Card Game

Bacchus' Banquet

From the publisher:

"It is 37 AD and Caligula is the extravagant Emperor of Rome! It is a time of excesses. It is a time of intrigue. And the latest gala in Caligula’s short reign is starting tonight—Bacchus’ Banquet!"

From BoardgameNews.com:

"As a player, you are one of the nine “honored” guests—each with his or her own secret objective. You might be a glutton who is only there for the food and wine. You might be an avaricious opportunist longing for the presents that are often bestowed. You might be a conspirator in one of the many plots to kidnap or assassinate the Emperor. You might even be Caligula himself, exploiting the all-too-human foibles of his groveling subjects."

Apprentice

The players interpret the role of witches involved in battle to become 'Queen of Witches'.

Every player has at his/her disposal a chest full of mice. Mice yes! In the game the mouse represents the 'magical power' of the witches. Each player starts each game with ten mice. During the game mice will be killed by spells and the winner will be the only player having at least one mouse left in his/her chest!

A Few Acres of Snow

A Few Acres of Snow is a two-player, card-driven game about the French and British conflict in North America.

The card-play contains a focus on a deck-building mechanic similar to Dominion, and like many card-driven war games, each card will have multiple uses. The players have to choose only one aspect of the card to use when it is played. Each space captured by a player will add another card to the capturing player's deck.

From the box description:

A war fought at the edge of two mighty empires. For over one hundred and fifty years Britain and France were locked in a struggle for domination of North America. Thousands of miles from their homes, settlers and soldiers were faced with impenetrable forests, unpredictable American tribes, and formidable distances. Despite these obstacles they were able to engage in bitter warfare, with the British ultimately taking the prize of Quebec. A Few Acres of Snow is a two-player game that allows you to recreate this contest. You can change the course of history by your decisions.

A Few Acres of Snow takes an innovative approach to the subject, using cards to represent locations and manpower. As the game progresses you add to your selection of cards, increasing the range of actions available to you. There are many strategies to be explored. How quickly should you build up your forces, do you employ Native Americans, what energy should be expended on your economy?

The game is about more than just fighting – you must successfully colonize the land to have a chance.

Discount Salmon

Players are fishmongers whose supply comes exclusively from the world's most contaminated body of water: Lake Miasma. Every single thing that comes out of that cesspool has SOMETHING wrong with it. How do you make a profit out of this thing?

Discount Salmon is NOT a trick taking game (but claims to be) in which players simultaneously try to resolve fish quality issues or make it more difficult for other players to do the same by making bad fish even worse. Fish problems include Stinky, Dry, Poisonous, Ugly and Not a Fish. The conditions are resolved by Perfume, Lotion, Antidote, Make-Up and a Fish Costume respectively. If a fish does not already have a condition it can be added by playing Rotten Eggs, Blistering Hot Sun, Nuclear Waste, Mustache or Fish Decoy. As it's a speed game, all players are applying modifiers to the fish simultaneously. The player that resolves the last of it's remaining conditions wins the fish. The winning player is the one who has accumulated the most fish when all the fish cards have been resolved.

Heroes of Metro City

Heroes of Metro City is a deck-building card/board game in which each player represents a super-powered Hero of his own design who must stop their Archenemy's nefarious plan to destroy Metro City. Devastate your enemies with thousands of possibilities and choices for your character. The base game includes over twenty explosive Power cards and many iconic Energy Sources, and a randomized subset of these will be selected for each game. It's an exciting array of possibilities for your customized super-powered Hero.

Heroes of Metro City uses dynamic deck-building combined with unique Energy Source slots to create a power management mechanism (using your Hero Placard) that lets you decide which powers and abilities are most important for each turn. The Hero Placard also helps to guide you through the six phases of each turn.

To succeed, the Heroes must do battle with hordes of Minions, diabolical Villains, and the Archenemy who leads them! The more Energy and Powers a Hero develops, the closer he gets to defeating their Archenemy. The first player to defeat the Archenemy wins the game...unless the Archenemy destroys so much of Metro City that there's nothing left to save!