Reviews
Primary tabs
Title | Title | Comment | Post date | Rating |
---|---|---|---|---|
Game of Thrones (2nd ed.): Dance with Dragons expansion | me too |
I'm in |
Tue, 2015-05-12 17:03 | |
Diplomacy (RSVP Required!) | RSVP |
Count me in |
Tue, 2015-04-07 13:18 | |
Dune | RSVP |
I'd better sign up ahead of time for this one. |
Fri, 2015-01-02 16:30 | |
Castles of Mad King Ludwig | RSVP |
I'd like to play |
Mon, 2014-12-01 22:25 | |
Amerigo | Maybe the most fun Feld? |
Andrew, Tony and I managed to explore and colonize the new world in time for Thanksgiving. The real winners of this game may have been the pirates, however. Looking forward to playing the other big new world settling game, Age of Empires III with you guys. |
Wed, 2014-11-12 21:50 | |
Gears of War | Commendations all around |
The Coalition of Organized Goverments (COG) would like to recognize the meritorious service of Jim, Zach, David, and Perry in successfully eliminating the Locust threat. Particular credit to Cole Train (Zach) for his self-sacrificing plan to close the emergence hole, and Dom (David) for taking out the last of the scourge after all his team mates had started bleeding out. |
Sun, 2014-10-12 22:43 | |
Mage Knight | Thanks for your patience |
I'd like to thank Zach, Quentin, Lance, and Killian (sorry for any misspellings) for dedicating the time to learn this game. Unfortunately, we fell victim to the worst enemy in Mage Knight, time. I still think we covered almost everything there is in the game, except for final scoring, and cooperative city assaults, thanks to Killian single-handedly sacking the peace-loving Blue City. I originally planned to run two separate games if four or more people showed up, but changed my mind at the last minute, which I regret now. If I would have stuck to my guns, both games probably would have been able to finish in a reasonable amount of time. I hope everyone still enjoyed learning, and didn't feel the game dragged on too much. That was the first time I'd tried a four-player game, and will probably be my last. |
Sun, 2014-10-12 22:35 | |
Dark Darker Darkest | Another challenging co-op |
There's a lot to like about this game. I thought the Survivor and Multitracker boards and their related mechanics were especially well thought-out and implemented. The game does a good job of pacing and escalation, always making you feel like you're just scrapping by. This is a great thematic co-op, with plenty of difficulty (and that's just on dark - good luck trying darker or darkest difficulty), but doesn't do enough differently to really set itself apart from the plethora of other challenging co-ops out there. My biggest complaint unique to this game would be it's strange and theme-breaking set collection mechanic. Without going into too much detail, you need to collect certain colored icons to progress in the game, which you get from searching for random items. I just feel there should have been a way to implement that challenge more thematically rather than making me feel like I was playing Ticket to Ride in the middle of a zombie survival game. Other complaints could be shared with many other games - I don't like dice much and nearly everything in this game is decided by over simplified die rolls, the game seems poorly balanced for different player counts (4-5 is recommended), plus the Alpha gamer problem plagues this game, too, along with nearly all other co-ops without hidden information. |
Thu, 2014-10-09 18:31 |
|
Mage Knight Board Game | My Favorite Game |
Mage Knight incorporates lots of varied mechanics, such as deck-building and character growth, but at its root I would describe it as a mathy puzzler. Despite the fantasy adventure theme, I would say this game is solidly in the Euro-style game group, as there's little to no luck, all information is available to you, and the game mostly comes down to each player putting together all the factors and trying to optimize their turn. This game definitely isn't for everyone, since it has a high learning curve, and games can drag on, especially when introducing new players to the game, or if playing with some Analysis Paralysis (AP) prone players. But anyone who's not daunted by heavier games, and puts in the time to learn this brain-burner will see why it gets so much love (see its BGG rank). Also, this series of videos is worth a watch for anyone who isn't sure if this game is for them or not, or is interested in learning. They do a much better job of explaining the games than the (admittedly confusing) two rule books and information cards. https://www.youtube.com/watch?v=J_zW9zDxeYU&list=PLB7C824980F797C4A |
Thu, 2014-10-09 18:04 |
|
Fury of Dracula | Immersion-breaking mechanic |
This game is pretty incredible. It's highly thematic, with plenty of deduction, bluffing, strategy, and beautiful mechanics. With one glaring exception. Combat is decided by the two combatants each rolling a single D6 (six-sided die), high number wins. That's it. There are some interesting mechanics behind deciding what happens next, and even a couple ways to add to die rolls, but for all the well designed bits of this game, this one jarring break from its elegance is enough to shift my opinion of it from possibly one of my top games to mediocre at best. |
Sun, 2014-10-05 09:36 |
|