium bills itself as the "whole-brain" game. It's a party game that borrows from a host of other popular party games of recent times. Players have to successfully complete activities in each of four sections to win: In
- Creative Cat : A player must clue a word to his or her teammates by drawing it, sculpting it in clay, or drawing it with his or her eyes closed.
- Data Head : A variety of trivia questions.
- Word Worm : Players unscramble words, spell challenging words, guess definitions, identify words with letters left out, or spell words backwords.
- Star Performer : players must whistle a song, impersonate a celebrity, or act out a clue.

Cranium has elements similar to those of Pictionary, Charades, Trivial Pursuit, Celebrities, Huggermugger, Claymania, etc.

Expanded by:

Cranium Booster Box 1
Cranium Booster Box 2
Cranium New York Booster Pack

NOTE: Unfortunately, Cranium had to be removed due to the clay being a poor fit for the library. We were having issues with people sticking the clay to tables, other games, and food. Sorry for the inconvenience.
--Spielbound Management