Reviews
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Title | Title | Comment | Post date | Rating |
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Castle Panic | Good intro/easy co-op |
Anyone looking for a good introductory cooperative game should probably go play Forbidden Island. But anyone looking for another good introductory co-op with more theme, planning, and killing of monsters should play this. Enemies keep coming at your castle from all directions. You need to figure out who needs which cards when in order to stop them. This game can suffer the alpha-gamer problem a lot of co-ops have where one player that knows the game well can dictate to everyone else exactly what to do in order to win. That can be a good thing when playing with newcomers, and especially with kids, which this game is great for. If you don't like having someone take control, everyone can always hide their hand of cards, but that will probably make the game harder, and seems silly in a game everyone's supposed to be on the same side in. |
Thu, 2014-01-30 19:12 |
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Axis & Allies | You'll never enjoy Risk again |
If Risk seems like a pretty ok game to you, then I'd wager money you haven't played this before. Think of risk, but with differentiation between the units that can form the basis of your strategy. Also, controlling Australia doesn't win you the game here. |
Thu, 2014-01-30 18:59 |
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Castle Panic: The Wizard's Tower | This expansion should be mandatory |
I've played Castle Panic without this expansion. I've even enjoyed it. But ever since I added the wizard's tower, I haven't wanted to play just the base game again. The added monsters are much more interesting, and can add some variety between games. The wizard cards you can get now are a lot more powerful and interesting that the base cards, which counteract the more dangerous monsters. Finally the wizards tower you need to protect in order to use the new wizard cards adds a lot more strategic focus to the board portion, as now you need to guard that specific space, sometimes at the cost of other towers, instead of just trying to protect everything equally in the base game. |
Thu, 2014-01-30 18:22 |
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Space Cadets | Silly & chaotic, but a lot of fun |
Ostensibly, Space Cadets is a bridge crew simulator, and the game is about 'trekking' between the 'stars', and the obstacles you encounter along the way. You have all the stations you'd expect: helm, weapons, shields, engineering, etc. But what the game really boils down to is a collection of lots of wildly different mini-games. Each station has a different puzzle-type game its crew member needs to complete in 30 secs. for the ship to work at its best. Some examples include a memory game, a disc-flicking game, completing mini-puzzles with tetris-like pieces, and trying to blindly feel for a correctly shaped piece in a draw bag. The game seems simple on its surface, but the short timer can cause people to miss their goals, and can quickly escalate into chaotic fun. This game will take a while to learn the first time, not due to any complexity, but just due to learning every simple mini-game (you'll need to pay attention to them all, since part of the game will force everyone to switch seats, and quickly adjust to a new set of puzzles). People who like carefully planning everything in their games and can't stand when the best laid plans devolve into giddy chaos should steer away from this one. The mini-games would be perfect for younger children to participate in, under the supervision of a more experienced captain, but you should probably forgo the timer then, or at least not expect to do well. |
Thu, 2014-01-30 18:08 |
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Power Grid | Good euro that offers something different. |
Unlike a lot of euro games, you're not deciding where to place workers every round, or trying to decide which of a dozen ways to get points is the best. Instead you're trying to bid for power plants during an auction phase, and power cities as efficiently as possible. This game is more to do with figuring out exactly what you need, trying to predict what the other players might do, then optimizing your spending as best you can. Power Grid rewards gamers who like thoughtful play, and it's not necessarily for people who don't like planning ahead or doing some mental math. |
Thu, 2014-01-30 17:52 |
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Ticket to Ride | Great gateway game |
This is a perfect game for anyone new to board gaming, or anyone who still thinks of Monopoly or Risk first when board games are mentioned. It's simple to learn, quick to play, yet can still be deeply engrossing and rewards thoughtful play. At its core, it's a set-collection game, but the board adds a strategic element, and planning when and where to make your moves gives the game its challenge. |
Thu, 2014-01-30 17:36 |
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